Question in regards to Mods

By Shawn Mierlkov, in Star Wars: Edge of the Empire RPG

Hello!

First time poster here. I have a question about modding. I will be in my very first group in the coming week, and I have taken the role of Technician. This question I have for you came up in my group discussion (the entire group is new so it was met with shrugged shoulders).

We understand that the cost of mods and the mechanics check associated with them (mod x100 +P on the check)

What we (and more extensively, I, as I would be dealing with this issue) do not understand is if that is for TOTAL number of mods, or if the price/check resets with different attachments.

Here is an example:

Player A wants Augmented Spin Barrel and Forearm Grip on their rifle. They pay for it, google searches "How to install attachments to your rifle for dummies", done and done. Now they want mods.

Between the two attachments, there are a total possible 8 modifications (4 to each attachment, what they are is irrelevant).

Now, is the price and difficulty for each mod regardless of the attachment, or does the difficulty only goes toward that attachment? (IE: Installing 1 mod from the ASB list and 1 mod from the Forearm Grip would end up being 100 each and only 1 P increase)

I hope this made sense, and thank you in advance in clearing up this question!

I'm sure it runs off the number of mods already installed on the attachment, not the weapon.

Every single mod costs 100 credits. There is never an increase in price. The book is worded poorly. They fixed it, I think. Either way, it can be found in the developer answers thread. It was asked of them a while back.

Edited by rowdyoctopus