My point is that he's still just as good, because his ability I'd not massively important vs TLTs. It also helps tank primary shots when approaching from the front.
biggest losers in TLT meta
And these are the results for Nationals elimination rounds:
I haven't played tournaments and am pretty new to this game, but why are Y-Wings only listed on S&V and not Rebels.
TLT's can be used on either versions, how come the pie-chart doesn't attribute any to Rebels?
The sad sad Syck, once again. What's the use of using the Title in this meta when they just become a priority target and blasted to smithereens? And please don't waste your time trying to argue that 3 Green dice will do **** to help stay alive. You think 2 points could do something better than grant this flying coffin the PRIVILEGE of carrying already overpriced ordinance?
Poppycock. Claptrap. Hyperbolic codsh*te.
If your Scyks are a priority target then you're doing it wrong.
The sad sad Syck, once again. What's the use of using the Title in this meta when they just become a priority target and blasted to smithereens? And please don't waste your time trying to argue that 3 Green dice will do **** to help stay alive. You think 2 points could do something better than grant this flying coffin the PRIVILEGE of carrying already overpriced ordinance?
Poppycock. Claptrap. Hyperbolic codsh*te.
If your Scyks are a priority target then you're doing it wrong.
Unless the other guy has a thing about killing weaker ships first, some people do.
along the same lines but what do you all think is the best TLT squad killer? I am going to try a 4 tie advanced with stealth devices and advanced targeting computer. My reasoning is that the additional crit could do some real damage. otoh accuracy corrector is nice. I dont need to run high PS pilots due to the rank of the TLT crew.. normally i dont like to run advanced targeting computer on low ps Tie advanced.. but wanted more potential red dice.. I also just want to see how this list fairs as i have flown almost every other Tie advanced combo..lol would love away to include Maarek as his crit ability could do some serious damage! The potential no secondary weapons would be one of them!!! also thought about an avenger squad swarm.. Lots of guns on the table with that one..
Edited by SwedgeI've been thinking about how to use Guri, and two TLT Unhinged Y's seem like a good mix. They put out consistent hits whilst Guri comes in close.
The sad sad Syck, once again. What's the use of using the Title in this meta when they just become a priority target and blasted to smithereens? And please don't waste your time trying to argue that 3 Green dice will do **** to help stay alive. You think 2 points could do something better than grant this flying coffin the PRIVILEGE of carrying already overpriced ordinance?
Poppycock. Claptrap. Hyperbolic codsh*te.
If your Scyks are a priority target then you're doing it wrong.
Unless the other guy has a thing about killing weaker ships first, some people do.
Especially if that weaker ship just happens to carry a Heavy Laser Cannon.
Edited by SquarkI haven't played tournaments and am pretty new to this game, but why are Y-Wings only listed on S&V and not Rebels.And these are the results for Nationals elimination rounds:
TLT's can be used on either versions, how come the pie-chart doesn't attribute any to Rebels?
Relative popularity- Scum Y-wing are appearing much more frequently than rebel ones. Also, that's just the elimination rounds of the last few nationals, not the entire metagame
I haven't played tournaments and am pretty new to this game, but why are Y-Wings only listed on S&V and not Rebels.And these are the results for Nationals elimination rounds:
TLT's can be used on either versions, how come the pie-chart doesn't attribute any to Rebels?
Scum Astromechs over Rebel astromechs. Also easier to have 4 scum Y's then 4 Rebel Y's due to only needing 2 Most wanted packs along with 2 Y expantions
So, Now that tlt is a thing, seemingly everywhere, what ship(s) are now unusable or the biggest losers of this swing?
Fat Han jumps out at me, but that is an obvious choice. Are Corran Horn's days numbered too?
What else?
Fat Han + Jake murders TLTs. R1 with predator and focus means Han is firing 4 dice. Jake w/ procket is firing 5 dice. 1 dead y-wing. The remaining 3 have no shots because R1. Its pretty much game over for the y-wings at that point. Fat Han is not struggling at all. People are afraid to fly him though based on the idea that 4 TLT will deal 8 damage to him a turn. But that's only if they have shots. Also, giving up half points for MOV doesn't 'kill' their a fat turret's effectiveness. As long as you win your games ![]()
The Syck is hit pretty hard, as even with 3 Agility it's fragile to repeated shots and once you add in the Heavy Syck title and any weapons it's costing enough to be a potential priority target.
Xizor is also suffering, as his pilot ability doesn't offer him any protection. A four TLT list is a very bad match up for Xizor...
Scyks are doing.....as fine as they ever were? Not necessarily great, but not any worse off because of twin lasers.
I just beat 2 different TLT lists with my Scyk list over the weekend. HLC + Predator on 2 scyks @ PS 5 (plus I have Drea with TLT too) means 1 dead y-wing per turn. At PS 5 the first one doesn't even get to shoot once...
Twin lasers have shaken up people's thoughts about the meta (many of which seem misplaced) more than its shaken up actual ship performance on the tabletop. That has been my experience anyway.
Edited by blade_mercurialUnless the other guy has a thing about killing weaker ships first, some people do.
Hey, if someone wants to deliberately target the weaker ships while the powerhouses strut around the board killing their list, that's fine as well.
Unless the other guy has a thing about killing weaker ships first, some people do.
Hey, if someone wants to deliberately target the weaker ships while the powerhouses strut around the board killing their list, that's fine as well.
I spend 32/33 points on my Scyks. Go big or go home! I wouldn't call them weak because HLC + predator seems pretty strong to me. Ultimate glass cannons, so I expect people to gun for them first...
I spend 32/33 points on my Scyks. Go big or go home! I wouldn't call them weak because HLC + predator seems pretty strong to me. Ultimate glass cannons, so I expect people to gun for them first...
That's one hell of an investment, right there!
I run 2 Mangler Scyks alongside 3 Kihraxz; no obvious target priority there. If it looks like someone is going for the Scyks first, they either try to avoid arcs or simply take the evade action and make it difficult.
I'm also considering Tansarri ManglerScyks with Stealth Device alongside two Black Sun Aces with Crackshot. One less ship in the mix, though.
And these are the results for Nationals elimination rounds:
I haven't played tournaments and am pretty new to this game, but why are Y-Wings only listed on S&V and not Rebels.
TLT's can be used on either versions, how come the pie-chart doesn't attribute any to Rebels?
The main reason is Unhinged Astromech. It's pivotal for TLTs to maintain range, and it opens consecutive hard 3 maneuvers which creates distance and forces you to fly more conservatively when chasing.
That and the fact that most people have 1-2 Most Wanted sets already, and loading up on Binayre Pirates is conveniently justifiable ![]()
My point is that [Xizor's] still just as good, because his ability I'd not massively important vs TLTs. It also helps tank primary shots when approaching from the front.
Yea that's true. But I feel like Guri is a better counter to TLTs although Xizor is viable against other aces. I kinda wish FFG had FAQ'd Xizor's ability so that it can pass off TLT results. Would have been refreshing to see some Xizor Pirate Swarms emerge as a solid TLT counter.
Edited by zerotc
Fat Han + Jake murders TLTs. R1 with predator and focus means Han is firing 4 dice. Jake w/ procket is firing 5 dice. 1 dead y-wing. The remaining 3 have no shots because R1. Its pretty much game over for the y-wings at that point. Fat Han is not struggling at all. People are afraid to fly him though based on the idea that 4 TLT will deal 8 damage to him a turn. But that's only if they have shots. Also, giving up half points for MOV doesn't 'kill' their a fat turret's effectiveness. As long as you win your games
I have never ever seen it go down like that. Assuming you can just pounce into range 1 of all 4 TLTs is ludicrous. Even if they're flying close to each other, some of them should be range 2 of Han. And if you pounce like that I assume a 4 forward + boost from Han and 5 forward + focus/boost and maybe TL from Jake? That means that Han's 4 dice are tokenless (aside of course from Predator/Han rerolls) and Jake either has to TL to maximize the effect of his Procket (which leaves him tokenless on the defence) or he goes something like focus+evade, in which case you're just need 2 of the 9 dice thrown to whiff and the targeted Y-Wing lives and that's before it even throws its evade dice.
I'm not saying it's an unwinnable matchup for Jake and the Fathan I've played it and seen it play out a couple of times and it was a close match in all the cases, but it never goes "Oh I just sally forth into range one of your Y-Wings, no biggie, pew-pew, one's dead and I'm in your donut hole, because I somehow managed to come into range one from behind/the sides and I'm not facing the return fire of 9 dice from the front, Ez-Pz lemon squeezy" ![]()
While I have not tried it, Laetin A'Shera seems like a great choice when facing TLT's. I would probably take an evade action each time to help make sure I avoid damage to gain more. Throw a mangler on it as well since Y-wings only have 3 shields and should be able to pound away on them pretty easily. Definitely makes it a low priority ship at the start in my opinion. Haven't looked at the rest of the squad, but if I knew I was facing TLT's, would love trying out Laetin
While I have not tried it, Laetin A'Shera seems like a great choice when facing TLT's. I would probably take an evade action each time to help make sure I avoid damage to gain more. Throw a mangler on it as well since Y-wings only have 3 shields and should be able to pound away on them pretty easily. Definitely makes it a low priority ship at the start in my opinion. Haven't looked at the rest of the squad, but if I knew I was facing TLT's, would love trying out Laetin
try her with a hlc and a really obvious/killable threat. she works great for a friend of mine - at least, when there are "no easy choices" for the other guy.
Sadly, the Warden K
That thing has one goal in life: shove conner nets down fat ship's/ace dejour's throat.
It doesn't have the firepower or efficiency to compete with any generic, Much less tlts
If palp and friends get too popular, though, seek the majestic drunk albatross
That's really it, though. Even Bwings thoroughly slap TLTs around in a straight slugfest, so good play determines victory there
My K-Wings from now on will be referred to as "drunken albatross".
make sure to fly them on 3 pegs
watch them gracefully wobble around the table
Fat Han + Jake murders TLTs. R1 with predator and focus means Han is firing 4 dice. Jake w/ procket is firing 5 dice. 1 dead y-wing. The remaining 3 have no shots because R1. Its pretty much game over for the y-wings at that point. Fat Han is not struggling at all. People are afraid to fly him though based on the idea that 4 TLT will deal 8 damage to him a turn. But that's only if they have shots. Also, giving up half points for MOV doesn't 'kill' their a fat turret's effectiveness. As long as you win your games
I have never ever seen it go down like that. Assuming you can just pounce into range 1 of all 4 TLTs is ludicrous. Even if they're flying close to each other, some of them should be range 2 of Han. And if you pounce like that I assume a 4 forward + boost from Han and 5 forward + focus/boost and maybe TL from Jake? That means that Han's 4 dice are tokenless (aside of course from Predator/Han rerolls) and Jake either has to TL to maximize the effect of his Procket (which leaves him tokenless on the defence) or he goes something like focus+evade, in which case you're just need 2 of the 9 dice thrown to whiff and the targeted Y-Wing lives and that's before it even throws its evade dice.
I'm not saying it's an unwinnable matchup for Jake and the Fathan I've played it and seen it play out a couple of times and it was a close match in all the cases, but it never goes "Oh I just sally forth into range one of your Y-Wings, no biggie, pew-pew, one's dead and I'm in your donut hole, because I somehow managed to come into range one from behind/the sides and I'm not facing the return fire of 9 dice from the front, Ez-Pz lemon squeezy"
Yeah of course----there's no way Fat Han is going to win that matchup without a scratch. My point is that people think he's unplayable based on the idea that TLT deal 8 damage per turn and therefore Han will die in two turns, which is of course ludicrous.
Sadly, the Warden K
That thing has one goal in life: shove conner nets down fat ship's/ace dejour's throat.
It doesn't have the firepower or efficiency to compete with any generic, Much less tlts
If palp and friends get too popular, though, seek the majestic drunk albatross
That's really it, though. Even Bwings thoroughly slap TLTs around in a straight slugfest, so good play determines victory there
Against TLT Y's and Hawks TLT K-Wings have the upper hand. They have no croissants.
Points wise they're heavy, but triple K is viable against quad TLT.
I don't think I'd ever fly a K-Wing that wasn't Miranda. I'm much more likely to use a Y-Wing as a low-PS bomb truck. It can't carry as many, but it's a hell of a lot cheaper and can still fit a turret.
the Y-wing pales in comparison to the K as a bomb truck, unless by "bomb" you mean bomb (accursed redundant terminology!)
as a mine-layer, A-SLAM means the K-wing is worlds apart from the Y. With Conner Nets and Int Agent, it makes the Warden an unparalleled slayer of aces.
I think the biggest losers in the TLT meta are the people who panic about there being a TLT meta and tailor their lists accordingly.
