400 pt Imperial Epic Squadron

By Dagger Squadron, in X-Wing Squad Lists

Alright guys, just got done playing my semi regular Tuesday night Epic match with EbongHawk.

The list I have settled into is as follows;

Raider-Class Corvette: Raider-Class Corvette (Fore) (50)

Gunnery Team (4)

Tibanna Gas Supplies (4)

Single Turbolasers (2 Energy) (8)

Raider-Class Corvette: Raider-Class Corvette (Aft) (50)

Weapons Engineer (3)

· Impetuous (3)

Sensor Team (4)

Engineering Team (4)

Single Turbolasers (2 Energy) (8)

Quad Laser Cannons (2 Energy) (6)

TIE Interceptor: Royal Guard Pilot (22)

Push The Limit (3)

TIE Interceptor: Royal Guard Pilot (22)

Push The Limit (3)

VT-49 Decimator: · Rear Admiral Chiraneau (46)

Push The Limit (3)

Engine Upgrade (4)

TIE Punisher: · "Redline" (27)

Extra Munitions (2)

Assault Missiles (5)

Cluster Missiles (4)

Seismic Charges (2)

Fire Control System (2)

Twin Ion Engine Mk. II (1)

TIE Fighter: · "Howlrunner" (18)

Swarm Tactics (2)

TIE Fighter: Black Squadron Pilot (14)

TIE Fighter: Black Squadron Pilot (14)

TIE Fighter: Black Squadron Pilot (14)

TIE Interceptor: Saber Squadron Pilot (21)

Push The Limit (3)

TIE Interceptor: Saber Squadron Pilot (21)

Push The Limit (3)

They are fairly broken down into how the group up on the table. Howlrunner is hanging out with 3X BSP and the 2x Sabers to be the punchy Swarm of medium PS. The Raider is geared towards taking down B-Wing's, X-Wing's and any other 2 agility ships he may see.

Chiraneau runs interference and hammers any lose nails that stick out too far and the Royal Guard Intercepters are the utility duo to support the mainline and pull any enemy fighters they can out of the main conflict zones.

Redline... just does what he is supposed to do. He has so far done almost as much damage as the raider turn by turn and makes those Assault Missles burn through and drop cluster missles into what's left.

I really need input on Turn Zero strategies. I have some things fairly well grasped but Raider deployment is an area that needs improvement.

I just tested out how well going toe to toe with CR90 with all the aggressive fixings you can get with Jan Ors hanging out making that 6 die Primary shot hurt and it did not go well for me naturally. I lost all shields and received the Crit of reduce your Primary attack by 2 until you spend 4 Energy to flip this card face down card.

All of that came from 2 Single Turbolasers off the front of the CR90 and naturally the 6 Die megadeth primary. Yes I had indeed Reinforced my Raiders Front section.

So far I really like this build. Redline does perform well and so does Chiraneau. The PS 4 or higher across the board really has swung the difference alow wing me to cherry pick apart EbongHawks team.

Now I worry about facing off against a PS 12 CR90 Death machine since he now has 2 Hawk 290's.

Any advice or tips on that?

Discuss!

As I said before, Impetuous wants to target starfighters to trigger its free target locks. I think you want to try to target his starfighters with your whole squad to do as much damage as possible before his CR90 comes into range. I'm assuming he will keep his HWK-290's in the back so they are safe from harm. If so, he's holding back a good portion of his squad, and you ought to be able to wreck his fighter screen's face. Of course, he's probably no fool and will likely make sure that the fighters stay within range of the CR90 on approach, so you will still be facing that wrath. It's a conundrum alright.

But maybe we're overthinking this. So, he cripples your fore section. Now what? Well, you could full-speed-ahead to ram him, dealing crippling face-up damage cards to his fore section, but taking none in return because he has already eviscerated that part of your ship. If the CR90 happens to break away, you will have your aft-mounted Quad Laser Cannons at the ready to attack him at range 1-2 where he can't shoot back.

The only other idea I have is to ditch the title and take that WED repair droid instead. I'm not such a fan of that choice, but it's an option.

I need to go back and read through WED Repair Droid again. I've always thought it was on the expensive side for Energy. But maybe not.

I made some really poor target choices with my Raider and never triggered Impetuous but I do have a question on that. If you cripple a ships section, does that count for destroying a ship? I have not check the faq but I don't remember seeing that in there.

I made some really poor target choices with my Raider and never triggered Impetuous but I do have a question on that. If you cripple a ships section, does that count for destroying a ship? I have not check the faq but I don't remember seeing that in there.

I've never officially heard a ruling, but just based on the terminology I'd say that crippling a ship does not equal destroying a ship for the purposes of Impetuous.

I have found that normally the front of the Raider is first part of it to get destroyed. So place the team you can do with out in the front (and use your gas supply before it happens).

I would add Predator to Chiraneau to add to his damage dealing

Honestly anything would be better than RAC in epic. The fact you could loose a 53 point ship in one round should be enough not to run him. I'd trade him in for more interceptors (as you have been favoring them) or 2 bombers (jonus) or 2 advanced.

I have found that normally the front of the Raider is first part of it to get destroyed. So place the team you can do with out in the front (and use your gas supply before it happens).

I would add Predator to Chiraneau to add to his damage dealing

That's why I chose Gunnery Team to go on the front. Odds are by the time it's crippled I won't have the energy to use the team anyway.

I haven't had problems with Chiraneau being blown out of the sky yet, usually because the Raider is taking the punishment but I think predator might be the better EPT option. I found myself moving a little too fast at the end of the match while clearing stress.

I did have an idea with Jonus that had not occurred to me before since I do not currently have any Bombers but putting swarm tactics and keeping him range 1 of the raider eliminates the need for Gunnery Team altogether. 24 pts for potentially 6 rerolled dice at ps 6 is better than flipping 1 blank for 1 energy for 4 pts I think.

Edited by Dagger Squadron
This is a squad I played recently, which went pretty well until I started making poor movement choices for the TIE fighters. It still won even with a lot of mistakes, though not by a lot (Came down to three ships at the end).


Raider-class Corvette (Aft) (50)

Shield Technician (1)

Grand Moff Tarkin (6)

Ion Cannon Battery (6)

Engineering Team (4)

Tibanna Gas Supplies (4)

Instigator (4)


Raider-class Corvette (Fore) (50)

Quad Laser Cannons (6)


Colonel Jendon (26)

Emperor Palpatine (8)

ST-321 (3)


Academy Pilot (12)


Academy Pilot (12)


Academy Pilot (12)


Academy Pilot (12)


Academy Pilot (12)


Academy Pilot (12)


"Howlrunner" (18)

Swarm Tactics (2)


"Redline" (27)

Fire-Control System (2)

Extra Munitions (2)

Cluster Missiles (4)


Darth Vader (29)

Predator (3)

Advanced Targeting Computer (1)

Engine Upgrade (4)

TIE/x1 (0)


Juno Eclipse (28)

Push the Limit (3)

Advanced Targeting Computer (1)

Twin Ion Engine Mk. II (1)

TIE/x1 (0)


Soontir Fel (27)

Push the Limit (3)

Stealth Device (3)

Autothrusters (2)

Royal Guard TIE (0)


Total: 400




Redline got taken out *fast* in my game by long range shots from the CR90 and didn't even get off a shot, so I would probably trade him out for something else next time.

Edited by stabbald

What are your thoughts on the ion cannon battery? I ran them twice in some early matches and I found them underwhelming.

What are your thoughts on the ion cannon battery? I ran them twice in some early matches and I found them underwhelming.

They're extremely useful if you can get the CR90's shields down with your fighters, a pretty much guaranteed source of criticals (which are horrific on the huge ships) and it limits the energy they have available to take recover actions with as well as being *extremely* useful in taking out fighters. I don't like Turbolasers because they are rubbish against most fighters and you don't want to be fighting the CR90 at long range anyway because it'll crush you.

Also unlike the Raider make sure to kill the Fore of the CR90 first, it's where it keeps all of it's upgrades.

Just realized that my above list is slightly wrong. I went with another Ion Battery on the aft rather than a quad laser cannon. The CR90 had quads and they didn't seem amazingly effective.