Just wonder what others thoughts are on rhymer.
But for a extra 7 points (9 to 16) rhymer gets the ability to change all sqaudron anti ship range from 1 to medium range. In effect he triples the range. Which means his black dice with crits work at medium. Not counting the tie bombers amazing ability to be pair with a title card that lets it move as fast ad a interceptor or a wing.
Dutch for 6 points only give him the ability to activate a dmg enemy squadron.
The named b wings only lets him reroll his 1 blue and 1 black if shields are down
Luke for 8 points ignore shield for himself only
Wedge for 6 points gets 2 extra blue dice against activated sqaudrons
Mithral for 8 points dmg every foe sqaudron for 1 point when he lands
within range.
Howlrunner at 9 extra pts give other sqaudrons 1 extra dice plus they can reroll their swarm still
Fel causes auto dmg but only if you dont attack him
So should rhymer be toned down. My thoughts is he only effects bombers, range is changed to close vs medium. As with his current ability he could move 5 with corruptor and be in range of a ship that moved 3.
Really rhymer ability would of made a better fit on yhe named b wing pilot. If they stated he can allow other bwings at range 1 to fire anti ship ay medium given how slow b wings are