Rebel Regenerators

By Alphastealer, in X-Wing Squad Lists

Hi All,

I have a 100pt national event coming up next month and am trying to build a versatile rebel list.

The list that is growing on me is the following:

1 x X-Wing T70 - Poe with R5-P9;

1 x Y-Wing - Horton - TLT, R2D2;

1 x K-Wing - Miranda - Advanced slam;

Total 100 pts.

In the above list 2 of the ships have 360 fire capability. All 3 can regenerate shields each round.

All 3 are PS8.

Both Poe and Miranda can use boost or slam movement to get out of tight spots.

Best possible damage output per turn assuming range 1 is 10.

Most likely per turn is 2 from Horton TLT, 1 from Miranda and 2 from Poe (5)

My second option list is:

1 x HWK - Jan - Blaster turret, Predator, Kyle Katarn, hull upgrade;

2 x B-Wing - Blue - HLC and FCS;

Total 100pts

This list is all about a coordinated joust. Max damage per turn is 5 + 4 + 3 = 12

Drawbacks: No regeneration, only 1 360 fire ship, poor movement dials, only 1 decent PS pilot.

I think I will try them against each other.

What do you see as bad matchups. I am thinking tie or rebel swarm.

The alternative to the classic 'Regenerators' above is to drop Poe, upgrade Horton with a Shield upgrade; give Miranda a TLT and Tactician and take

1 x Z95 - Blount with 1x assault missile. Still 100pts and now able to dent a swarm and really annoy with double TLT and double stress.

Keep in mind that R2-D2 severely limits movement on Horton, also making it easy for dodgers to get into the donut hole. Meanwhile Miranda's ability comes at the cost of attack power. Between those two factors you might want to lower your damage estimate...

Your second list looks a little more viable, though I would change up Jan with an Ion Turret, Intel Agent, and Engine Upgrade. I'm thinking the Ion and Intel help make up for the low PS on Blue Squads while also deterring range one attackers on Jan, then Engine Upgrade makes your green maneuver restriction less of a problem.

I'd agree that swarms could be a problem for both and, for the "regenerators" in particular, high PS arc dodgers will get around all three ships. PS8 is respectable, but the best arc dodgers are PS9 or better. Definitely test these as much as you can, and don't forget to let us know how it works out! ;)

Miranda needs TLT

a K without TLT is offensively dead-weight

as nitro said, r2-d2 Y-wings are stupid predictable and, in my experience, still incredibly easy to murder with or without the regen. In fact, so is any ship in the game.

In general, you want to stack regen on top of defensive capability to make them truly infuriating

this means you're looking for things such as

Luke/Poe (poe with thrusters) - far more mileage out of defense dice

PTL Corran/E'athn - stack defensive evade + focus, add sensors to increase maneuverability or jammies for lols

Miranda w/defensive crew (c3po) - stacks maneuverability, TLT, and guaranteed 2 canceled damage (c3po + shield regen) per round; will single-handedly carry games

Edited by ficklegreendice

Regen is better used for more defensive ships.

Regenerating a shield for a 1-agility ship doesn't give much advantage, particularly when that Regen costs you 4 points, the atromech slot AND requires you to pull green maneuvers.

You're left with an easily hit, slow-mohung y wing that might just regenerate a whole two shields before he dies.

Compare r2d2 on corran horn, who can use his great dial to find more unpredictable green moves, or at least green moves that give him some distance from the fight and when he does Regen a shield, it is behind 3 green dice with a focus/evade token.

I'd argue that's how r2d2 was meant to be used. He shouldn't find himself on a y wing.

If you don't own C-3P0, or want a more offensive Miranda, fit a Gunner on her.

1st Shot: TLT, 3 red dice.

2nd Shot: TLT, Regen ability, 2 red dice.

Assuming that second shot misses (which is preferable, and happens fairly often), you get:
3rd Shot: Primary Weapon, 2-3 red dice, can do crit damage, and can target a new enemy.

NOTE: Can ONLY use Gunner on 2nd shot, or else the 3rd attack can't happen.

I actually don't care for C-3P0 on Miranda, and have gotten some clutch kills due to a range 1 Gunner attack.

My "Power to Forward Shields" list features Miranda and a Corran Horn sporting R2-D2. I've considered swapping Corran for Poe and picking up a non-regen ship, though.

I second drop Horton, his 2 forward green won't be keeping him away from anyone. I'm not sure how you've calculated Mirandas damage potential as 1? Without a tlt youre only shooting a single dice each round, that's terrible.

K-Wing: · Miranda Doni (29)

Twin Laser Turret (6)

T-70 X-Wing: · Poe Dameron (31)

· R5-P9 (3)

T-70 X-Wing: · "Blue Ace" (27)

· R2-D2 (4)