Star Wars Rebellion

By KAGE13, in Star Wars: Armada

I wonder if this is based on the pc game of the same name. It seems very similar to it from what I've read in the article so far....

That is the same perception that I had too. Hidden rebel base, assymetric game play, Imperial beginning military superiority, etc. I liked the PC game (despite all the warts), so I'm interested in seeing how the boardgame turns out.

Guys... if you haven't been expecting the Gozanti to make its way into Armada, I don't know what rock you've been living under.

Maybe it's just me, but it's seemed like a foregone conclusion since it was announced for X-Wing.

But what role would a Gozanti play in the Armada context? Small-base ship with high squadron and high hull value and low weapons?

Yep.

Fills a niche in the Imperial fleet quite nicely.

Guys... if you haven't been expecting the Gozanti to make its way into Armada, I don't know what rock you've been living under.

Maybe it's just me, but it's seemed like a foregone conclusion since it was announced for X-Wing.

But what role would a Gozanti play in the Armada context? Small-base ship with high squadron and high hull value and low weapons?

Yep.

Fills a niche in the Imperial fleet quite nicely.

As I have stated on Reddit, I do not think they will be making ships that are smaller than 100m an actual ship. So having the Gozanti as a small ship would feel wrong.

I can however see it with an ability to activate X amount of squadrons near it

Guys... if you haven't been expecting the Gozanti to make its way into Armada, I don't know what rock you've been living under.

Maybe it's just me, but it's seemed like a foregone conclusion since it was announced for X-Wing.

But what role would a Gozanti play in the Armada context? Small-base ship with high squadron and high hull value and low weapons?

Yep.

Fills a niche in the Imperial fleet quite nicely.

As I have stated on Reddit, I do not think they will be making ships that are smaller than 100m an actual ship. So having the Gozanti as a small ship would feel wrong.

I can however see it with an ability to activate X amount of squadrons near it

While I can appreciate where you're coming from, the canon size of the ships is meaningless in the context of creating game rules and balance.

The Gozanti and Raider share a size classification in X-Wing despite canon size discrepancies, there is no reason to expect FFG to not consider it the same size for Armada.

Edited by Tvayumat

Guys... if you haven't been expecting the Gozanti to make its way into Armada, I don't know what rock you've been living under.

Maybe it's just me, but it's seemed like a foregone conclusion since it was announced for X-Wing.

But what role would a Gozanti play in the Armada context? Small-base ship with high squadron and high hull value and low weapons?

Yep.

Fills a niche in the Imperial fleet quite nicely.

As I have stated on Reddit, I do not think they will be making ships that are smaller than 100m an actual ship. So having the Gozanti as a small ship would feel wrong.

I can however see it with an ability to activate X amount of squadrons near it

While I can appreciate where you're coming from, the canon size of the ships is meaningless in the context of creating game rules and balance.

The Gozanti and Raider share a size classification in X-Wing despite canon size discrepancies, there is no reason to expect FFG to not consider it the same size for Armada.

I actually suspect that the Rebel Transport and the Gozanti share a size category.

It only has 1 card for it compared to the 2 cards that the CR90 and the Raider have for a ship card.

https://www.fantasyflightgames.com/en/news/2015/7/31/lying-in-wait/

This thread is about the new game and how we can adapt it to Armada for campaign use.

In all honesty we could just pin/tape a Sector map to a board and use mini colored magnets to represent task forces or use these new models to show strength of said forces (putting magnets in these should be easy enough)

I've thought of something similar. It would be awesome to hang one up at one of our FLGSs, and ask that they leave it hung for the duration of a league. My glitterstim-laced dream for this would be a nicely-printed 3'x3' (or so) galactic map adapted from the Essential Atlas, and then a 18"x18" (or so) sector map extract for the league specific. Having those things hung might also be a form of advertisement for the league and the game in general.

As regarding a real game like Star Wars: Rebellion integrate with games of Armada, I have to re-iterate my hesitation. While I think it would certainly be fun to have strategic/operational-level activities impact the tactical level of games of Armada (or X-Wing/Imperial Assault), those impacts should not be so big that they determine the outcome of Armada (X-Wing/Imperial Assault) matches. The drama needs to remain at the tactical level, even if simulationist realism would tell us otherwise.

This thread is about the new game and how we can adapt it to Armada for campaign use.

In all honesty we could just pin/tape a Sector map to a board and use mini colored magnets to represent task forces or use these new models to show strength of said forces (putting magnets in these should be easy enough)

I've thought of something similar. It would be awesome to hang one up at one of our FLGSs, and ask that they leave it hung for the duration of a league. My glitterstim-laced dream for this would be a nicely-printed 3'x3' (or so) galactic map adapted from the Essential Atlas, and then a 18"x18" (or so) sector map extract for the league specific. Having those things hung might also be a form of advertisement for the league and the game in general.

As regarding a real game like Star Wars: Rebellion integrate with games of Armada, I have to re-iterate my hesitation. While I think it would certainly be fun to have strategic/operational-level activities impact the tactical level of games of Armada (or X-Wing/Imperial Assault), those impacts should not be so big that they determine the outcome of Armada (X-Wing/Imperial Assault) matches. The drama needs to remain at the tactical level, even if simulationist realism would tell us otherwise.

I dont think of it as us playing a game of rebellion as more of us using the pieces to denote things for our campaign.

[My blah-blah]

I dont think of it as us playing a game of rebellion as more of us using the pieces to denote things for our campaign.

At that point, why bother to get Star Wars: Rebellion, rather than making our own stuff, which could then more easily continue to hang on a wall while we're not there?

Here you have your SSD, btw:

sw03_plastic.png

:P:D

[My blah-blah]

I dont think of it as us playing a game of rebellion as more of us using the pieces to denote things for our campaign.

At that point, why bother to get Star Wars: Rebellion, rather than making our own stuff, which could then more easily continue to hang on a wall while we're not there?

Here you have your SSD, btw:

sw03_plastic.png

:P:D

This is why Mikael Hasselstein. Look at those models! Using those pieces would be amazing!

Unless Mel is going to make mini models for campaigns

You had to ask?

It doesn't look bad but I'm sure I would have to make a new map for basic campaigns and using those wonderful miniatures to display fleets (for Armada), fighters (for Xwing), and ground troops (for Imperial Assault). I'd definitely have to find a better way to allow for multiple players, which might mean finding pictures of generic Imperial and Rebel commanders in place of known personalities.

Maybe i'll use the old Bablyon 5 board game tiles as a way to make map generation easy? Anyone actually remember that board game?

Guys... if you haven't been expecting the Gozanti to make its way into Armada, I don't know what rock you've been living under.

Maybe it's just me, but it's seemed like a foregone conclusion since it was announced for X-Wing.

But what role would a Gozanti play in the Armada context? Small-base ship with high squadron and high hull value and low weapons?

Yep.

Fills a niche in the Imperial fleet quite nicely.

As I have stated on Reddit, I do not think they will be making ships that are smaller than 100m an actual ship. So having the Gozanti as a small ship would feel wrong.

I can however see it with an ability to activate X amount of squadrons near it

While I can appreciate where you're coming from, the canon size of the ships is meaningless in the context of creating game rules and balance.

The Gozanti and Raider share a size classification in X-Wing despite canon size discrepancies, there is no reason to expect FFG to not consider it the same size for Armada.

I actually suspect that the Rebel Transport and the Gozanti share a size category.

It only has 1 card for it compared to the 2 cards that the CR90 and the Raider have for a ship card.

https://www.fantasyflightgames.com/en/news/2015/7/31/lying-in-wait/

Fair point.

Im just going to start having my checks direct deposited into an FFG account.

At that point, why bother to get Star Wars: Rebellion, rather than making our own stuff, which could then more easily continue to hang on a wall while we're not there?

Here you have your SSD, btw:

sw03_plastic.png

:P:D

This is why Mikael Hasselstein. Look at those models! Using those pieces would be amazing!

Unless Mel is going to make mini models for campaigns

I guess it's a matter of taste, then. If we're able to pull off a campaign of the sort we're talking about - and we hang it up on the wall at The Portland Game Store (which is where we'll be having the league), then I'm not sure that attaching these tokens will reflect what we want to reflect, and be all that great for hanging on the wall without the risk of falling and/or damage to the map in question.

It would be easier to use some adhesive putty on the back of a victory token with a rebel/imperial symbol to denote who controls which system.

If the store doesn't want our stuff hanging on the wall, we can just continue to do what we're doing and have the map online.

When I saw this at first I thought it was a new product that could run campaigns for all the FFG miniatures games right now, with the option of standalone play. Similar to the old Mighty Empires game for the Warhammer universe.

While I think the potential is there, you have to ask if there is too much going into the strategic game to make the tactical game feel more like a chore. Effective campaign systems, I find, are ones that are light on the upkeep and rulesmongering so that players can spend most of their attention just on the tactical side. After all if you're playing the tactical game for strategic considerations far beyond simply winning, I think it's headed for player fatigue.

That said I think I'd like to grab this game. I like massive strategic games, and I think this one scratches the itch for the Star Wars one. I just hope I can find other players for it...

When I saw this at first I thought it was a new product that could run campaigns for all the FFG miniatures games right now, with the option of standalone play. Similar to the old Mighty Empires game for the Warhammer universe.

Yes! I remember Mighty Empires and liked its basic idea. I stole the idea for its deployment mechanic (flank, frontal attack, or whatever it called those things on the cards you could choose) for my 'Strategic Decisions for Campaign Play' mechanic.

I haven't had the chance to test it, however. :(

While I think the potential is there, you have to ask if there is too much going into the strategic game to make the tactical game feel more like a chore. Effective campaign systems, I find, are ones that are light on the upkeep and rulesmongering so that players can spend most of their attention just on the tactical side. After all if you're playing the tactical game for strategic considerations far beyond simply winning, I think it's headed for player fatigue.

Yes, indeed.

Also, a lot of players are simply interested in on-off matches without narrative of anything on-going.

Wooohohooow nice.

Still, I'm waiting for a land-based miniatures game with AT-ATs as biggest miniature and infantry represented as 'swarm bases' - just like ships and squadrons in Armada

Oh man, that would be great!

".....Your military forces in Rebellion are represented by more than 150 detailed plastic miniatures..."

Are they all included in the core set?

".....Your military forces in Rebellion are represented by more than 150 detailed plastic miniatures..."

Are they all included in the core set?

Per: https://www.fantasyflightgames.com/en/products/star-wars-rebellion/products/star-wars-rebellion/

Contents include:

  • 1 game board (split in 2 halves)
  • 170 plastic miniatures
  • 25 leaders (with stands)
  • 10 custom dice
  • Over 170 cards
  • 1 Learn to Play Booklet
  • 1 Rules Reference

fk... more expenses :)

At that point, why bother to get Star Wars: Rebellion, rather than making our own stuff, which could then more easily continue to hang on a wall while we're not there?

Here you have your SSD, btw:

sw03_plastic.png

:P:D

This is why Mikael Hasselstein. Look at those models! Using those pieces would be amazing!

Unless Mel is going to make mini models for campaigns

I guess it's a matter of taste, then. If we're able to pull off a campaign of the sort we're talking about - and we hang it up on the wall at The Portland Game Store (which is where we'll be having the league), then I'm not sure that attaching these tokens will reflect what we want to reflect, and be all that great for hanging on the wall without the risk of falling and/or damage to the map in question.

It would be easier to use some adhesive putty on the back of a victory token with a rebel/imperial symbol to denote who controls which system.

If the store doesn't want our stuff hanging on the wall, we can just continue to do what we're doing and have the map online.

Holding out hope for Biggs as a leader.

While I think the potential is there, you have to ask if there is too much going into the strategic game to make the tactical game feel more like a chore. Effective campaign systems, I find, are ones that are light on the upkeep and rulesmongering so that players can spend most of their attention just on the tactical side. After all if you're playing the tactical game for strategic considerations far beyond simply winning, I think it's headed for player fatigue.

Yes, indeed.

Also, a lot of players are simply interested in on-off matches without narrative of anything on-going.

Mmh, players invest in a campaign because they want their battles to have some kind of meaning in a larger context, and to create a narrative with their fleet and a persistent, evolving history. At least that's what I'd like in a campaign.

I think as long as the campaign system isn't dramatically imposing on the tactical scene, it could work. Something like where we fight dictates the kind of terrain we have for that tactical battle, or one special rule affecting setup, or whatever planets we have control what kind of resources we have to upgrade our fleets, and so on.

Rules along the lines of "your port shields are down because you took a crit there in that one battle" is too obtrusive, and the needless details just bog down gameplay for everyone other than the detail-obsessed hardware nuts and simulator fans who enjoy that kind of detail. For most of us, being handed a critical because our ship was destroyed last round is enough.

Our area is difficult to set up campaigns because of the age and attention span of many players. . .