Force Move to Disarm

By RebelDave, in Star Wars: Edge of the Empire RPG

On 3/30/2020 at 6:16 PM, Stan Fresh said:

Er, hold on. I'm not sure you two are on the same page, actually. The Force-user rolls a combined skill + Force check vs a difficulty set by the target's skill (as per the rules for opposed checks, p. 33 of Force and Destiny). This is all described on p. 283 in the Force and Destiny core book.

I get that the focus here is on what skill the active party uses in the opposed check, but the entire interaction reads a bit like you took from it that one wouldn't use the Force dice in the opposed check. Just making sure.

Hi there, could you do an example which would work in the situation where a force user was trying to pull of weapon out the hands of a soldier? So the force user has WW (2 force dice), Will of 3 and a discipline of YGG (say); the soldier has athletcis of YYYGGG.

What would the opposed roll be here? Make any other stats up you need please.

5 hours ago, mwknowles said:

Hi there, could you do an example which would work in the situation where a force user was trying to pull of weapon out the hands of a soldier? So the force user has WW (2 force dice), Will of 3 and a discipline of YGG (say); the soldier has athletcis of YYYGGG.

What would the opposed roll be here? Make any other stats up you need please.

The Force-user would roll YGGWWRRRPPP - basically, their own combined skill + Force pool vs the opposition's skill translated into red and purple dice (that is one strong soldier!). As per Opposed Checks, p.33 in the Force and Destiny core rulebook.

The Force-user must have at least 1 uncancelled success after all dice have been accounted for AND enough Force pips to activate the power. That's laid out in Resisting Force Power Checks sidebar, p. 283 F&D.

13 hours ago, Stan Fresh said:

The Force-user would roll YGGWWRRRPPP - basically, their own combined skill + Force pool vs the opposition's skill translated into red and purple dice (that is one strong soldier!). As per Opposed Checks, p.33 in the Force and Destiny core rulebook.

The Force-user must have at least 1 uncancelled success after all dice have been accounted for AND enough Force pips to activate the power. That's laid out in Resisting Force Power Checks sidebar, p. 283 F&D.

So its just discipline v athletics? End of!? I ruled that even though the soldier won the check, HE was dragged towards the force user (as the FU had enough to pull sil 2) made for an interesting narrative....

6 minutes ago, mwknowles said:

So its just discipline v athletics? End of!? I ruled that even though the soldier won the check, HE was dragged towards the force user (as the FU had enough to pull sil 2) made for an interesting narrative....

Could be vs disciplines. Depends on the GM

12 hours ago, mwknowles said:

So its just discipline v athletics? End of!? I ruled that even though the soldier won the check, HE was dragged towards the force user (as the FU had enough to pull sil 2) made for an interesting narrative....

Is your question whether other skills can be used? Depends on what the Force-user is trying to do, and how the other person is reacting. But holding on to your gun is pretty much a matter of strength, or maybe quick reactions, or being so well-versed in disarming techniques that you routinely practices a particularly secure grip (Coordination? Skulduggery?).

On 4/18/2020 at 8:25 PM, Stan Fresh said:

Is your question whether other skills can be used? Depends on what the Force-user is trying to do, and how the other person is reacting. But holding on to your gun is pretty much a matter of strength, or maybe quick reactions, or being so well-versed in disarming techniques that you routinely practices a particularly secure grip (Coordination? Skulduggery?).

Far out!

Right regardless what the target is using to defence themselves against the pull; what does the force user use as difficulty?

23 minutes ago, mwknowles said:

Far out!

Right regardless what the target is using to defence themselves against the pull; what does the force user use as difficulty?

Depends. Is the player the force user? They use discipline+force rating vs. What skill they defend with. If they use athletics then you flip to negative and add to the pool but only if they are a named rival or nemesis. Minions dont get a defense.

You dont make defensive die rolls. You make contested rolls.

40 minutes ago, mwknowles said:

Far out!

Right regardless what the target is using to defence themselves against the pull; what does the force user use as difficulty?

Either the target is a no-name scrub and there's no associated Difficulty (it's a pure Force check), or it's the target's defending skill translated into "negative" dice. Greens become purples, yellows become reds.

There is no difficulty associated with this act because the difficulty is set by the defending character, unlike melee or ranged attacks which have relatively static difficulties.