Advanced Homing Missile Question

By Stinger07, in X-Wing Rules Questions

So, if the Advanced Homing Missile deals a direct hit card to a ship with only 2 Hull, is that ship destroyed? Or does the second point of damage from the direct hit card apply to the shields of the ship (if there are shields remaining)?

Oh it's destroyed

That's the beauty of it

Hard to pull off but if the Stars line up, it can be done

Oh it's destroyed

That's the beauty of it

Hard to pull off but if the Stars line up, it can be done

I am seeing some very nice potential with a certain Lieutenant Blount...

The hard part is getting the shot lined up and off

Its hitting the higher ps, or arc dodgers

that can be a problem

Plus,z95 die so easily, Blount dies as easily as a bandit

Plus he only can equip one

Seems better on a ship that can take extra munitions imo

Blounts ability is nice for missiles but after that one shot he's useless

Major Rymer. Shoot AHM at range 1-3, with VI generally moves last, shoots first, TIEMk2 or MF depending on your tastes.

Major Rhymer — TIE Bomber 26
Veteran Instincts 1
Extra Munitions 2
Advanced Homing Missiles 3
Advanced Homing Missiles 3
Twin Ion Engine Mk. II 1
Ship Total: 36

Proton Bombs.

Much larger effect, as they can hit multiple ships, and don't replace your attack, so you can finish off a ship if you don't get the Direct Hit.

Oh it's destroyed

That's the beauty of it

Hard to pull off but if the Stars line up, it can be done

I am seeing some very nice potential with a certain Lieutenant Blount...

cough cough Maarek Stele.

Proton Bombs.

Much larger effect, as they can hit multiple ships, and don't replace your attack, so you can finish off a ship if you don't get the Direct Hit.

Little to no use when you're in a meta where almost anyone is a boost-user with PS8+

But yeah, I remember the face of a man when a IG-88 pressed the proton bomb after doing the "before revealing your maneuver" boost.

in the middle of a B-pack... Priceless..