A properly flown conga line won't have to much problem with the first ship being bogged down. The next ship will either have enough room to not hit the lead ship or go around it. But getting into the front or rear arc is always a great idea against ackbar. You either negate his ability for the turn or you don't get shot at, both wins. Essentially you really want to engage head on if you are an imperial and rely on bombers if you aren't.
Anti-Ackbar Brainstorming!
Not as terrible as Scrugg (lol) ![]()
Also infinetly better than "chirpy"
Edited by ficklegreendiceHow about we call things their right name, instead of coming up with nicknames other people may not understand?? Lol.
How about we call things their right name, instead of coming up with nicknames other people may not understand?? Lol.
Good idea Darthy.
Sorry, couldn't resist.
Intel has changed the squadron game completely.I'm curious as to how Intel is going to play out in the long run. It certainly makes tying up squadrons much more difficult and seems to reward actively destroying squadrons (using either Rogue squadrons with an anti-squadron bent or Squadron-command-activated generic fighters) rather than just tying them up and ignoring them for subsequent phases. It certainly gives something to Imperial players looking to use Rhymer balls to blow through the Ackbar Conga Line.
Intel? Which upgrade is that? Cant seem to find it on Fabs fleet builder.. Found it .. in the new wave II squadrons...
How about we call things their right name, instead of coming up with nicknames other people may not understand?? Lol.
I second that, Loopster.
Darthy Loopster. . . I like it
Darthy Loopster. . . I like it
Quick, someone get the domain name!