Help with my 2 Y-wing Boba build.

By Crazysift, in X-Wing Squad Lists

Okay, I'm a new player and found a list I like to field. Now want to try and move it towards a more competitive style list. My Problem is I can't figure out the best upgrade to finish off my list. Here is the list.

Boba Fett

-VI & EU

PS 2 Y-Wing

R2 Aggromech TLT

PS2 Y-Wing

R2 Aggromech TLT

96/100 points

Right now I am leaning towards Hot Shot Blaster to help give me a one time 360* shot I help fight arc dodgers. Is there any good upgrades I maybe missing? I know I want to stay in the 2-3 point range to help with bidding for priority.

boba+VI+EU+proton bomb

2Xthug+TLT+unhinged

try it youll like it

Yeah Ys with all green three manoeuvres is awesome and cheaper. Helps keep stress down and keeps stuff out of the donut hole better!

I like fett with vi eu k4 and id

Kett with Vi, tactician, stims, and EU

R4 with TLT is Magical (can stick damage on r5-p9 thruster poe) and the unhinged 3 hard is incredibly overrated

Use the threat of boba (and his fat ass) to keep hopefuls away from the doughnut hole

Edited by ficklegreendice

Kett with Vi, tactician, stims, and EU

R4 with TLT is Magical (can stick damage on r5-p9 thruster pie) and the unhinged 3 hard is incredibly overrated

Use the threat of bona (and his fat ass) to keep hopefuls away from the doughnut hole

Despite the typos, I think this is pretty strong. Fett w/ tactician gives you the ability to kill Soontir and other push the limit users that would otherwise wreck your y-wings. Stims is useful to mitigate damage on Fett when he ends up facing a ton of shots. Fett himself doesn't deal a ton of damage typically unless he gets favourable R1 engagements, so R4 agromech on the y-wings helps to keep damage up throughout the list.

I think unhinged would be more useful if the Ys were using the title. Less so with unlocked turrets.

I would recommend dampeners on Fett, personally. More movement options at PS10 is extremely powerful. I haven't tried with stim though.

I think unhinged would be more useful if the Ys were using the title. Less so with unlocked turrets.

I would recommend dampeners on Fett, personally. More movement options at PS10 is extremely powerful. I haven't tried with stim though.

The reason Stim is better is because Fett usually dies to focussed fire. Often there's that one turn where you can't escape a bunch of firing arcs. So Fett takes evade action and activates stims. If any enemies are in R1 his defenses are through the roof and he is unlikely to take much damage at all.

Fett + VI + RecSpec + EU + Glitterstim

(2) Thug + Unhinged + TLT

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Fett likes being R1 as his Pilot Ability acts like a Target Lock - EU lets him close in, RecSpec lets him get a focus on attack and one on defense, and Glitterstim is there for when he overexposes himself.

Thugs pepper in TLT shots from R3.

Boba with Glitterstim, EU and preadator gets up fast in you face and deals serious damage

supported by 2 Y's with TLT and R4 agromech

Thnxs for all recommendations people. It gives me some solid ideas to work with. I have tried the unhunged mech version and didn't like it as well as R4. So far people seem to try and focus down Feet 1st and then try and work on y-wings.