[D] - Analyzing that TLT-Stresshog

By Blail Blerg, in X-Wing

Okay. So I tried this before, and I couldn't get good shots on it.

I couldn't watch the live stream of the games, but for those who watched a lot of them...

1. How did Paul use his Stresshog?

2. What do you think was his logic process for determining which ship to stress?

3. Was it actually always the most required to be targeted ship? Or was it more opportunistic?

4. How much did his deployment help the Stresshog in specific? (I think I saw it was almost always a T shape formation, always together).

Is the D at the front of your title because you love the D?

I only saw his first match, where he used the Hog on the priority target. He did a lot of flying over asteroids and bumping, especially the first thing being very strong. You won't get actions anyways, so fly unpredictable. In the quad TLT match he stressed by opportunity i believe, but I only saw one picture from that match.

The descision making process was probably pretty straight forward, stress whoever is hurt the most by that and who is more availiable. That starts with PTL users, especially Corran and Soontir. Those do also have the tendency to really shy away from such a stress monster, so look for secondary targets, like Isard carriers, Engine Upgrade users, Poe Dameron, etc. If there are no highly upgraded ships, I personally would, depending on what could have the larger impact, either just add the Hog to my regular firepower or target the ship with the worst dial for shedding stress to keep it out of the fight in future rounds. Sometimes combining these strategies makes sense.

I don't quite have the deployment he used in my head now, but I would assume the Hog was in the back, so he could activate it befor his other ships to make it stop if neccesary, since again, you don't have actions anyways and you benefit immensly from staying at ranges 2 and 3.

Okay. So I tried this before, and I couldn't get good shots on it.

I couldn't watch the live stream of the games, but for those who watched a lot of them...

1. How did Paul use his Stresshog?

2. What do you think was his logic process for determining which ship to stress?

3. Was it actually always the most required to be targeted ship? Or was it more opportunistic?

4. How much did his deployment help the Stresshog in specific? (I think I saw it was almost always a T shape formation, always together).

5. Wasn't there a general consensus on the forum that TLT and BTL-A4 were not a particularly good combination? Or was that just the opinion of a vocal minority that had not playtested enough to have an adequate sample size?

Okay. So I tried this before, and I couldn't get good shots on it.

I couldn't watch the live stream of the games, but for those who watched a lot of them...

1. How did Paul use his Stresshog?

2. What do you think was his logic process for determining which ship to stress?

3. Was it actually always the most required to be targeted ship? Or was it more opportunistic?

4. How much did his deployment help the Stresshog in specific? (I think I saw it was almost always a T shape formation, always together).

5. Wasn't there a general consensus on the forum that TLT and BTL-A4 were not a particularly good combination? Or was that just the opinion of a vocal minority that had not playtested enough to have an adequate sample size?

I tried it. But couldn't make the magic work... which is why I wanted to discuss it.

Also, rippy, [D] tends to mean Discussion threads, as differentiated from guide threads and help threads.

You are leaving R3-A2 out of the picture there, Pauls other Y-Wing didn't have the title. It is there for the incredibly strong range 3 double stress.

TLT-BTLA4 is hard to run correctly if you're running four of them as a jousting list.

TLT-BTLA4 + R3A2 is a must-take for my Rebel lists. I just feel underpowered without it. It wrecks so many things that need wrecking. Especially fragile aces.

I only watched the final. I was surprised when he tagged the A-wing but those things are really annoying and much easier to kill when stressed. His only other option at that point was Poe and I don't think he was in a position to follow up the attack so perhaps that was motivation.

The TLT stresshog is like a B-wing with Biggs on board. Don't leave home without it.

The stress hog was probably there to tag Soontir or Vader when possible. Vader gets no actions when stressed and the selections of green maneuvers on that dial are real tight limiting turns to 1 banks or a 3 straight.

As for Soontir well the extra stress will give a focus but it will keep him stressed in the next round making it so that Soontir is exposed. The new Ace meta has a condondrum with these super armored tanks and by armor I mean hard damage mitigation. Soontir w/Autothrusters, Corran Horn w/R2-D2, Poe w/R5-P9. These tanks have such damage mitigation that they can soak up almost anything thrown by less than 5 ships. In a swarm against the late game the swarm will loose at least 3 ships or more making it better for high skill pilots with less ships on the table.

The only way to beat these ships is to set up scenarios where they are vulnerable and do not have the effects that give them their super tankyness. Poe without Focus or Soontir with out his tokens are exposed and can go down fast. Ion cannons on Corran can negate R2-D2 as well as keep him from turning making the double attack useless.

I'd imagine R5-P9 Poe was being thought about when choosing the stress TLT Y as well :)

I can see why he went with R2d2.

Leaves him his action to boost If needed and can still get a shield back rather than having to focus

Ive ran poe with Ptl so I could do both, but I like the idea of veteran instincts. (I use veteran instincts on Vader for that very same reason)

With so many fel/Vader/Coran/Han, gives you that extra edge needed.

Makes it harder for fel to judge

He knows where the stressbot us going, but doesn't know where poe is going

Okay. So I tried this before, and I couldn't get good shots on it.

I couldn't watch the live stream of the games, but for those who watched a lot of them...

1. How did Paul use his Stresshog?

2. What do you think was his logic process for determining which ship to stress?

3. Was it actually always the most required to be targeted ship? Or was it more opportunistic?

4. How much did his deployment help the Stresshog in specific? (I think I saw it was almost always a T shape formation, always together).

5. Wasn't there a general consensus on the forum that TLT and BTL-A4 were not a particularly good combination? Or was that just the opinion of a vocal minority that had not playtested enough to have an adequate sample size?

BTL-4 and stress-duty renders it nigh impossible to make more than one clear shot. You turn like a bear, can't koigran, so either you manage to stress_to_death that beastly abusive boost_PTLer

jr you die.

Guys in WC have teh SKILL to make it happen. People like us don't :C

Don't make yourself believe that, you can do it. 2 turns are your friend, as is blocking.

How important is the Y-wing title in Paul´s build? I find it such a relief to have that 360 turret available with the stressed Y-wing.

Title = double stress

Literally the only reason it's there

Okay. So I tried this before, and I couldn't get good shots on it.

I couldn't watch the live stream of the games, but for those who watched a lot of them...

1. How did Paul use his Stresshog?

2. What do you think was his logic process for determining which ship to stress?

3. Was it actually always the most required to be targeted ship? Or was it more opportunistic?

4. How much did his deployment help the Stresshog in specific? (I think I saw it was almost always a T shape formation, always together).

5. Wasn't there a general consensus on the forum that TLT and BTL-A4 were not a particularly good combination? Or was that just the opinion of a vocal minority that had not playtested enough to have an adequate sample size?

BTL-4 and stress-duty renders it nigh impossible to make more than one clear shot. You turn like a bear, can't koigran, so either you manage to stress_to_death that beastly abusive boost_PTLer

jr you die.

Guys in WC have teh SKILL to make it happen. People like us don't :C

It's a good thing, then, that you only actually need the one clear shot. One round of double / triple stress (depending on whether or not the target stressed itself) is usually more than enough to set up the target up to be annihilated the following round.

Edited by DR4CO

Also the TLT is chosen for the stressbot to give it R3 reach which makes it way harder to arc dodge.

Is the D at the front of your title because you love the D?

These forums need more posts like this.

I only watched the final. I was surprised when he tagged the A-wing but those things are really annoying and much easier to kill when stressed.

If you watched the final 4 stream with Nathan you'd understand why he targeted that A-Wing first. The A-Wing was apparently the MVP of most of Nathan's games. He really flew it exceptional well as a blocker.

Title = double stress

Literally the only reason it's there

Wow, of course, I didn´t realize the bot could provide multiple stress tokens each round. Does that mean you could get 3 stress tokens in a single turn (primary attack, TLT, TLT)?

No, you only announce target once for TLT, which is where R3-A2 triggers.

Yeah, it's one stress for the TLT, and one stress for the primary because of the BTL title.

This ship did absolute work for me. One game I played mishary who is the two time Kuwaiti national champ and was the 1 seed after swiss at gencon. He had chewie dash and my y was able to double stress the both of them preventing a good 6 actions throughout the game and do about 9 points of total damage to them. If you watched my game against morgan he had to fly fel incredibly conservatively for fear of the dreade double stress. People would honestly fire range three through a rock at this guy as opposed to like a range 2 shot against another ship that's how terrified of him they were. I'm honestly surprised more people didn't bring it but now that Paul won with it and stated every rebel list needs it I figure the cats out of the bag.

In the finals game and one or two other games I saw with Stressbot Ys, it did three things at the same time.

1.) It creates a no-go zone for hyper-mobile, action dependent aces.

2.) It neuters the non-ace ships that wander into its arc.

3.) It does some pretty legit damage on its own.

I don't think it has to wait for an ace on target to unleash its stress. Even sub-20 point generics block, do damage, and are key parts of their squad's functionality. Depriving them of actions and K-turns is useful, and doesn't preclude using the stressbot later if you get an Ace in arc.

No wonder the **** thing's popular.

This ship did absolute work for me. One game I played mishary who is the two time Kuwaiti national champ and was the 1 seed after swiss at gencon. He had chewie dash and my y was able to double stress the both of them preventing a good 6 actions throughout the game and do about 9 points of total damage to them. If you watched my game against morgan he had to fly fel incredibly conservatively for fear of the dreade double stress. People would honestly fire range three through a rock at this guy as opposed to like a range 2 shot against another ship that's how terrified of him they were. I'm honestly surprised more people didn't bring it but now that Paul won with it and stated every rebel list needs it I figure the cats out of the bag.

I'm with you. It's an extremely effective control piece and a fairly effective damage dealer on a modestly priced, moderately durable frame.

I played a TLT stress hog at worlds went 6 and 2. Made 18th. It was the MVP of all my games. It is a bro bot killer because they can’t take those long sweeping S loops behind you. They also kill advanced sensors. They are instakills for Soontir which is always a rebel killer. Stops Dash, Han, and Deci’s from boosting out of shots. Forces Aces to have a difficult time turning around to continue shooting at you. He is a beast.

People think the Y wing can’t get shots but most games he was loaded with 6 or more stress because he was locking someone off. The Y wing has a great maneuver dial once you remove the notion in your mind that you need to be removing the stress. Fly over asteroids, bump your own guys Keep him in the back so his arc is as wide as possible. He is 26 points of double tap stress and with three naked die attacks, he’ll get damage through every once in a while.