Adjacent Hazard spaces in SoN Prey quest

By Patmox, in Descent: Journeys in the Dark

Hi all,

In the Prey quest from Shadow of Nerekhall, tile 60B (Magma River) is adjacent to tile 57B in a way that the Hazard spaces on both tiles merge perfectly to form a sort of big Hazard pool.

My question is: are the connected Hazard spaces on both tiles adjacent ?

The basic Descent rules (in map tile breakdown, on page 5) state that: The black borders of a tile represent impassable walls that cannot normally be moved through.

By the RAW, it seems that the connecting Hazard spaces on both tiles are not adjacent, as the border of both tiles seem to be limited by a hazy black edge. However, looking closer, there is actually no tangible obstacle (wall, barrier or whatever...) drawn on the edge of these Hazard spaces.

So it seems that the intent here is to have one big Hazard pool, which effectively connects two different tiles and through which the figures can move (at the cost of being burned).

What do you guys think ?

Not a chance. It may look that way in the quest guide, but when you actually put the tiles together , there is a definite black line separatting them.

Good picture ! And thanks for your quick input.

You are unfortunately probably correct. Though, I quite liked the idea of the two tiles connecting this way.

What takes me is that on tile 57b, there is a clear wall delimiting the leftmost Hazard space. So why not explicitly draw a wall to delimit the other Hazard spaces in this way, instead of leaving them semi-open ?

Edited by Patmox

As a general rule, there is a black line around every map tile. The only way to get from one tile to another is via the actual connections. If you look at the picture, though, the black barrier on the right side of 60B is thicker than at the top. It might just be some weirdness with the positioning of the art?