Some rules questions help asap (sorry!)

By Blail Blerg, in X-Wing

Yes I know there's a sub, but i don't trust its speed or the reliability of only a few views and replies. ><

1. If a raider is bumping a corv with its front, can it shoot the corv with the back weapons?

2. Bossk pilot ability: I've heard this is a "cancel" effect and takes place after evades are rolled and modified (as if its like ion cannon turret's cancel, and Crackshot). Is this true? Wouldn't that be odd? Since accuracy corrector is also a cancel.. and I'm pretty sure you do THAT one before evades are rolled.

And then accuracy corrector says: "Your dice cannot be MODIFIED AGAIN during this attack."

So is cancelling your attack dice a modification?

Also: Will be playing a Raider vs Corv game later today. Any tips or things that you know are always forgotten??

1. Someone more qualified than me should answer this.

2. The reason Accuracy Corrector operates as a dice modification sis that it was specifically FAQ'd to do so - it seems that FFG made a little mistake on the card text such that it appeared unclear where it would trigger. IT is obvious, I think, that it was originally intended to trigger in the modification step as oppose to the cancel step. Crack Shot, on the other hand, is a straight Cancel, and was also FAQ'd to operate during the Cancel Dice step. Bossk's pilot ability states "before dealing damage..." so it's actually a little weird and does not technically fall under any established "step" in the attacking order. Since it specifically happens immediately bfore dealing damage, it occurs after the Cancel Dice step, which means it would happen after Crack Shot. Technically, the "Cancel" Ion Cannon and the like fall after the Cancel Dice step too, as it is during the Cancel Dice step that it is determined whether or not an attack hits, which is a prerequisite for Ion Cannon's "cancel."

If Bossk's attack "Hits" AND there is a "Crit" The "Crit" can be changed to two "Hits"

If Bossk's attack "Hits" AND there is a "Crit" The "Crit" can be changed to two "Hits"

Can you follow that up with some quotes or rules logic, my dear CCS?

Also, is it true, if you're bumping big ships, you can't attack each other?

As far as Playing a Huge ship goes.. POWER UP YOUR WEAPONS!!

Also, If you are in range of the other huge ship, Pick one section of that ship and Shoot the Hell out of it. Don't stop till that section is ashes.

"Drop 'em easy & Hit 'em Hard!"

checking...

Another. I have Red Sq Xwing with the Astro that lets me take an EPT: say DTF. I put Integrated Astromech on this Red. He plot armor aways his astromech... do I keep the EPT?

This one is just open to debate. Since, Integrated is yet unreleased and un-FAQ'ed.

From the Huge ship rules:

Overlapping:

Huge ships use modified rules for overlapping.

Overlapping Huge Ships:

When a huge ship executes a maneuver and the final position of one of
its sections overlaps one or more huge ships, use the standard rules for
overlapping ships as described on page 17 of the core set rulebook. However,
the huge ship that moved does not skip its “Perform Action” step. Instead,
both huge ships are dealt one faceup Damage card; each player draws this
Damage card from the deck that corresponds to his ship’s affected section.

Overlapping Small or Large Ships:

When a huge ship executes a maneuver and the final position of one of its
sections overlaps one or more small or large ships, the small or large ships
overlapped by the huge ship are immediately destroyed and the huge ship
completes its maneuver. The huge ship does not skip its “Perform Action” step.
Then, the huge ship’s player rolls one attack die for each small ship destroyed
in the overlap and two attack dice for each large ship destroyed in the overlap.
Then the huge ship’s fore section suffers any damage ( ) and critical damage
( ) rolled.

Overlapping Obstacles:
When a huge ship executes a maneuver and the final position of one of its
sections overlaps one or more obstacle tokens, the huge ship is dealt one
faceup Damage card. Draw this Damage card from the Damage deck that
corresponds to the affected section. If both sections overlap, the opposing
player chooses which section suffers the damage.

Obstacles do not cause a huge ship to skip its “Perform Action” step. All
obstacle tokens that are overlapped by a huge ship are immediately removed
from the play area.

The huge ship suffers these effects when one of its sections overlaps an
obstacle, not when its maneuver template overlaps an obstacle.

Small/Large Ship Overlapping a Huge Ship:

When a small or large ship executes a maneuver and the final position of its
base overlaps a huge ship, the overlapping ship must follow the rules under
“Plastic Bases Overlapping” described on page 17 of the core set rulebook.
Additionally, the player controlling the overlapping ship rolls one attack die and
suffers any damage ( ) and critical damage ( ) rolled.

If Bossk's attack "Hits" AND there is a "Crit" The "Crit" can be changed to two "Hits"

Can you follow that up with some quotes or rules logic, my dear CCS?

It's the wording on Bossk's card.

If at the end of all the rolling and modifications Bossk has a crit result going through, he can cancel it for two hit results instead.

I would rule: "IF you jettison R2-D6, You lose your Medal slot & the epic upgrade you took.

I would rule: "IF you jettison R2-D6, You lose your Medal slot & the epic upgrade you took.

I disagree. I think it would work like the Hounds Tooth Z95. You get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

I would rule: "IF you jettison R2-D6, You lose your Medal slot & the epic upgrade you took.

I disagree. I think it would work like the Hounds Tooth Z95. You get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

The Nashta Pup DOESN'T get to keep the EPT of it's pilot. Just the printed ability and pilot skill.

I would rule: "IF you jettison R2-D6, You lose your Medal slot & the epic upgrade you took.

I disagree. I think it would work like the Hounds Tooth Z95. You get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

The Nashta Pup DOESN'T get to keep the EPT of it's pilot. Just the printed ability and pilot skill.

I agree. I think it would work like the Hounds Tooth Z95. You don't get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

;-)

Okay. So a lot more questions came up:

My raider is attacking something with its primary (on the fore) and with a hardpoint on the fore. I have Darth Vader in the aft. Does "you" count as the whole ship? So can I use Vader crew on the attacks from the front? Also do I pick which hull to deal 2vader damage to? Or is only the one that he's equipped to? Can I split it and deal 1 damage to each side?

After a side is crippled, do the face up damage cards still apply?

This mainly is about the one fore damage card that says: "You must spend 1 energy to take any action." Does that only count actions in the front?? Since if "you" is the whole ship like in the Vader example, it should be thus both sides.

I guess "you" should be both sides, since if you attack with the primary weapon, the fore card has the ability that says "YOU may spend 1 energy to attack again." But all of your energy is placed on the aft side of the ship.

Do you have to measure TL from the side it originated from? Say, TLing from the aft as an action. Do I measure from the front of the raider?

When both sides are crippled the ship is destroyed right?

anyone some help with epic? =(

Most huge ship weapons have a minimum range > range 1 which is probably why that scenario wasn't specified. But yeah I think the standard rules is overlapped is too close to attack unless specified otherwise, even if it is in another section.

Okay. So a lot more questions came up:

My raider is attacking something with its primary (on the fore) and with a hardpoint on the fore. I have Darth Vader in the aft. Does "you" count as the whole ship? So can I use Vader crew on the attacks from the front? Also do I pick which hull to deal 2vader damage to? Or is only the one that he's equipped to? Can I split it and deal 1 damage to each side?

After a side is crippled, do the face up damage cards still apply?

This mainly is about the one fore damage card that says: "You must spend 1 energy to take any action." Does that only count actions in the front?? Since if "you" is the whole ship like in the Vader example, it should be thus both sides.

I guess "you" should be both sides, since if you attack with the primary weapon, the fore card has the ability that says "YOU may spend 1 energy to attack again." But all of your energy is placed on the aft side of the ship.

Do you have to measure TL from the side it originated from? Say, TLing from the aft as an action. Do I measure from the front of the raider?

When both sides are crippled the ship is destroyed right?

What about these new questions?

Okay. So a lot more questions came up:

My raider is attacking something with its primary (on the fore) and with a hardpoint on the fore. I have Darth Vader in the aft. Does "you" count as the whole ship? So can I use Vader crew on the attacks from the front? Also do I pick which hull to deal 2vader damage to? Or is only the one that he's equipped to? Can I split it and deal 1 damage to each side?

After a side is crippled, do the face up damage cards still apply?

This mainly is about the one fore damage card that says: "You must spend 1 energy to take any action." Does that only count actions in the front?? Since if "you" is the whole ship like in the Vader example, it should be thus both sides.

I guess "you" should be both sides, since if you attack with the primary weapon, the fore card has the ability that says "YOU may spend 1 energy to attack again." But all of your energy is placed on the aft side of the ship.

Do you have to measure TL from the side it originated from? Say, TLing from the aft as an action. Do I measure from the front of the raider?

When both sides are crippled the ship is destroyed right?

  1. Most of the damage rules can be found on page 3 of Huge ship rules. If an effect has the ability to damage both sections of the ship (proton bombs, vader) opposing player of the ship chooses which section, and I believe all damage applies to the chose section. As for Vader and crippled ship crippled ships must discard upgrades down to the number of upgrades shown. So if Vader is still left or wasn't on the crippled section he is still used.
  2. Good question, there is nothing in the rules that specify if critical effects on a crippled section are still in effect. All that is mentioned is that crippled sections can't take any more damage. I have heard of some say that all cards are flipped up. However that is only reading into part of the rule reference of page 9 that states all damage cards on a destroyed ship are discarded face up (so you could count damage cards if you want I guess). However crippled sections isn't destroyed. I would say discard all but I have been OR by TO in favor of a harsher method. Of course the person that demanded the harsher ruling is well known to get rules mixed up.
  3. The Target lock follows all the rules as normal target lock action. However the blue target lock is assigned to the ship as a whole. It is not specified to a side and either section can spend the target lock token. Under that pretense I would assume target lock can be from anywhere along the ship base not just the front section.
  4. Kind of obvious but I'm just going to say read Page 3 of huge Ship rules. It couldn't be any clearer.

Now to follow up on 4 I have heard of house rules where you have a ship just drift until it reaches a table edge, or have debris clouds placed where the ship was before it was destroyed. But for the most part the ship is just taken off the table.

Edited by Marinealver

I would rule: "IF you jettison R2-D6, You lose your Medal slot & the epic upgrade you took.

I disagree. I think it would work like the Hounds Tooth Z95. You get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

The Nashta Pup DOESN'T get to keep the EPT of it's pilot. Just the printed ability and pilot skill.

I agree. I think it would work like the Hounds Tooth Z95. You don't get to keep pilot abilities and EPTs. But that's just my guts feeling. I have nothing solid to back it up.

;-)

Agree here as well. Only with R2-D6's help the pilot is at all enabled to have an EPT. R2-D6 gone, enabling gone, EPT gone. Anything else wopuld be quite illogical.

My raider is attacking something with its primary (on the fore) and with a hardpoint on the fore. I have Darth Vader in the aft. Does "you" count as the whole ship? So can I use Vader crew on the attacks from the front? Also do I pick which hull to deal 2vader damage to? Or is only the one that he's equipped to? Can I split it and deal 1 damage to each side?

After a side is crippled, do the face up damage cards still apply?

This mainly is about the one fore damage card that says: "You must spend 1 energy to take any action." Does that only count actions in the front?? Since if "you" is the whole ship like in the Vader example, it should be thus both sides.

I guess "you" should be both sides, since if you attack with the primary weapon, the fore card has the ability that says "YOU may spend 1 energy to attack again." But all of your energy is placed on the aft side of the ship.

Do you have to measure TL from the side it originated from? Say, TLing from the aft as an action. Do I measure from the front of the raider?

When both sides are crippled the ship is destroyed right?

Okay. So a lot more questions came up:

My raider is attacking something with its primary (on the fore) and with a hardpoint on the fore. I have Darth Vader in the aft. Does "you" count as the whole ship? So can I use Vader crew on the attacks from the front? Also do I pick which hull to deal 2vader damage to? Or is only the one that he's equipped to? Can I split it and deal 1 damage to each side?

After a side is crippled, do the face up damage cards still apply?

This mainly is about the one fore damage card that says: "You must spend 1 energy to take any action." Does that only count actions in the front?? Since if "you" is the whole ship like in the Vader example, it should be thus both sides.

I guess "you" should be both sides, since if you attack with the primary weapon, the fore card has the ability that says "YOU may spend 1 energy to attack again." But all of your energy is placed on the aft side of the ship.

Do you have to measure TL from the side it originated from? Say, TLing from the aft as an action. Do I measure from the front of the raider?

When both sides are crippled the ship is destroyed right?

What about these new questions?

-----------------

So: Vader can be used as many times as you can attack.

His self inflicted damage is assign to either side by your opponent.

self inflicted damage goes either for or aft (no splitting).

Yes Face up damage cards apply even though a side is crippled. if the crit does not say it affects the fore or aft, it then affects both.

You target lock the exact same way as you would a small or large ship, you place the blue lock next to the huge ship, and either side can use it.

both sides crippled = Ship destroyed.