Back in 1978 when I was 5, my first two Star Wars action figures were a Jawa and a Tusken Raider so I have great nostalgia for both of them. I'm glad that Tusken Raiders are in the game and am looking forward to the Bantha Rider but, given that we're already going to Hoth, I'm longing for Jawas. Hopefully, FFG makes them before too long but here are some proposed stats I threw together for Jawas and I'd be interested to know what people thought about them. My goal was to make them sneaky and annoying. I've highlighted in red for the elite what differs from the non-elite.
Dune Sea Scavenger: 5 points (reinforcement cost: 2; group limit: 3)
Traits: Jawa
Abilities:
- Habitat: Desert
- Surge: +1 Accuracy
- Surge: +1 Damage
- Ready, Aim >>: Assign this figure a Focus token and perform an attack. This figure becomes stunned after this attack is resolved.
- Tougher Than They Look: If this figure has 2 or more Health remaining, a single attack cannot reduce this figure’s health below 1.
- Conniving: This figure gains 1 extra action per activation that may only be used to Interact. This figure may only Interact once per turn.
Statistics:
- Health: 2
- Speed: 4
- Defense: Black x1
- Attack: Ranged, Green x1
Elite Dune Sea Sea Scavenger: 7 points (reinforcement cost: 3; group limit: 3)
Traits: Jawa
Abilities:
- Habitat: Desert
- Surge: +1 Accuracy
- Surge: +1 Damage
- Surge: Pierce 1
- Ready, Aim, Fire >>: Assign this figure a Focus token and perform an attack. This action may only be taken if this figure is in the square it was in at the start of the round.
- Tougher Than They Look: If this figure has 2 or more Health remaining, a single attack cannot reduce this figure’s health below 1.
- Conniving: This figure gains 1 extra action per activation that may only be used to Interact. This figure may only Interact once per turn.
Statistics:
- Health: 4
- Speed: 4
- Defense: Black x1
- Attack: Ranged, Green x1
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Command Cards:
Utinni! (Restriction: Jawa | Cost: 1 | Limit: 1)
►: Choose a Droid small figure within 5 spaces and line of sight. That figure may interrupt to perform a move.
Tribal Rush:(Restriction: Jawa | Cost: 3 | Limit: 1)
Use at the start of a round. Roll a blue die. Choose one of your defeated non-unique Jawas that has a reinforcement cost of 2 or less for each [damage] rolled. Place those figures adjacent to any other figure of its group.