Rebel & Scum equivalents of Palpmobile + 2 Aces

By Hawkstrike, in X-Wing

So what do you think the Rebel and Scum equivalents are of the Imperial Palpmobile + 2 Aces?

Neither has a crew quite like the Emperor, so I'm thinking the model sort of boils down to:

1. Two high PS (8-9) small base fighter aces

2. One generic large base ship with one (or more) high value crew.

Lots of those are easy to dream up ... the question is how to make them actually viable?

Here's two approaches; recommend/tweak as you see fit:

REBEL

Poe Dameron (37)

T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1), Autothrusters (2)

Jake Farrell (28)

A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Autothrusters (2), Veteran Instincts (1)

Wild Space Fringer (34)

YT-2400 Freighter (30), Chewbacca (4)

Scum

Talonbane Cobra (31)

Kihraxz Fighter (28), Crack Shot (1), Glitterstim (2)

Kavil (32)

Y-Wing (24), Twin Laser Turret (6), Unhinged Astromech (1), Veteran Instincts (1)

Trandoshan Slaver (37)

YV-666 (29), Bossk (2), Gunner (5), Greedo (1)

Unfortunately, the whole trick of the Palpaces is that the one 30 point marginally tough ship can buff the other two aces from anywhere on the board... but that also packs a 3 die attack.

Jan Ors crew and C3PO are probably the closest thing Rebels have to Palpatine in terms of defense. We tend to take them for granted since both have been around for a while.

C3PO really shook the meta like Palpatine is doing now, but the droid also costs much less.

Jan Ors (tlt, wired)

Jake (v.i, test pilot, ptl, thrusters, prockets)

Wedge (ptl, bb-8, integrated)

Kyle Katarn pilot with Jan Ors crew handing off focus/evade tokens?

Also greedo is a bit of a waste with bossk and gunner, as its your first attack.

As above, the other factions currently don't have anything similar to buff from anywhere on the board. Closest would be the likes of jan, Kyle, Roark , or esege.

The wonderful thing about the asymmetry of this game is that the Rebels and Scum don't need a Palp equivalent.

The Rebels have their team buffing skills. The Scum have their dirty tricks.

The game would be mighty boring if every faction was the same but with a different coat of paint.

My take on the scum equivalent

Latts Razzi (33)

K4 Security Droid (3)

Weapons Engineer (3)

Bossk (2)

Maneuvering Fins (1)

Talonbane Cobra (28)

Crack Shot (1)

Glitterstim (2)

Serissu (20)

Veteran Instincts (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

View in Yet Another Squad Builder

Razzi to get Target Locks to be used by the Aces. TC in range 1 can get 5 VS -2. Serissu stays near TC to buff the defense roll.

Bossk is there as another way to get TL's so Razzi isn't stuck doing greens only.

Not as good as Palp + aces but the best I could come up with that's similar.