Avoiding named pilots

By Dark Smog, in X-Wing Squad Lists

Right so playing on the idea of low PS and no names, here we go

Wild space fringer : Heavy laser cannon, recon specialist and stealth device

2 x Bandit squadron : advance homing missiles

Gold squadron : R2 astromech, Twin Laser Turret and Flechette torpedoes

So go on give me your thoughts

ew, never ever waste time on Stealth Device. You're just asking to disappoint yourself. Literally any other use of points would be more efficient, such as upgrading to Talas.

also, Flechette torps have an almost infinitely better cousin named "R3-A2" (god of stress). Sure, it stresses the Y, but who cares? Trading it for Vader/soontir is a no brainer.

ew, never ever waste time on Stealth Device. You're just asking to disappoint yourself. Literally any other use of points would be more efficient, such as upgrading to Talas.

also, Flechette torps have an almost infinitely better cousin named "R3-A2" (god of stress). Sure, it stresses the Y, but who cares? Trading it for Vader/soontir is a no brainer.

For me, Stealth Device works fairly well with Agility 3 ships, but I would never put it on one with only Agility 2. You are too likely to lose it after one use. But Stealth Devices on say TIE Interceptors that also have autothrusters or on the annoying "Dark Curse" have always worked wonders for me. They're okay on A-Wings too, but that's really about it.

Right so playing on the idea of low PS and no names, here we go

Wild space fringer : Heavy laser cannon, recon specialist and stealth device

2 x Bandit squadron : advance homing missiles

Gold squadron : R2 astromech, Twin Laser Turret and Flechette torpedoes

So go on give me your thoughts

So, in short, I'd recommend ditching the stealth device for either better Z-95s or maybe a hull upgrade. Also, I'm not a huge fan of the range-limited advanced homing missiles, but other than that, it looks good to me (but I don't have most of these ships, just played against them [and usually against named pilots]).

Right so playing on the idea of low PS and no names, here we go

Wild space fringer : Heavy laser cannon, recon specialist and stealth device

2 x Bandit squadron : advance homing missiles

Gold squadron : R2 astromech, Twin Laser Turret and Flechette torpedoes

So go on give me your thoughts

So, in short, I'd recommend ditching the stealth device for either better Z-95s or maybe a hull upgrade. Also, I'm not a huge fan of the range-limited advanced homing missiles, but other than that, it looks good to me (but I don't have most of these ships, just played against them [and usually against named pilots]).

You could also put in an ion cannon on the WSF for a control option.

How about ion turrets on y wing and WSF and try and squeeze another y or bandit?

I like the idea of the ion spamming. However, a note of caution: In my early games against my buddy, he just Y-Wing ion spammed me and I lost miserably. But as I learned to control my TIE swarms better, it became a very ineffective tactic.

My other list idea is punisher with 4 tie fighters, just throwing ideas around for a local event,

Rebels: Green+title+chad+wired+PTL+AT

tala

Red vet+r3a2+wired+AT

guardian+TLT+intel agent

99points

all avoid PS2 TLTs, the red vet synergy is nice, intel agent on the guardian tells you when you need to slam, the synergy on the green really messes thing sup for TLTs