Star Wars Rebellion

By KAGE13, in Star Wars: Armada

".....Your military forces in Rebellion are represented by more than 150 detailed plastic miniatures..."

Are they all included in the core set?

Per: https://www.fantasyflightgames.com/en/products/star-wars-rebellion/products/star-wars-rebellion/

Contents include:

  • 1 game board (split in 2 halves)
  • 170 plastic miniatures
  • 25 leaders (with stands)
  • 10 custom dice
  • Over 170 cards
  • 1 Learn to Play Booklet
  • 1 Rules Reference

fk... more expenses :)

I hope some of the unseen minis are Nebulon-Bs

Our area is difficult to set up campaigns because of the age and attention span of many players. . .

Too young or too old? lol

Edited by jme

Our area is difficult to set up campaigns because of the age and attention span of many players. . .

Too young or too old? lol

Will FFG stick with the same model of......

EXPANSIONS!!!!!!!!!!!?

Our area is difficult to set up campaigns because of the age and attention span of many players. . .

Too young or too old? lol

He's calling me old and demented, and I resemble that remark!

Armada is a hard enough sell for a 2hr game. Stitching a campaign could be...difficult.

I know even for a casual 3-4 hr gaming window with my friends is slowly becoming near impossible. Between the crazy shifts and children it's hard to manage a once a month game day.

I'm impressed with this take on one of my favorite computer games, but I doubt I'll buy in.

Wait, didn't I say that when Armada was announced? Oh, I did. ****.

Will FFG stick with the same model of......

EXPANSIONS!!!!!!!!!!!?

Not in the same way that X-Wing, Armada and IA have them. There might be a boxed expansion every so often, but probably not more than that (if even that, I could easily see this as being completely stand alone, with no expansions at all, also).

So...anyone want to guess which next Star Wars video game gets adapted into a board or miniature game? We already have X-wing, and will have Rebellion, and I personally think that Armada shares a few similarities to Empire at War.

Anybody want to take a guess at how tall the AT-STs figs in this are?

sw03_plastic.png

Is it just me or are those TIE Fighters actually better models than the Armada ones? Detailing on the inside wings for a start, instead of blank plastic.

Yep, but that seems to be the only change, the TIE cockpit, the X-Wing and the Y-Wing seem to be the same.

By the images I would say this will only be canon. No VSD or E-Wing. Although we have seen the Immobilizer in the Rebels trailer...

170 minis... I wonder what they will be. Obviously there have to be several of the same like TIEs or ground troops. But I wonder, how many corellian corvettes will there be? What if you want to build your whole fleet out of corellian corvettes? And what if you want to make 7 Death Stars?

If its anything like Forbidden Stars (for example....but the miniatures and map are similar) you will be restricted to whatevers in the box. By which i mean if there are 10 corvettes, you will not be able to build more than 10 corvettes.

It's a balance system as well as a practical one to avoid any 1 dimensional, single unit builds.

Same with Twilight Imperium. Although TI has rules for building more fighters by representing some of them with tokens, which are necessary anyways when you bring in two human supercarriers with 8 fighters each...

Man, I need to hit up my TI group again, haven't played in ages...

By the images I would say this will only be canon. No VSD or E-Wing. Although we have seen the Immobilizer in the Rebels trailer...

170 minis... I wonder what they will be. Obviously there have to be several of the same like TIEs or ground troops. But I wonder, how many corellian corvettes will there be? What if you want to build your whole fleet out of corellian corvettes? And what if you want to make 7 Death Stars?

Victory Star Destroyers are canon. The Tarkin novel establishes that Sentinel base was originally a VSD-deployed prefab garrison structure.

That said I'd presume the game focuses only on essentials. Star Destroyers represent amassed fleet strength rather than individual star destroyers. So one Star Destroyer over Tattooine could represent Devestator and the two ISDs that chased the Falcon in A New Hope. Executor, meanwhile, represents the entirety of Death Squadron. The lighter ships represent local garrisons and small space forces that matter in an interstellar sense, but aren't powerful enough to push over star systems unless unopposed.

I have other wonders about the Death Star. Does the Empire start with one, or do they have to build it? And do the two different death star pieces represent Death Stars I and II, or do you have the "building" phase of a vulnerable death star replaced by the "Completed" death star that is nearly invincible?

I'm guessing they don't start with one, and have to go through stages of building it, makes for the more interesting gameplay. The Rebel player needs to try and prevent it, sending bothan spies to their death in hopes of getting intel on it, etc.

The article itself does mention that there is the possibility of having the two death stars...

(Second Technological Terror)

Well I guess you can only have one at a time.

If one gets destroyed, you can build another one, which may take several rounds to complete and while under construction and vulnerable the 'Death Star II' model is used.

Love the cover .. its so old school OT ... even the Emperor is the original one ^^

Im excited for a good SW board game, btw.

And this one reads very interesting ... and I think FFG has the ability to actually make good licence board games ... so

Wooohohooow nice.

Still, I'm waiting for a land-based miniatures game with AT-ATs as biggest miniature and infantry represented as 'swarm bases' - just like ships and squadrons in Armada

Something akin to Imperial Assault as Armada is akin to X-wing? That also has appeal to me.

Imperial Assault is a dungeon creeper board game.

Wooohohooow nice.

Still, I'm waiting for a land-based miniatures game with AT-ATs as biggest miniature and infantry represented as 'swarm bases' - just like ships and squadrons in Armada

Something akin to Imperial Assault as Armada is akin to X-wing? That also has appeal to me.

Eh ... Imperial Assault is a Dungeon Creeper.

I'm talking about a proper miniatures game. A tabletop game if you will.

Will FFG stick with the same model of......

EXPANSIONS!!!!!!!!!!!?

Not in the same way that X-Wing, Armada and IA have them. There might be a boxed expansion every so often, but probably not more than that (if even that, I could easily see this as being completely stand alone, with no expansions at all, also).

That is along the lines of what I was thinking. When I look at the game board it looks like they could add another board at the top and bottom representing outer rim.

Will FFG stick with the same model of......

EXPANSIONS!!!!!!!!!!!?

Not in the same way that X-Wing, Armada and IA have them. There might be a boxed expansion every so often, but probably not more than that (if even that, I could easily see this as being completely stand alone, with no expansions at all, also).

That is along the lines of what I was thinking. When I look at the game board it looks like they could add another board at the top and bottom representing outer rim.

That would be similar to the Battlestar Galactica expansions... could work.

Armada is a hard enough sell for a 2hr game. Stitching a campaign could be...difficult.

I know even for a casual 3-4 hr gaming window with my friends is slowly becoming near impossible. Between the crazy shifts and children it's hard to manage a once a month game day.

I don't think that people having enough time for it is a problem. A campaign doesn't require more time as it requires regularity and buy-in by a sufficient group of people. Because developing a campaign does not have to be synchronous, the campaign stuff can happen online between games, when the group is not together.

But finding that regularity and buy-in is difficult. Still, if an Armada community can manage a league, a campaign should not be too much of a leap.

Still, if an Armada community can manage a league, a campaign should not be too much of a leap.

After all, a league is just a boring campaign!