Did anyone catch, did the other Poe have the focus droid or R2d2?
Paul's Poe had R2-D2. Nathan had Corran with R2-D2 and Poe with R5-P9 (focus -> shield droid).
Did anyone catch, did the other Poe have the focus droid or R2d2?
Paul's Poe had R2-D2. Nathan had Corran with R2-D2 and Poe with R5-P9 (focus -> shield droid).
Did anyone catch, did the other Poe have the focus droid or R2d2?
Paul's Poe had R2-D2. Nathan had Corran with R2-D2 and Poe with R5-P9 (focus -> shield droid).
Thanks much.
Actually, does anyone simply have the 2nd place list also?
The meta is now Acewing. Broken ships like Super Poe and Super Corran dominate. Stack a bunch of power upgrades on some high PS ship with some obnoxious pilot ability and get 15 free things a turn. Whisper, Corran, Super Dash, etc.
39 point Super Poe, or a Bounty Hunter with engine and tactician? 39 point Super Poe or 3 Talas? I could get 3 useless ships or one that's invincible at range 3 and will conveniently roll nothing but focus evade with a free focus conversion every time it's at range 1-2 and then regen the one damage my opponent got through with his 3/3 hit attack.
It's far improved over the past meta, but it'd be nice if 2 B-Wings chasing Poe actually had a chance of killing it. If 36 points of TIE Fighters actually had a chance against a Poe of ~equal cost, or if 48 points of TIEs had a chance against 48 point Super Corran that'd be great.
Still far better than the previous meta though.
Edited by ParaGoomba Slayer
Did anyone catch, did the other Poe have the focus droid or R2d2?
Paul's Poe had R2-D2. Nathan had Corran with R2-D2 and Poe with R5-P9 (focus -> shield droid).
Thanks much.
Actually, does anyone simply have the 2nd place list also?
Lists and video links for all featured games on the stream, including the final table: http://xwing.watchthefilm.net/2015Worlds.html
Nathan had
Chardaan Refit (-2)
Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)
Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Autothrusters (2)
Also https://community.fantasyflightgames.com/topic/192577-2015-worlds-results/has tons of info about what lists were flown.
The meta is now Acewing. Broken ships like Super Poe and Super Corran dominate. Stack a bunch of power upgrades on some high PS ship with some obnoxious pilot ability and get 15 free things a turn. Whisper, Corran, Super Dash, etc.
39 point Super Poe, or a Bounty Hunter with engine and tactician? 39 point Super Poe or 3 Talas? I could get 3 useless ships or one that's invincible at range 3 and will conveniently roll nothing but focus evade with a free focus conversion every time it's at range 1-2 and then regen the one damage my opponent got through with his 3/3 hit attack.
It's far improved over the past meta, but it'd be nice if 2 B-Wings chasing Poe actually had a chance of killing it. If 36 points of TIE Fighters actually had a chance against a Poe of ~equal cost, or if 48 points of TIEs had a chance against 48 point Super Corran that'd be great.
Still far better than the previous meta though.
I just want to add a couple of thoughts and I will say that I love the variety we're seeing though I wonder how much variety it is compared to how much we've seen added since Wave 4. I'm not sure of the answer but I've made some observations.
1): Last worlds there were 4 waves out and 16 (?) ship choices. We've added 11 ships since then. By my count 5 of the recent 11 (Wave 5+) of them (IG88, K-Wing, T70, YT1300, Deci) made it into the top 16 at World's. Of the original 16, I think I counted 9 (TIE, E-Wing, A-Wing, Interceptor, Shuttle, Phantom, Z-95, Y-Wing, Advanced). Grand total of 15 different ships represented of 27 possible (not counting Scum overlap).
2): In term of pilots chosen for ships that appeared multiple times, there were a ton of repeated pilots (especially if you're willing to count the Thug and Gold as essentially the same ship). I think I counted just 22 different pilots for those 15 ship types represented and 52 ships total. The ships that had multiple pilots represented were the dual IG88 (A+B), TIEs (Howl, Academy, Obsidian), K-Wing (Warden+Miranda), Interceptor (Jax, Fel), and of course the Ys (Gray, Thug, Gold). Since dual IGs force a choice and Aaron B was the only one with K-Wings, the only "interesting" choices were Jax vs. Fel, choice of generic Ties, and which Y. Otherwise, we saw repeats for the top pilots for each ship that was repeated (Miranda, Vader, Horn, Whisper, Poe). Leading the charge were 12 Ys and 11 TIE Fighters. I'll be very interested to see the point breakdown in ListJuggler.
3) I'm not going to go through the upgrade cards the same way, but I have very little doubt that points spent, we'll see most of the points (over 50%) spent on the newer cards (those after Wave 4) with TLTs taking up much of that, but autothrusters adding in some. The older cards that we see have always been good and were seen at last world's: PTL, FCS, VI, R2-D2 with no "revival" of an old card that wasn't seen last year suddenly getting better with maybe the exception of Sensor Jammer (though KO ran that last year, iirc).
No matter what, it is certainly better than last year.
Edited by AlexWThe meta is now Acewing. Broken ships like Super Poe and Super Corran dominate. Stack a bunch of power upgrades on some high PS ship with some obnoxious pilot ability and get 15 free things a turn. Whisper, Corran, Super Dash, etc.
39 point Super Poe, or a Bounty Hunter with engine and tactician? 39 point Super Poe or 3 Talas? I could get 3 useless ships or one that's invincible at range 3 and will conveniently roll nothing but focus evade with a free focus conversion every time it's at range 1-2 and then regen the one damage my opponent got through with his 3/3 hit attack.
It's far improved over the past meta, but it'd be nice if 2 B-Wings chasing Poe actually had a chance of killing it. If 36 points of TIE Fighters actually had a chance against a Poe of ~equal cost, or if 48 points of TIEs had a chance against 48 point Super Corran that'd be great.
Still far better than the previous meta though.
I pity you. How can this game be fun for you if you are constantly this pessimistic. From what I've watched. Corran and Poe are hardly broken. Hell, the biggest mistakes I've seen happen these past few days is the focus on the ace and ignoring the fodder.
First turret wing now ace wing?The meta is now Acewing. Broken ships like Super Poe and Super Corran dominate. Stack a bunch of power upgrades on some high PS ship with some obnoxious pilot ability and get 15 free things a turn. Whisper, Corran, Super Dash, etc.
39 point Super Poe, or a Bounty Hunter with engine and tactician? 39 point Super Poe or 3 Talas? I could get 3 useless ships or one that's invincible at range 3 and will conveniently roll nothing but focus evade with a free focus conversion every time it's at range 1-2 and then regen the one damage my opponent got through with his 3/3 hit attack.
It's far improved over the past meta, but it'd be nice if 2 B-Wings chasing Poe actually had a chance of killing it. If 36 points of TIE Fighters actually had a chance against a Poe of ~equal cost, or if 48 points of TIEs had a chance against 48 point Super Corran that'd be great.
Still far better than the previous meta though.
You got it dude.
I'm salty about Acewing, but it's far better than Turretwing was.
As much as I complain about Acewing, I'm starting to fly an Acewing list. It's a more fun meta and probably the best we'll get barring the pre-Phantom golden era that I got a mere taste of, as the dumb white segnors Scum Super Dash is set to ruin the game in a few months.
This game is best when it's a bunch of ships that get one action a turn, move once a turn, and attack once a turn with nuanced PS differences. Genericwing. My favorite matchup is swarm vs. swarm, as it's determined entirely by flying ability (and well, dice of course).
[Remembers when people where upset because 9/10 times, it was better to take generics than uniques]
The game can't win. And from what I've seen, flying ability is still very, very important to this game.
Unless you're at a tournament you never have to.
How do you figure that? I have played against them way too often in casual play too.
[Remembers when people where upset because 9/10 times, it was better to take generics than uniques]
The game can't win. And from what I've seen, flying ability is still very, very important to this game.
2.) Flying ability is very important in Acewing, as long as your opponent is also flying a top tier Acewing list.
Edited by ParaGoomba SlayerI don't know how you can call it AceWing when Paul ( 1/4 of his ships was an ace) beat Nathan ( 2/3 of his list was an ace)
I don't know how you can call it AceWing when Paul ( 1/4 of his ships was an ace) beat Nathan ( 2/3 of his list was an ace)
you mean 1/3 of his list
that prototype carried
State of the game? Aces and PS are good. Turrets are good. Stress mechanic is a viable list to run. Regeneration is something to look into e. Honestly most of the game is open and if you know how to fly a list and pick a target, you'll get far. I'm really interested to see what had little to no representation on the lists at worlds, see what people aren't running or thinking of. Look at what win and find something that can go toe to toe with many of the lists. Personally I think Boba, Guri and Tycho who perform well under stress could be nice to pull out now that people have had a taste of stress-hogs.
Oh, and munitions still don't excite anyone.
Ironic that the wave that was supposed to boost them instead just brought a new metapowered upgrade. Wave 7 was not wave of the munitions or even wave of the bomber. It clearly was wave of the turret.
As much as I complain about Acewing, I'm starting to fly an Acewing list. It's a more fun meta and probably the best we'll get barring the pre-Phantom golden era that I got a mere taste of, as the dumb white segnors Scum Super Dash is set to ruin the game in a few months.
What is wrong with your hate for Dengar befor he even is out? I mean all we know is that he has one side of his dial where he is really strong and that he will be a not spammable 3 dice turret with a huge benefit for keeping things in arc (which is good). As far as we know there are no defensive upgrades to bring him anywhere near the fatness level of Rebel turrets. The Power Droid may be something, but i don't think it will be 3PO/Isard level. Maybe an even more situational R2 crew. Want to run PTL? Well you won't get to use that awesome white Sengors that you need to keep your ability running. For all we know he could have the Lambdas dial going to the left! In fact I think that is likely. Have a bit more faith in this design team, they do know what they are doing. The Pogostick will be an interesting ship.
At least wait with the moaning until the dial and Power Droid are revealed, then we will be able to evaluate that ship.
State of the game? Aces and PS are good. Turrets are good. Stress mechanic is a viable list to run. Regeneration is something to look into e. Honestly most of the game is open and if you know how to fly a list and pick a target, you'll get far. I'm really interested to see what had little to no representation on the lists at worlds, see what people aren't running or thinking of. Look at what win and find something that can go toe to toe with many of the lists. Personally I think Boba, Guri and Tycho who perform well under stress could be nice to pull out now that people have had a taste of stress-hogs.
Oh, and munitions still don't excite anyone.
Ironic that the wave that was supposed to boost them instead just brought a new metapowered upgrade. Wave 7 was not wave of the munitions or even wave of the bomber. It clearly was wave of the turret.
emphasis on singular "turret" because that's all the winning list had ![]()
and then two lists with multiples
hardly an entire wave dedicated to one upgrade, now is it?
To be fair, Fat Han also just had one turret last year ![]()
I stand with you, great wave, great mines, great ships!
To be fair, Fat Han also just had one turret last year
I stand with you, great wave, great mines, great ships!
Did we see any Deathrains at Worlds? ![]()
I believe I heard of one, but I have no idea how he placed or who he was played by or even he even was real. I couldn't attend personally, sadly, since I am from Germany and my travel budget didn't even allow for Nationals ![]()
You know how you win at worlds?
Fly four ships.
And fly them well.
I was pleasantly surprised that the lists really were varied. We had a little of everything in the top 16, tho I wanted to see a. It more scum. The ships that are constantly crying for fixes weren't there, but then we haven't received the definitive fixes for them.
In a tournament there is a real need to limit the nature of randomness to achieve consistent wins, and even though we saw a huge amount of mitigation in the top lists (TLT, AT, Poe, ect.) we also saw that both red and green dice can still be fickle as hell. And blocking is an essential part of the game. Yeah, who would have thought that actually flying your ships well was that important!
I think what was awesome about the last top tier lists was the ones that played the game of "This is my most important piece" as bait more than crutching their entire strategy on that single ship. Nathan hung out Corran like a tasty piece of meat to let his Awing get in perfect blocking position while Poe keep stabbing you in the liver. Paul had Poe out there taking shots but regening with R2-d2 while he lathered on the stress and consistant damage with TLT and his Z-95 being ignored unless their was no other target.
Playing Ace's is a viable strategy in this meta, but only if you're good at it. I've seen a great many players play Interceptors and blow up from a bump, or play Corran too aggresive or Poe honestly can die really easily if played wrong. I personally can sweep up well with a Yv-666 while others say they're useless. Find your ship and fly it well with upgrades that cover your butt from some cool little tricks out there.
I think what was awesome about the last top tier lists was the ones that played the game of "This is my most important piece" as bait more than crutching their entire strategy on that single ship. Nathan hung out Corran like a tasty piece of meat to let his Awing get in perfect blocking position while Poe keep stabbing you in the liver. Paul had Poe out there taking shots but regening with R2-d2 while he lathered on the stress and consistant damage with TLT and his Z-95 being ignored unless their was no other target.
Playing Ace's is a viable strategy in this meta, but only if you're good at it. I've seen a great many players play Interceptors and blow up from a bump, or play Corran too aggresive or Poe honestly can die really easily if played wrong. I personally can sweep up well with a Yv-666 while others say they're useless. Find your ship and fly it well with upgrades that cover your butt from some cool little tricks out there.
Yes. I would say overall the meta is in a much better spot than during the Phantom or the PWT two ship era.
However, if you want to build a successfull list, it should include atleast one or both of TLT and Autothrusters. These 2 upgrades are just that good.
No. Autothrusters just isn't that good. The number of ships who can take it is limited to those that for the most part need them and they aren't all that usefull against non turret lists. You can't be at range 3 for ever.
Corran/Dash still is a strong list, that maybe is hurt by high numbers of TLTs, but ultimately stil works infuriatingly fine. Neither ship has Autothrusters or a TLT. BBBBZ, not popular this worlds, but no one in their right mind is going to say it is not competetive. There was a TIE swarm/Whisper list in the top 8. The Obsidian swarm is a good choice, but it doesn't do that well in these super long tournaments because of the inevitable player fatigue. Z-95 swarms, especially the Feedback variety, can be used, although they are painfull to play because of their manouverability.
There are of course a lot of ships and lists that were made viable by TLTs and ATs, but these upgrades are not neccessarily a must have to be able to compete.
However, if you want to build a successfull list, it should include atleast one or both of TLT and Autothrusters. These 2 upgrades are just that good.
I feel this is too close minded.
TLT: Why is it good? It's two 3 dice rolls are almost like gunner shots, two perfectly good chances to deal damage and let the luck of the dice prevail over action economy but upping the chances by just doing it more often.
Autothrusters: Why is it good? It takes away the "luck" of the dice and adds a solid modifier at the right range, no more randomness!
Looking at this, I say you should instead just include things that reduce the amount of randomness and "bad dice" bringing your list down. Gunner. Actions. TLTs. Crack Shot. or just Plain more guns on the table.
probably why ordnance has yet to truly take off
discounting the lack of truly viable pilots (so far, by my estimation, it's N'dru and Redline and the Scimitar bomber), Ordnance can really **** you over if the dice decide to be coy
Exhibit A:

that is a blocked Poe getting Cluster Missiles up the nose and a follow-up by two range 1 Ties (1 with crackshot still remaining)
does he die? Nope. Magical dice save the day.
does he die on the 2nd volley of clusters as he tries to escape? nope, more magical dice
he doesn't even die when the two black squadrons force him to bump into Wedge and they get more range 1 shots on him
unlike Corran/Poe etc. Redline hits like a beast but has no staying power, so once the dice decide to play favorites and completely botch expected outcomes, you're basically out of the game
this doesn't mean it isn't competitive, just that it isn't as reliable over the course of so many games
Edited by ficklegreendice