Strom's Storms, Accuracy Corrector Nightmare

By heliodorus04, in X-Wing Squad Lists

When the Imperial Raider got released, I went nuts about the idea of TIE Advanced. I am a novice to intermediate skilled player, and I fumbled around with a lot of lists that lost and I couldn't figure out what to do better, so finally I focused on Accuracy Correctors. Primarily I made the move because it soothed my nerves to know what my dice for effectively a half of the combat system were going to produce.

I started with 2 Storms, 2 Tempests, and 3 Cluster Missiles between them. That won three games (including one where I used proton rockets instead) against varied lists.

Where I've settled now is "Strom's Storms"

It is simply 3 TIE Advanced Tempest Squadron Pilots with the TIE/x1 title and Accuracy Corrector.

It's leader is Zertek Strom also with Accuracy Corrector; his EPT is Push The Limit, rounded out with a modification TIE Mk 2.

I've played the four-ship accuracy corrector list 5 times now and I love it. The problem is I don't think my opponents are very fond of it, and I recognize why that's the case. In it's way, it's a lot like four TLT ships. And in truth, it is a bit one-dimensional to fly, but it still gives me a lot of opportunity to practice piloting while relaxing about die results (which makes me a better sport, which is better for everyone).

I'm going to put the list into its own category: "competetive/by request only/with permission". I do think I'll take a list like this to my first tournament, whenever the next one rolls around in my area. What a lovely thing that /x1 Title is!

The new title is great. Opens up lots of interesting possibilities for the TIE advanced, and gave it a much needed boost in effectiveness.

That said, I never found the accuracy corrector + clusters to meet its 'hype'. There was a lot of chatter when it was first spoiled that 4 tempests w/ clusters & Acc correctors would be amazing. Accuracy corrector on a generic is great though. At 21 pts, its a tough little nut to crack and the consistent damage, while not stellar is still something. Storms seem like they are in a good position now with more and more lists moving down to PS2, although there are also people already trying to adapt with PS3/4. Its really nice to see Pilot Skill diversity once again. Its like pre-whisper days are finally back! ;)

I've fought against something similar to this and I can say it is a pretty solid set up. The damage output won't be amazing but it is consistent, and you can always have them evade every turn too because with AC you know you are going to get some hit results.

A friend of mine is looking to take four Blue Squad Bwings with accuracy correctors to a local tournament. In all our practices he has done very well for all the same reasons. The 32 hit points his list has is hard to wear down too.

A friend of mine is looking to take four Blue Squad Bwings with accuracy correctors to a local tournament. In all our practices he has done very well for all the same reasons. The 32 hit points his list has is hard to wear down too.

I still think 4 b-wings are better off with FCS. Its a point less allowing the possibility of E2 + tactician (or Jan or even a pair of intel agents), and it gives you better damage output over the course of a game than accuracy corrector will. And that's because 4 dice at R1----using accuracy corrector for 2 gauaranteed hits is garbage on 4 dice. TL + focus on the other hand is terrifying.

Edited by blade_mercurial

A friend of mine is looking to take four Blue Squad Bwings with accuracy correctors to a local tournament. In all our practices he has done very well for all the same reasons. The 32 hit points his list has is hard to wear down too.

I still think 4 b-wings are better off with FCS. Its a point less allowing the possibility of E2 + tactician (or Jan or even a pair of intel agents), and it gives you better damage output over the course of a game than accuracy corrector will. And that's because 4 dice at R1----using accuracy corrector for 2 gauaranteed hits is garbage on 4 dice. TL + focus on the other hand is terrifying.

Not to completely go off topic but I have been toying with AC plus autoblaster build on Bs.

A friend of mine is looking to take four Blue Squad Bwings with accuracy correctors to a local tournament. In all our practices he has done very well for all the same reasons. The 32 hit points his list has is hard to wear down too.

I still think 4 b-wings are better off with FCS. Its a point less allowing the possibility of E2 + tactician (or Jan or even a pair of intel agents), and it gives you better damage output over the course of a game than accuracy corrector will. And that's because 4 dice at R1----using accuracy corrector for 2 gauaranteed hits is garbage on 4 dice. TL + focus on the other hand is terrifying.

Not to completely go off topic but I have been toying with AC plus autoblaster build on Bs.

Autoblaster on a b-wing is terrible unless you back it up with some control elements. You need ion/stress dealing to force opponents into predictable flight patterns so you can get R1 on them. Othrewise you won't get to use the autoblaster. Also, its really only effective against a small number of ship types----aggressors and stealthed interceptors hate it, but against anyting with only 1 or 2 agility (i.e. most ships), you are better off using your 4 dice primary attack (which FCS makes even more powerful whereas accuracy corrector does not).

A friend of mine is looking to take four Blue Squad Bwings with accuracy correctors to a local tournament. In all our practices he has done very well for all the same reasons. The 32 hit points his list has is hard to wear down too.

I still think 4 b-wings are better off with FCS. Its a point less allowing the possibility of E2 + tactician (or Jan or even a pair of intel agents), and it gives you better damage output over the course of a game than accuracy corrector will. And that's because 4 dice at R1----using accuracy corrector for 2 gauaranteed hits is garbage on 4 dice. TL + focus on the other hand is terrifying.

Not to completely go off topic but I have been toying with AC plus autoblaster build on Bs.

Autoblaster on a b-wing is terrible unless you back it up with some control elements. You need ion/stress dealing to force opponents into predictable flight patterns so you can get R1 on them. Othrewise you won't get to use the autoblaster. Also, its really only effective against a small number of ship types----aggressors and stealthed interceptors hate it, but against anyting with only 1 or 2 agility (i.e. most ships), you are better off using your 4 dice primary attack (which FCS makes even more powerful whereas accuracy corrector does not).

Amazingly this is what I was looking at.
Gray Squadron Pilot (20)
Ion Cannon Turret (5)
R3-A2 (2)
BTL-A4 Y-Wing (0)
Blue Squadron Pilot (22)
Accuracy Corrector (3)
Autoblaster (5)
Blue Squadron Pilot (22)
Accuracy Corrector (3)
Autoblaster (5)
Bandit Squadron Pilot (12)
Total: 99

i feel like 8 points for 2 damage is a bit much. tbh...

While it would be cute to have constant damage and uncancelable damage i feel like raw dice would out power the AC's.

with that Y you could have 3 FCS B wings.

i feel like 8 points for 2 damage is a bit much. tbh...

While it would be cute to have constant damage and uncancelable damage i feel like raw dice would out power the AC's.

with that Y you could have 3 FCS B wings.

True

But, the autoblaster b-wings are guaranteed to kill 1 low hull double-stressed ship. Regardless of the dice. It'll be pretty strong against certain lists and maybe not so much against others, but that could be said of a lot of lists...

i feel like 8 points for 2 damage is a bit much. tbh...

While it would be cute to have constant damage and uncancelable damage i feel like raw dice would out power the AC's.

with that Y you could have 3 FCS B wings.

True

But, the autoblaster b-wings are guaranteed to kill 1 low hull double-stressed ship. Regardless of the dice. It'll be pretty strong against certain lists and maybe not so much against others, but that could be said of a lot of lists...

I feel like the lists its good against are FAR outweighed by those that can get out of range 1 or out of arc... Don't get me wrong, i'm sure it will MELT the lists its good against, but a resounding Meh.

its not the fault of anything but the cost of the cannon.

Ive been thinking a LONG TIME about a list with Rexler Brath, PTL and AutoBlaster with MK2...any hit is sure to land is sure to be a crit. but with the over cost of ABT and of brath combined.... ::shiver:: no thanks. Hard pass.

Does the pilot skill of the list help out? I've been looking at 4 AC tempest with backstabber.

As a note to naysayers of AC blues. You save your target locks for range one. It's not like you have to use AC everytime you shoot.

When I have played my 4x TIE Adv./x1s, the overall initiative has been what you'd expect. Arc dodgers can give the list fits, and Autothrusters are annoying to this list (but they can't be as annoying as 2 auto-hits at range 3). I have yet to play large ships with it, but I think it would do well against any 1 Agility ship.

The highest initiative I've used is Zertik Strom, at Init: 6. That's not great. What is great is his pilot special ability. If a firer is within range 1 of Strom, it gets no range attack bonus. That works great for this list. I'm pretty happy with the TIE Adv. Dial (and it benefits a ton from Ion Mk II). The chief problem is you get 4 run-of-mill pilots or 3 aces that can get decked out a bit. I personally am not as comfortable flying 3 ships as I am 4.

A serious question on the Accuracy Corrector on TIE Advanced:

Is it the kind of list that's harshly competitive? As with a 4xY wing with TLT list, this list is a bit 'easy'. I think there are people in my FLGS who would prefer I not play THAT list against them, and I'm starting to understand that. Just as my mental health has benefited a ton from foreknowledge of what my attack dice will do, it is demoralizing to them.

Maybe 'easy' isn't the correct term, which is why I say 'harshly aggressive.' I could play this list a lot, despite its lack of flavor (winning tastes awesome on its own, it turns out).

But as a guy who has had to play against lists that were 'un-fun to play against', I think this list falls into that category.

Does the pilot skill of the list help out? I've been looking at 4 AC tempest with backstabber.

As a note to naysayers of AC blues. You save your target locks for range one. It's not like you have to use AC everytime you shoot.

Its not naysaying. I just like FCS better than accuracy corrector on a b-wing. Its cheaper, has the same action economy and allows potentially better damage results on 3/4 dice unless you switch targets often.

When I have played my 4x TIE Adv./x1s, the overall initiative has been what you'd expect. Arc dodgers can give the list fits, and Autothrusters are annoying to this list (but they can't be as annoying as 2 auto-hits at range 3). I have yet to play large ships with it, but I think it would do well against any 1 Agility ship.

The highest initiative I've used is Zertik Strom, at Init: 6. That's not great. What is great is his pilot special ability. If a firer is within range 1 of Strom, it gets no range attack bonus. That works great for this list. I'm pretty happy with the TIE Adv. Dial (and it benefits a ton from Ion Mk II). The chief problem is you get 4 run-of-mill pilots or 3 aces that can get decked out a bit. I personally am not as comfortable flying 3 ships as I am 4.

A serious question on the Accuracy Corrector on TIE Advanced:

Is it the kind of list that's harshly competitive? As with a 4xY wing with TLT list, this list is a bit 'easy'. I think there are people in my FLGS who would prefer I not play THAT list against them, and I'm starting to understand that. Just as my mental health has benefited a ton from foreknowledge of what my attack dice will do, it is demoralizing to them.

Maybe 'easy' isn't the correct term, which is why I say 'harshly aggressive.' I could play this list a lot, despite its lack of flavor (winning tastes awesome on its own, it turns out).

But as a guy who has had to play against lists that were 'un-fun to play against', I think this list falls into that category.

I find the idea that accuracy corrector advanced is unfun a bit bizarre. I can understand people getting upset over twin laser turrets the first time they play against it (because if you aren't careful it can punish carelessness). However neither lists are hard to beat or even nearly as 'soul-destroying' as playing certain matchups back in the pre-nerf phantom days or an arc-dodging 'fat' turret...

I don't know your meta though, but I would think your list would be interesting to play against. Being able to guarantee 2 hits is not 'cheesy'. Its good but not unreasonably so. Your ships cannot dodge arcs easily (although they can to some extent) and do not 'auto-win' any particular matchups, so any match should have the potential to be fun in my estimation...

For 2 more points than you spend on Accuracy Correcter Autoblaster on your b wings, you can get Calculation Ten Nub, with a 6 PS difference.

VI mangler Ten Numb does a number on most imperial aces, from furthur out than autoblaster.

For 2 more points than you spend on Accuracy Correcter Autoblaster on your b wings, you can get Calculation Ten Nub, with a 6 PS difference.

VI mangler Ten Numb does a number on most imperial aces, from furthur out than autoblaster.

Ten numb can be easy to counter---Ace just blocks his move. Of course, you can prepare for that by having the rest of your list ready to shoot R1 at Ten's potential position, but now its up to the dice again to get hits through...