Hi all,
In the Prey quest from Shadow of Nerekhall, tile 60B (Magma River) is adjacent to tile 57B in a way that the Hazard spaces on both tiles merge perfectly to form a sort of big Hazard pool.
My question is: are the connected Hazard spaces on both tiles adjacent ?
The basic Descent rules (in map tile breakdown, on page 5) state that: The black borders of a tile represent impassable walls that cannot normally be moved through.
By the RAW, it seems that the connecting Hazard spaces on both tiles are not adjacent, as the border of both tiles seem to be limited by a hazy black edge. However, looking closer, there is actually no tangible obstacle (wall, barrier or whatever...) drawn on the edge of these Hazard spaces.
So it seems that the intent here is to have one big Hazard pool, which effectively connects two different tiles and through which the figures can move (at the cost of being burned).
What do you guys think ?