The latest runebound article is on the website.
While I appreciate the designer explaining the reasoning behind some of his design choices to me the whole article read like a list of ways it won't be as good as the previous edition.
I get what he was trying to do by replacing the 4 levels of difficulty with 3 types of encounter (combat, social and quest) and his example of a pacifist elf player, but the more you think about his explanations the more the holes appear.
There has been no indication that the social deck has mechanics nearly as interesting as the combat, no indication that it's anything more than a bunch of fetch quests. How much fun would the pacifist have compared to the other players and how would he be prepared to battle the final boss (pacifism won't work there)
Mentioning that the combat deck levels up during act 2 just highlights the fact that the other 2 adventure decks have no levelling. 2/3 of the adventures not levelling and all monsters getting the same generic (bland) token is really poor. The comment about the ogre you fight at the beginning of the game being the same ogre you fight at the end sums it all up.
I'm not going to mention the claim that r3e has only one level of difficulty less than r2e, that deserves a rant all of its own.
This was the most disappointing article yet.