Bomber Squad - Rhymer/Cutlass/Cutlass

By Darth Emphatic, in X-Wing Squad Lists

I really want to run a set of bombers. I am not convinced this is the one. I haven't even played it yet, but wanted to get some thoughts. I have another build that is similar, but one of the Cutlass' is Soontir.

Major Rhymer (26)
Adrenaline Rush (1)
Extra Munitions (2)
Advanced Homing Missiles (3)
Advanced Homing Missiles (3)
Twin Ion Engine Mk. II (1)
Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Advanced Homing Missiles (3)
Proximity Mines (3)
Twin Ion Engine Mk. II (1)
Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Ion Pulse Missiles (3)
Conner Net (4)
Twin Ion Engine Mk. II (1)
Total: 101
Oh, and I know it's at 101. Opinions on the best way to trim it is also welcome. My initial thought was dropping conner net for more proximity mines.
Edited by Darth Emphatic

Drop TIE MkII from the Punishers, downgrade to Proxy Mines, and then upgrade Rhymer to PTL.

Maybe try this?

Captain Jonus (22)
Push the Limit (3)
Extra Munitions (2)
XX-23 S-Thread Tracers (1)
XX-23 S-Thread Tracers (1)
Twin Ion Engine Mk. II (1)

Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Cluster Missiles (4)
Concussion Missiles (4)
Autothrusters (2)

Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Cluster Missiles (4)
Concussion Missiles (4)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

Or this?

Captain Jonus (22)
Push the Limit (3)
Extra Munitions (2)
XX-23 S-Thread Tracers (1)
XX-23 S-Thread Tracers (1)
Twin Ion Engine Mk. II (1)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Concussion Missiles (4)
Twin Ion Engine Mk. II (1)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Concussion Missiles (4)
Twin Ion Engine Mk. II (1)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Concussion Missiles (4)
Twin Ion Engine Mk. II (1)

Total: 99

View in Yet Another Squad Builder

I am seeing a big push for PTL in this build. Is the thought it will be needed to get damage through?

To add some additional thoughts to my logic, I focused on the ability to push crits through shields and wanted to pair that with some mines and ion. I specifically looked at weapons that didn't require a target lock to be spent. to limit the need for PTL.

Still open to ideas. I like hearing how people envision the build working or why they make certain choices, like going heavy concussion.

Gonna give the following build a go tonight. We'll see if it's any fun.

Major Rhymer (26)
Adrenaline Rush (1)
Extra Munitions (2)
Advanced Homing Missiles (3)
Advanced Homing Missiles (3)
Twin Ion Engine Mk. II (1)
Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Advanced Homing Missiles (3)
Proximity Mines (3)
Twin Ion Engine Mk. II (1)
Cutlass Squadron Pilot (21)
Fire-Control System (2)
Extra Munitions (2)
Ion Pulse Missiles (3)
Ion Bombs (2)
Twin Ion Engine Mk. II (1)
Total: 99

My favourite is still this

10 damage alpha strike, and enough splash to help with swarms

Captain Jonus — TIE Bomber 22

XX-23 S-Thread Tracers 1

XX-23 S-Thread Tracers 1

Ship Total: 24

Scimitar Squadron Pilot — TIE Bomber 16

Extra Munitions 2

Assault Missiles 5

Seismic Charges 2

Ship Total: 25

Scimitar Squadron Pilot — TIE Bomber 16

Extra Munitions 2

Assault Missiles 5

Seismic Charges 2

Ship Total: 25

Scimitar Squadron Pilot — TIE Bomber 16

Extra Munitions 2

Assault Missiles 5

Ion Bombs 2

Ship Total: 25

Don't bother with advanced homing. You simply won't have the punch to kill anything that isn't an Ewing

(Good ole fashioned) Homing Missiles are where it's at (they're basically HLC scyks that don't suck and can take seismics)

Tried my original build last night - didn't enjoy it. Taking some feedback here and playing around with things.