Ideas for Jawas in IA

By wapcaplets, in Imperial Assault Skirmish

Back in 1978 when I was 5, my first two Star Wars action figures were a Jawa and a Tusken Raider so I have great nostalgia for both of them. I'm glad that Tusken Raiders are in the game and am looking forward to the Bantha Rider but, given that we're already going to Hoth, I'm longing for Jawas. Hopefully, FFG makes them before too long but here are some proposed stats I threw together for Jawas and I'd be interested to know what people thought about them. My goal was to make them sneaky and annoying. I've highlighted in red for the elite what differs from the non-elite.

Dune Sea Scavenger: 5 points (reinforcement cost: 2; group limit: 3)

Traits: Jawa

Abilities:

- Habitat: Desert

- Surge: +1 Accuracy

- Surge: +1 Damage

- Ready, Aim >>: Assign this figure a Focus token and perform an attack. This figure becomes stunned after this attack is resolved.

- Tougher Than They Look: If this figure has 2 or more Health remaining, a single attack cannot reduce this figure’s health below 1.

- Conniving: This figure gains 1 extra action per activation that may only be used to Interact. This figure may only Interact once per turn.

Statistics:

- Health: 2

- Speed: 4

- Defense: Black x1

- Attack: Ranged, Green x1

Elite Dune Sea Sea Scavenger: 7 points (reinforcement cost: 3; group limit: 3)

Traits: Jawa

Abilities:

- Habitat: Desert

- Surge: +1 Accuracy

- Surge: +1 Damage

- Surge: Pierce 1

- Ready, Aim, Fire >>: Assign this figure a Focus token and perform an attack. This action may only be taken if this figure is in the square it was in at the start of the round.

- Tougher Than They Look: If this figure has 2 or more Health remaining, a single attack cannot reduce this figure’s health below 1.

- Conniving: This figure gains 1 extra action per activation that may only be used to Interact. This figure may only Interact once per turn.

Statistics:

- Health: 4

- Speed: 4

- Defense: Black x1

- Attack: Ranged, Green x1

-----------------------

Command Cards:

Utinni! (Restriction: Jawa | Cost: 1 | Limit: 1)
►: Choose a Droid small figure within 5 spaces and line of sight. That figure may interrupt to perform a move.

Tribal Rush:(Restriction: Jawa | Cost: 3 | Limit: 1)
Use at the start of a round. Roll a blue die. Choose one of your defeated non-unique Jawas that has a reinforcement cost of 2 or less for each [damage] rolled. Place those figures adjacent to any other figure of its group.

Edited by wapcaplets

Tougher Than They Look seems like it could be overpowered especially since you get 3 figures for 5 points. This makes it really easy to cluster around or block objectives while requiring multiple attacks to get through (which seems kinda un-sneaky, FWIW).

I assume you could use Blast to get around these restrictions and kill more figures, but if your list doesn't have (good) blast attacks then you're in for a lot of hassle if you want to cut the little guys down.

I realize you tried to reduce their effectiveness as attackers to compensate but I'm not sure that's enough of a downside when they can trade focus for stuns means they have approx 1.5 green attack die (which is pretty good) once you average things out. If you don't move them then you have 2 green attack die which is very strong.

Basically, my gut is that you need to nerf them a bit.

I think Jawas are a perfect unit for Mercs to get a good Stun unit in. Just base stun though, no surge to activate, make it a weaker dice pool (Blue Green?) so it's hard to get a shot in, but if you do, it sucks for the opponent. Then Distracting behaviour to give Mercs some evades to their heavy black dice. Throw in a special action that repairs droids and It would be a solid low-point unit like C3P0 or R2.

I'd like to see Jawas, but since Twin Shadows was based on Tatooine and FFG didn't add them in at that point, I don't see us getting Jawas in the foreseeable future.

Currently OP. Jawas are not fighters, they don't stand a chance in a fight against stormtroopers.

Jawas are scavengers and as such should be good at stunning droids and fixing droids and machines. They should be support units, and they would be great for that, especially in a merc list with the new assassin droids.