Scyk, Defender Firespray. The ships that need some love.

By Warpman, in X-Wing

Still the real Defender solution:

Step 1.

Step 2.

Step 3.

Make it happen FFG!

well, even I can say that's TOO much.

And yeah, a freaking boost. again.

Boosts everywhere is the cancer. FFG, please, don't make it happen.

Here's an idea for an interesting Starviper pilot ability/ upgrade card of some sort:

"After executing a speed 1 maneuver, you may perform a free barrel roll or boost action."

Simple, interesting, unique enough from other abilities/upgrades, and makes for one heck of a knife fighter, but not overpowered.

Here's an idea for an interesting Starviper pilot ability/ upgrade card of some sort:

"After executing a speed 1 maneuver, you may perform a free barrel roll or boost action."

Simple, interesting, unique enough from other abilities/upgrades, and makes for one heck of a knife fighter, but not overpowered.

That sounds pretty cool. Limited by pilot skill and it might make Guri less useful but I really like it.

Here's an idea for an interesting Starviper pilot ability/ upgrade card of some sort:

"After executing a speed 1 maneuver, you may perform a free barrel roll or boost action."

Simple, interesting, unique enough from other abilities/upgrades, and makes for one heck of a knife fighter, but not overpowered.

well, even I can say that's TOO much.

No such thing as too much. Only undercosted.

How about...

Title (0): Mk II Defender

TIE Defender Only

You may equip Twin Ion Engines Mk II for a squad point cost of zero.

Once per activation, after performing an action, you may recover one shield up to your shield value.

Edit: Added the activation stipulation, to stop PtL regeneration shenanigans

Edited by displaced

A topic about the Defender @_@ (and other ships)

I have used it often along with other three ties (Howl and two blacks) until I've been absolutely smashed by the Brobots. Rexler was demolished after the first volley of fire.

I tossed 9 attack dice on the brobots, and they evaded EVERYTHING.

(..)

For some odd reason the defender's fabulous three evade dice evade less than the (same) dice rolled by the brobots or Fel and friends.

Just tell me why, please.

You are saying this based on ONE volley from ONE match?

Nope, that comes from months and months of play in which I assembled and refined my squadron.

Worked wonders against the BBBBZ, slaughtering one of them every turn. Low agility ships such as B-Wing, the infamous Fat Falcon and the Y-Wings have always been easy prey.

But against SupadupaDash Rendar and the brobots it all fails. Why? Because they shoot, hit and evade.

Whenever I roll against their attacks... these three nifty blanks show up.

*sgrunt*

For some odd reason the defender's fabulous three evade dice evade less than the (same) dice rolled by the brobots or Fel and friends.

Just tell me why, please.

No crew or system slot. Also, the generics do not have EPTs. There is nothing to give the generics better action economy and very little for the named pilots. If the Defenders had a crew or system slot, it would change how effective they could be.

The Defender is a single manned ship.. so no crew slot.

System Upgrade? Definitely.

The point is, as I've found in another thread, that the Defender has a relatively poor damage mitigation.

Yeah it can focus, or it can (almost never) barrel roll out of sight, but unless it goes with PTL it's one choice or the other.

And since its three agility dice love showing those shiny blank faces.. *ahem*

Edited by Arma Quattro

Easiest way to fix the Firespray is to just give it boost for zero points.

Put Twin Ion Engines on the Defender and it transforms them. I'm not sure they aren't still overpriced but they are definitely viable fighters with that upgrade. I'm not sure adding the system slot is the correct approach, to like the Tie Advanced fix. Perhaps a Tech slot?

Easiest way to fix make the Firespray OP is to just give it boost for zero points.

fixed that for ya ;)

the (imp)spray -does- need some good named pilots, but the bounty-hunter is just fine. a free engine is -not- the solution you're looking for. *waves hand*

;)

Edited by WokeUpDead

The point is, as I've found in another thread, that the Defender has a relatively poor damage mitigation.

Yeah it can focus, or it can (almost never) barrel roll out of sight, but unless it goes with PTL it's one choice or the other.

And since its three agility dice love showing those shiny blank faces.. *ahem*

Did fickle make you say that?

I'd love to put a Tech slot on the Defender, but neither of the 2 upgrades that would go there would do much good for it.

I also I think it could benefit a great deal from getting native evade action. Imagine either of the named pilots with Juke- a nice bit of offense that also lets them add a bit more defense.

A title that adds both the Evade action and the Tech upgrade would be a huge boon to the Defender, let it be a much better Jouster, and let it fill its heavy fighter role in a unique way.

I'd love to put a Tech slot on the Defender, but neither of the 2 upgrades that would go there would do much good for it.

I also I think it could benefit a great deal from getting native evade action. Imagine either of the named pilots with Juke- a nice bit of offense that also lets them add a bit more defense.

A title that adds both the Evade action and the Tech upgrade would be a huge boon to the Defender, let it be a much better Jouster, and let it fill its heavy fighter role in a unique way.

That would cover a hell of a lot of bases. Comm Relay with its reloadable Evade would be a sort of mini regeneration. You could then quite reasonably use the Mk2 engines without worrying about a missing defensive modification.

I'd love to put a Tech slot on the Defender, but neither of the 2 upgrades that would go there would do much good for it.

I also I think it could benefit a great deal from getting native evade action. Imagine either of the named pilots with Juke- a nice bit of offense that also lets them add a bit more defense.

A title that adds both the Evade action and the Tech upgrade would be a huge boon to the Defender, let it be a much better Jouster, and let it fill its heavy fighter role in a unique way.

That would cover a hell of a lot of bases. Comm Relay with its reloadable Evade would be a sort of mini regeneration. You could then quite reasonably use the Mk2 engines without worrying about a missing defensive modification.

I said the same thing a while ago, I think this would make a great segue to go from the advanced tie defender to the next generation of technology.

The point is, as I've found in another thread, that the Defender has a relatively poor damage mitigation.

Yeah it can focus, or it can (almost never) barrel roll out of sight, but unless it goes with PTL it's one choice or the other.

And since its three agility dice love showing those shiny blank faces.. *ahem*

Did fickle make you say that?

Hahahah. Nope.. why?

Put Twin Ion Engines on the Defender and it transforms them. I'm not sure they aren't still overpriced but they are definitely viable fighters with that upgrade. I'm not sure adding the system slot is the correct approach, to like the Tie Advanced fix. Perhaps a Tech slot?

TIE Mk 2 is a great thing but.. it uses up the modification slot and it adds +1 to a ship that ain't exactly cheap and that suffers from lack of mobility and terrible damage mitigation.

Read: Native boost and evade.

The brobots have it, ****'it. Why 'the most advanced starfighter in the galaxy' shouldn't have it?

Put Twin Ion Engines on the Defender and it transforms them. I'm not sure they aren't still overpriced but they are definitely viable fighters with that upgrade. I'm not sure adding the system slot is the correct approach, to like the Tie Advanced fix. Perhaps a Tech slot?

TIE Mk 2 is a great thing but.. it uses up the modification slot and it adds +1 to a ship that ain't exactly cheap and that suffers from lack of mobility and terrible damage mitigation.

Read: Native boost and evade.

The brobots have it, ****'it. Why 'the most advanced starfighter in the galaxy' shouldn't have it?

Because this way we would get another autothruster-boosting arcdodger.

Empire already has that spot taken, it needs something a little different. Pure damage dealer, beefy ship.

Not ANOTHER arcdodger. Maybe an ability to perform an epic boost to be a less predictable ship, but not a boost definitely

It sure needs to have the engines, the EPIC engines it's supposed to have, but the niche is already taken and that's right.

You see, the upcoming "tie adv prototype" is already a fail. because it gets into the spot where interceptor is.

So basically Defender needs it's own spot.

Damage+Survivability, not arc-dodge.

p.s. Aggressor is the most advanced single-pilot ship. Too advenced and too aggressive (badpun) for organics that would become red paint for the interior at such velocities and turns.

Defender is the "Tie that has everything" from hyperdrive to SHIELDS and even a targetting system.

and yeah, it seems no ship ever has 5 actions from the bat.

4 is the limit, that's why IG didn't get the trolltastic barrel roll :C

Edited by Warpman

P.s. Field-tested the

"Scyk Dogfighter edition"

Rapetrained the Howl-Swarm to dust in some 4 turn game, unblockable Tansari point veterans with Outmaneuver work wonders.

Completely annihilated by Super-Dash_Horn because he has PS of 7 and a GODDAMN BOOST *hate spilling over the table* (although at the end he had 2 Hull points left and an old damage card took his HLC because you CAN block this dude)

Completely annihilated by Palp-mobile.

A stalemate against Kavil+2Ys

what can I say? looks good to me. if there would be more good pilots, looks good.

you wouldn't really get an arc-dodger Defender with that dial. Far too stiff for PTL, couldn't take thrusters + mk2 and no choice of segnor's (plus D's ultra-segnor's)

very much agree that thrusters would be the fix, as it'd give them some added reliability and synergize extraordinarily with white 4k + cannon

Because this way we would get another autothruster-boosting arcdodger.

Which is what it should be, because it's the most maneuverable starfighter ever built.

You see, the upcoming "tie adv prototype" is already a fail. because it gets into the spot where interceptor is.

So basically Defender needs it's own spot.

Your first mistake here is believing that the game has "spots" that can somehow be taken up. It doesn't.

Multiple ships can serve the same purpose. As long as they aren't exactly the same, then that's enough reason for them to be in the game.

Defender is the "Tie that has everything" from hyperdrive to SHIELDS and even a targetting system.

Yes it is. It's supposed to have more speed and maneuverability than an Interceptor. The shields of a B-Wing. The firepower of the Interceptor and the Gunboat combined. As well advanced systems and projectors.

It's "niche" is that it's supposed to be the fully loaded sports car of the Star Wars universe.

It currently has one of those things.

Edited by DarthEnderX

Give the Defender something that grants shield regen and it becomes a hit and run beast. Shield regen toughens up that expensive ship while making it play differently than anything else the Imperials have.

Love to run the cartel spacer, Hvy Scyk title, and mangler cannons at 20 pts apiece.

you wouldn't really get an arc-dodger Defender with that dial. Far too stiff for PTL, couldn't take thrusters + mk2 and no choice of segnor's (plus D's ultra-segnor's)

very much agree that thrusters would be the fix, as it'd give them some added reliability and synergize extraordinarily with white 4k + cannon

The thing that PTL does- in addition to allowing for arc dodging- is give great action economy. Brath basically always wants to Focus, so he can get his ability to trigger. But since you're holding onto a focus token for post-hit use, you need some other way to modify dice. Predator is good for this, but target lock is slightly better. (Neither Predator nor PTL lets you get 40 points of value out of that ship.)

Another interesting idea for the Defender: give it a title which a) lets it turn 3 banks into S-loops, and b) also grants autothrusters.

It wouldn't get boost, it would still be a Jouster. It would just be a bit more nimble and unpredictable.

Rapetrained

Please refrain from making references to sexual violence in your otherwise thoughtful and interesting posts.

Edited by Punning Pundit

Rapetrained

Please refrain from making references to sexual violence in your otherwise thoughtful and interesting posts.

Especially when used as a positive descriptor, thats despicable.

Rapetrained

Please refrain from making references to sexual violence in your otherwise thoughtful and interesting posts.

Especially when used as a positive descriptor, thats despicable.

Can't overstate this.