Some months ago I asked for advice as a new OL when I started a campaign. Well, so far the heroes are getting creamed. I am playing with two others, each one controlling two heroes. I don't want to let up too much on them, but I want to give them advice and possible a handicap (e.g. extra gold). We are playing with the base set, LoR, LotW, and the Trollfens. Here is the composition and the results so far:
Overlord
- OL Deck 1 with 2x Web Traps and 2x No Rest for the Wicked
- Plot Deck: Baron Zachareth with Sole Purpose, Trouble on the Road, Nefarious Power, and False Friends
- Artifacts Won: Bones of Woe, Staff of Shadows, Valyndra's Gift, and the Shadow Ruin
- My strategy has been to avoid confrontation except when necessary and play off of their immobility by using traps and No Rest, especially after they activate Grisbane (tanky and high damage, but slow) and Leoric (makes group tanky and explosive damage).
Heroes
- Grisbane as a Berserker with Iron Battleaxe, Elven Boots (just purchased), and Mana Weave. His skills are Rage, Cripple, Counterattack, and Charge.
- Avric as a Disciple with Steel Broadsword (just purchased) and Wooden Shield. His skills are Prayer of Healing, Armor of Faith, Cleansing Touch, and Prayer of Peace.
- Leoric as a Runemaster with Magma Blast, Arcane Bolt, and Rune Plate (just purchased). His skills are Rune Knowledge, Runic Knowledge and Rune Sorcery.
- Jain as a Wildlander with the Bow of Bone, Crossbow, Iron Shield, and Heavy Cloak. Her skills are Nimble, Accurate, Danger Sense, and Bow Mastery.
Campaign Progress:
- First Blood : This was a narrow win on my part. I top decked a Dash that saved my master Ettin and then surrounded him with goblin archers. I got lucky and had just enough actions to escape with enough goblins.
- The Masquerade Ball : In the first encounter most of the guests ended up being on the side opposite the heroes. This set them up for defeat in the second encounter. Honestly, this felt the most imbalanced so far.
- Gold Digger : This was a narrow victory on my part. After calling done Valyndra, they very nearly killed her before I could even activate her for the first time. Basically, she ran away with monsters blocking the path and I used Dash to race a Barghest to the exit with the item.
- The Cardinal's Plight : They focused on getting treasure instead of killing zombies in the first encounter. In the second, I rolled very high damage with the zombies early against the Cardinal. I allowed them to select the next map after this loss.
- A Fat Goblin : My only loss so far. They learned their lesson with the zombies and I only got away with two out of four grains in the first encounter. They blocked off the tunnel so Splig couldn't escape and I couldn't move them.
- The Overlord Revealed : We played this one yesterday, so I can give the most detail. This has been likely their most demoralizing defeat so far. I had Hybrid Sentinels to their south spawning from the Blue Portal, Volucrix Reavers from the northeast at the Green Portal, and Shadow Dragons from the southwest at the Red Portal. Basically, they were going to try to shut down Blue Portal early. They activated Leoric and moved him with stamina so that he could get two attacks off on the Hybrid Sentinels. I used No rest for the Wicked to make a blast attack impossible. Then they activated Grisbane to join Leoric, but I used a trap to stop him from advancing too far. I don't recall what the other two heroes did on their first turn, suffice is to say that they were divided and spread thin, which left them vulnerable to an attack from three directions. Each hero was knocked down that game at least twice, Leoric four or five times. They did a decent job taking out the master monsters and delaying me, but they couldn't handle the monsters. After the game, we talked about what they could have done better. I wondered whether moving to the narrow passage between the Cave and the Lava cave would have better allowed them to defend their position and take out the Runelock of Strength in the Process. Does this seem right?
After the Intermission, they bought the Elven Boots for Grisbane, the Steel Broadsword for Avric, and the Rune Plate for Leoric. This left them with 25 gold. I allowed them to select the next map, which will be the Monster's Hoard.
So here are my questions:
- What general pointers can I give them to help them out?
- Would a handicap be advisable? Perhaps some gold or a few Act I items?
- I have the Rumor Card that spawns shop items face down and the plot card False Friends to restrict the amount of shop cards they will get. Should I hold off on playing these?
- Do you have any other general suggestions?
Now, don't get me wrong. I enjoy being the evil overlord, and I doubt that the heroes will quit (my wife and cousin), but I want them to at least feel like they have a fighting chance. Any help that you can offer is appreciated.