This should be fun

By Hockeyzombie, in X-Wing

Our X-Wing group is planning a tournament where you can assign any of the dials you have to any of your ships. It works like this. You build a 100 point list, like normal and set up the same as always. But when you place dials in the planning phase, any of the dials in your list can be placed on any ship in your list, and will be treated as if that their dial (so a B-Wing doing a 4 straight with an A-Wing dial would shed stress instead of gaining it). If a ship is destroyed you lose access to that dial, so your last living ship would be stuck with whatever they normally have.

Edit for clarity: we haven't fully hashed it out yet but I believe that any modifiers like Unhinged Astromech or Nien Nunb will alter the maneuver the equipped ship perform, not what the corresponding dial is doing for another ship. Otherwise having multiples of the same dial could get really confusing.

I'm sure it's totally unrelated that I must have heard "A-Wing" more times in that one hour of talking than the last three weeks combined. I also suspect the TIE/FO will be a popular choice. The 3 point price bump over a regular TIE seems more worth it when anyone in my list could be doing those S-loops.

I'm really looking forward to the albino space manatee ballet.

Edited by Hockeyzombie

Albino space manatees face off against albino space albatross (with Awing dials + SLAM)

Epicness ensues

I'm really looking forward to the albino space manatee ballet.

So what youre saying is Palpatine can do a 3K with Soontir Fel's Dial, while Fel can do a Red stop? Dirty.

K-turning Lambdas and YV-666's.

The dream.

K-turning Lambdas and YV-666's.

The dream.

even better, run a list with the Tie/fo or Starviper and you can S'loop... OH MY GOD... I NOW NEED A TALONROLLING TYCHO.

I'm really looking forward to the albino space manatee ballet.

So what youre saying is Palpatine can do a 3K with Soontir Fel's Dial, while Fel can do a Red stop? Dirty.

Exactly. Or he can do a white 4K while Vessery sits still. I was leaning towards Rebels because Imperials generally have lots of sharp turns anyway, but then I remembered that Lambdas offer the best raw value for your points. The only drawback at all is the clumsy dial.

Question: Would maneuver difficulty modifications (such as Unhinged or R2 Astros) affect the new assigned maneuver?

BTL Hired Guns pulling Green S-Loops? Sign me up!

Tie Defender dial for the mighty space bus....lol white K-turns on a lambda would be so **** funny

Question: Would maneuver difficulty modifications (such as Unhinged or R2 Astros) affect the new assigned maneuver?

BTL Hired Guns pulling Green S-Loops? Sign me up!

I would Imagine any Dial modifier would effect the Dial, not the ship its transferred to. So you Y wing couldnt perform the IG-D's Sloop and keep it green, but any Dial mod on the Y wing would carry it over.

Lol now that I think about it the Defender would quite like the red stop it inherited from the lambda dial.

Sniper with the HLC while the Lambda K-turns all about Hahaha

I wonder how this would work with tetran Cowell's Pilot Ability. Say I reveal a Tie/FO sloop, would i be able to make it a 1 Sloop? a 5 Sloop?

or even the Defender's Sloop, a 1 white sloop, a... this would make him the nastiest...5 white sloop, 3 white sloop... MY GOD...

Edited by Panic 217

I wonder how this would work with tetran Cowell's Pilot Ability. Say I reveal a Tie/FO sloop, would i be able to make it a 1 Sloop? a 5 Sloop?

Tetran's ability specifically refers to K-turns, unfortunately. I was all excited to redo my Imperial list. You raised my hopes and dashed them quite expertly, sir. Bravo.

As I understand it anything that changes your maneuver works as if that was always your dial. So to the best of my knowledge you can use Unhinged Astromech to get green sloops. Also, that may or may not have been the basis of my Scum list.

Likewise Juno Eclipse could perform a speed one sloop if she borrowed a TIE/FO dial for a turn. At this point the only things she can't do are the things that templates don't exist for. She basically has three white K-turns, and I think I need to remove Marek Steele from my list to make room for...something.

Edited by Hockeyzombie

Rebel:

- 2 B-wings using Y-wing / X-wing / T-70 X-wing dials (not too much of an issue)

- 2 BTL-A4 Y-wings / X-wings / T-70 X-wings with R2 units (green 2 k-turn)

Scum:

- 2 Starvipers using a Y-wing dial (definitely a downgrade)

- 2 BTL-A4 Y-wings with Unhinged Astromechs (green 3 S-loop)

Edited by Hedgehogmech

Gemmer seems like an all-star with this rule, throw a stealth device on him and position well and he's got 5-6 green dice to keep him alive. I suspect people will often make the effort to kill the ship with the best dial first, to hinder the pilot that was benefiting the most from that dial. Gemmer makes that a difficult prospect.

Psycho Tycho seems like a really good pick, since you can throw him whatever dial is convenient at the moment as long as it has the right speed on it. Makes him a kind of safety valve for ships like the B-Wing that have lots of red maneuvers. Soontir could do the same for the Imperials, and a ship with Outlaw Tech could do that for Scum.

Lambdas with TIE Fighter dials.

TIE Fighters with 1 straights and zeroes.

That's hot.

human sacrifice, cats and dogs living together...mass hysteria!