I'm looking at adding Autoblaster to a dice simulator I'm working on, and I'm having trouble figuring out a line in the sand for when to use Accuracy Corrector with it. Any situation where AC would have been used before Autoblaster would still be optimal to use, but there are some new situations where it might be questionable.
For instance: if you have a hit and a crit result you might want to activate it to ensure the second hit gets through. If you're getting 4 green dice thrown back at you it's obvious to do this, whereas if they're throwing 0 it's obvious not to. This means there are some states in between where the answer is maybe, and that's not good enough for a computer. Another example would be rolling 2 crits against 1 green die.
Does anyone have any rules they use for this choice? Running the odds on all the possible attack states would be an arduous task (especially when all the tokens get involved).