A player brought this up recently.
What exactly is an aim? What is someone doing when they shoot at someone aiming? Why are you penalised for attempting to hit a specific area?
This rationale is that when you, say, point a gun at someone you're going to have to do some kind of aiming otherwise you won't have any chance of hitting them. But what are you aiming at if you aren't actually AIMING? My feeling is that you are aiming 'centre mass', the middle of the target. But there is obviously a difference between this and the aim action.
I was thinking that perhaps rather than have a random hit location the location always defaults to the torso because that's where 'pointing the gun but not actually aiming' generally hits. That, or making the chance of randomly hitting a limb or head a lot smaller than it is now, like this:
01-05: Head
06-10: Arm (closest to attacker, or 50% randomisation). I'm not really a fan of having both arms as seperate entries because it messes with the chances of hitting one over the other with modifiers
11-95: Body
96-00: Leg
Called shots would obviously only be against limbs, as the torso is always the default target.
It's just a little confusing that shooting isn't aiming and called shots aren't aiming either (in fact give a negative modifier to the aim's positive modifier).
Thoughts?
Hellebore