This is how Emperor Palpatine shoulda worked:

By Gibarian, in X-Wing

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

No.

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

Per Disney's new cannon, you are incorrect sir.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction.

The negative effect is that his extremely powerful 8 point ability stops working.

Just like the negative effect of destroying anything else in the game.

Need dislike button.

the proper, official way to play palpatine is thus:

whenever you modify a red die, you must go

https://www.youtube.com/watch?v=FQRW0RM4V0k

whenever you modify a green die, repeat above but add a "don't" to the beginning

Edited by ficklegreendice

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

Per Disney's new cannon, you are incorrect sir.

Clarify? I enjoyed the Clone Wars but haven't been able to get into Rebels. Is Palp regularly flying around on errands with academy-tier schmucks in the driver's seats?

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction.

The negative effect is that his extremely powerful 8 point ability stops working.

Just like the negative effect of destroying anything else in the game.

Valid! But this proposal is partially based on the seemingly-prevalent attitude that the extremely powerful ability is EXTREMELY powerful. Which, again, I have not yet formed a personal opinion on.

However, even if the upgrade is totally fair and correctly costed, I would really prefer his "death" to carry a triggered drawback.

Watch a few games with Palpatine. It becomes quickly apparent just how powerful his effect is. His cost and double crew is the balancing factor.

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

Per Disney's new cannon, you are incorrect sir.

Clarify? I enjoyed the Clone Wars but haven't been able to get into Rebels. Is Palp regularly flying around on errands with academy-tier schmucks in the driver's seats?

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction.

The negative effect is that his extremely powerful 8 point ability stops working.

Just like the negative effect of destroying anything else in the game.

Valid! But this proposal is partially based on the seemingly-prevalent attitude that the extremely powerful ability is EXTREMELY powerful. Which, again, I have not yet formed a personal opinion on.

However, even if the upgrade is totally fair and correctly costed, I would really prefer his "death" to carry a triggered drawback.

Long story short: The Emperor's death did not win the rebels the war.

Alex Davy had a comment on the Emperor in terms of target priority. Paraphrasing here, but "The longer you take to kill the Emperor, the more dice he gets to modify and the better he becomes."

So the quicker you kill him, the less the Emperor does and the more punishing it was for your opponent to field a 30-point Lambda shuttle for nothing.

I don't think the consequences of losing Palpatine should be any greater than the points and shuttle/decimator you've invested in already.

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

Per Disney's new cannon, you are incorrect sir.

Clarify? I enjoyed the Clone Wars but haven't been able to get into Rebels. Is Palp regularly flying around on errands with academy-tier schmucks in the driver's seats?

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction.

The negative effect is that his extremely powerful 8 point ability stops working.

Just like the negative effect of destroying anything else in the game.

Valid! But this proposal is partially based on the seemingly-prevalent attitude that the extremely powerful ability is EXTREMELY powerful. Which, again, I have not yet formed a personal opinion on.

However, even if the upgrade is totally fair and correctly costed, I would really prefer his "death" to carry a triggered drawback.

Long story short: The Emperor's death did not win the rebels the war.

Ahhh, I get you.

My comment about winning the galaxy was strictly hyperbole. The proposed negative effect would be more to indicate how shook Palpy's wingmen would be, knowing they just f'ed up so bad that their lord and saviour got blown to bits.

Although I guess it;s easy enough to handwave the cognitive dissonance by assuming that Palp's presence was not broadcast to anyone beyond the crew of his ship.

Trying to incorporate fluff tends to over-complicate a very simple, and elegant, game.

So, by this logic, the Luke Skywalker pilot card should have this text added: "If this ship is destroyed, your opponent may remove all your ships, place them in the trash as you sob uncontrollably in the corner."

In a word, no.

You'd have to work on the wording, as the card would be out of play. And thus the second half would have no effect

Lists with Palpatine were a fairly popular archetype, but just two lists in the Worlds top 16 featured Palpatine. Neither won the tournament.*

Why are we worried about its power level, exactly?

[EDIT: after looking at MJ's results post, it looks like there were two Palpatine lists, not one. Point still stands.]

Edited by Vorpal Sword

Lists with Palpatine were a fairly popular archetype, but just one list in the Worlds top 16 featured Palpatine. That list did not win the tournament.

Why are we worried about its power level, exactly?

I think there were two in the top 16, but still, it didn't win and yet we have two "horribly overpriced" T-70's in first place and runner-up....

Lists with Palpatine were a fairly popular archetype, but just one list in the Worlds top 16 featured Palpatine. That list did not win the tournament.

Why are we worried about its power level, exactly?

I think there were two in the top 16, but still, it didn't win and yet we have two "horribly overpriced" T-70's in first place and runner-up....

Yeah. Looking at the results, the things that worry me are...

(1) ...the lack of Scum, with just two lists in the top 16--Brobots and TLT spam.

(2) ...the fact that 5 out of 6 Rebel lists featured Corran + R2-D2. And four of those had Fire Control System, and there was no Corran with an EPT other than Push the Limit or Veteran Instincts.

Palpatine showed up about as often as Carnor Jax, Whisper, and Howlrunner, and less often than Vader. Imperial lists showed a lot of diversity, actually.

Lists with Palpatine were a fairly popular archetype, but just one list in the Worlds top 16 featured Palpatine. That list did not win the tournament.

Why are we worried about its power level, exactly?

I think there were two in the top 16, but still, it didn't win and yet we have two "horribly overpriced" T-70's in first place and runner-up....

Yeah. Looking at the results, the things that worry me are...

(1) ...the lack of Scum, with just two lists in the top 16--Brobots and TLT spam.

(2) ...the fact that 5 out of 6 Rebel lists featured Corran + R2-D2. And four of those had Fire Control System, and there was no Corran with an EPT other than Push the Limit or Veteran Instincts.

Palpatine showed up about as often as Carnor Jax, Whisper, and Howlrunner, and less often than Vader. Imperial lists showed a lot of diversity, actually.

I had to go back through and look it over again, the rebels pretty much dominated it.

...

(2) ...the fact that 5 out of 6 Rebel lists featured Corran + R2-D2. And four of those had Fire Control System, and there was no Corran with an EPT other than Push the Limit or Veteran Instincts.

Is this really an issue though?

I've never seen Soontir Fel without Push the Limit. Autothrusters, okay fine, it's a fix rather than an option, but stealth device as the other option is ubiquitous.

The E-Wing is already pretty expensive, you're forced into protecting the investment with something like R2-D2 once you spend that much.

The Emperor died in ROTJ, everyone didn't become as powerful as a sith after his death, or absorb his medichlorians in any way. See what I am getting at?

Yes, let the hate flow through you!

Emperor Palpatine

Crew

Imperial Only

4 squad points

Once per round you may change a friendly ship's die result to any other die result. That die result cannot be modified again. As soon as this ship is destroyed, once per round your opponent may change one of your ship's die results to any other die result. That die result cannot be modified again.

----------

Any good?

I don't have a strong opinion on the power level of this card, and only played my first game against it tonight (after taking a few months off of X-Wing at large). So please don't construe this as a whine.

But it feels wrong to have the lynchpin of the entire Galactic Empire as a target on the table that carries no negative effect upon his destruction. I like to keep background and game mechanics separate as much as possible, but it's really hard to do here. I don't care if you table me 100-29... if my Bandit drops THE ACTUAL EMPEROR on its final shot... forget about the game, I just won the GALAXY, bud.

You assume that it's actually even possible to kill the Emperor.

If you actually manage to slay the "Emperor" in your game this, in fact, was merely a clone.

And even more importantly the actual Emperor had planned to sacrifice his clone, and your initial victory in that act will in fact merely lead to your ultimate defeat.

Those shields are still up!

The current card is fine as is.

...

(2) ...the fact that 5 out of 6 Rebel lists featured Corran + R2-D2. And four of those had Fire Control System, and there was no Corran with an EPT other than Push the Limit or Veteran Instincts.

Is this really an issue though?

I've never seen Soontir Fel without Push the Limit. Autothrusters, okay fine, it's a fix rather than an option, but stealth device as the other option is ubiquitous.

The E-Wing is already pretty expensive, you're forced into protecting the investment with something like R2-D2 once you spend that much.

Yeah, I think it's a problem. It's a problem that the only variation you see on Fel is whether to use Stealth or Targeting Computer, and it's a problem that your only real choice on Corran is VI/FCS or PTL/AS.

I think Fel is one of the most powerful pieces in the Inperial arsenal, and maybe too powerful. But there were one--maybe two?--Barons Fel in the top 16, and 5 Corrans.

It's that **** regen. IMO the most broken aspect of the game atm.

Would corran really be that bad without it? He's still ps8 (or 10 with vi). Has a amazing pilot ability, 3 agility, 5 hit points, and can take systems upgrade. So he'd still be a very strong ace, just not godlike when he has regen.