I was just kinda curious what folks thought of this. I've played it once now and it worked pretty well I thought.
http://xwing-builder.co.uk/view/346207/poe-a-wings
I right now, really enjoy playing it a lot, but I had a few thoughts, and a few suggestions to make it even a bit better.
I'm trying to decide on why I want to bring one of the shield repping bots, and not BB-8. BB-8 is pretty awesome, I love the maneuverability and flexibility he brings. There's been a number of times I Barrel Rolled, Boosted, moved 3, and focus or target locked. Awesome. And it helped, and I nailed people with that right there. The entire idea behind this grouping of pilots was for fast in and out attacks. So fantastic.
The next "change" someone suggested, was to trade Push the Limit on my A's, for Predator instead. Now, as cool as that is, it means I can't turtle when I need to. It definitely makes my A-'s 2 shot attacks a lot more powerful though. Maybe though, I should? It would really help the P-Rockets out too.
Auto-thrusters, or Stealth Device. I went with auto-thrusters, because it will never go away. So far stealth device is lost to me on the first shots anyway. [Maybe I play A-'s horribly, I dunno.] So I thought the thrusters were better, and it helps against turreted ships anyway.
FINALLY....
P-rockets. I absolutely love them, and they're a seriously devastating attack when the opportunity arises. However, I could drop them entirely, go with Charadan Refits, and instead get some powerful pilot abilities with say... Jake, or Gemma... or maybe even grab Tycho? Or maybe Arvel for some great blocking plays. TONS of options there.
So... thoughts? I'm probably going to try a few of the variations above for funnzies! But some educated thoughts would be awesome too. I do not want to trade out the A's for other ships though. I like my A's. I want to use them, I want to use more of them. I understand their weaknesses.