I played (and won with) this list last night:
AF2(B): Ackbar, Raymus, Gunnery Team, Boosted Comms
Neb (Escort): Yavaris, Wing Commander
Neb (Escort): Salvation, Heavy Turbolasers, Wing Commander
3x A-Wings + Tycho
3x Y-Wings + Dutch
1x X-Wing + Wedge
The game was contested outpost and my opponent had:
VSD2: gunnery Team, overload, Screed
VSD2: gunnery team
GSD2: Demolisher, ACM
Squadron group 1: Rhymer, Vader, 2x Bombers
Squadron group 2: Howlrunner, 2x Interceptors
The idea with my list was to saturate the area with squadrons and then have the flexibility to use them as and when they were needed.
The plan worked reasonably well in the end as both Salvation and Yavaris were able to use the Wing Commander to change their curent order for Squadrons when needed, this was instrumental is setting up one of the VSDs to be taken out by the AF2.
Ackbar on the AF2 meant that I also had the freedom to skirt the engagement without losing any shots (3 red from the side with Ackbar) with my Nebulons rather than having to drive straight in - so they were able to continue to put out a decent amount of fire while still maneuvering and controlling squadrons.
Boosted Comms was also superb. It let me keep my AF2 at range much longer than usually possible and I didn't really run the risk of moving out of range to control my squadrons.
There was a mass squadron brawl in the beginning, but once Dutch/Wedge took out Vader and Howlrunner, I was able to free up my a-wings and have the Nebulons use them to strip shields off ships.
This was a first run at a "massed squadron" list, so no doubt, it can be improved. Any ideas?