Thanks!
Blocking is the best weapon the Enforcers have I think, as they can position so well. The hard 1 turn is your friend really. It surprised my opponents in all my games since, again, people don't know the ship and its dial much (and it's also part of the Kihraxz's dial, which also surprises players often). The Segnor's Loop is very useful too as it allows to get back into the engagement while often placing you out of the opponent's firing arc. I mostly used the Focus action. Also Boost and Barrel Roll a few times, for blocking purposes when the opponent's move is easy to guess.
The StarViper is an all-around great ship with many options and solid offensive and defensive base stats. Autothrusters are a must. Its cost is high, but worth it.
No worries. Glad to have someone else on the journey with me!
I didn't get to do much blocking with mine last week, but I was playing Phantoms. The dial is fantastic! Suits my style really well. Was nice to tightly turn and boost around an asteroid.
Both opponents weren't sure what to do with the sloop. It was putting me in great positions.
Autothrusters is very much a must. Saved me multiple hits.
Also, of course, asteroids can be key. I tried to group them somewhat close together and I brought the three biggest ones (two from the new Core Set and the big one from the first Core Set) for the tournament. I knew my ships could dance around them easily, so I tried to bring the fight as close as possible to the clusters. And defensively they can be a huge help for StarVipers.