Okay, I'm at lunch, so I'm kind of skimming here:
First, why would the Jedi hide a treasure/relic? After all, the best
protectors of powerful relics would be the current living Jedi
Masters, not some forgotten tombs. Jedis are not known to bury their
own history on purpose.
You know - and this is still just a work in progress - the person who hid the treasure might be the Infamous Jedi Pirate King NAME-GOES-HERE. Big, blustery - think Ash from Evil Dead but as a pirate. Was he a Jedi? Was he a Pirate? Was he a king? Who knows! Perhaps he did have a bit of the force (so I could use the awesome hourglass door idea) - but I think I'm leaning away from straight out Lost Jedi Bling. We've had a lot of that recently in the game.
You need strong underlyings to your plot device if you want it to be
anything more than "a dungeon for dungeon's sake".
Why a dungeon? I'm thinking that Infamous Jedi Pirate King was running around gathering up treasure, found these ruins way the hell out of the way on this planet nobody ever came to, stashed his bling and then went off to fight a mighty battle (where he got his ass kicked once and for all). He was fully intending to come back and pick it up, but it was lost after his death.
Okay. In either case, you need some protection. We established that it cannot be a random beast if it has been a long term guardian. Nor can it be a living creature, period. It would have needed to feed itself or procreate..
I'm kind of leaning towards hydrospanner's thinking - yeah a big monster at the back end of the dungeon is a bit improbable, but Star Wars is full of goofy and improbable stuff anyway, so one more - a classic trope at that - probably wont break suspension of disbelief. As for sustainability of the ecosystem, perhaps he has a very nice garden just outside the back door that he tends when not fighting off adventurers?
(Why don't the PCs come in the back door then? Its obvious isn't it - they didn't know about it!)
Edited by Desslok