What further books can we expect from Rogue Trader?

By Creperum, in Rogue Trader

Hey ya'll, just ordered a copy of Rogue Trader not long ago (should arrive tomorrow or thursday). So far we have a regular Dark Heresy campaign going on and im excited to expand the scope a little bit.

So always looking forward what books can we expect from Rogue Trader in the future? What has been discussed and speculated on? After the Game Masters Kit is released i don't see anything in the pipeline.

I believe it's going to take a while before Rogue Trader see any further books down the line. Mainly because the people working on Rogue Trader are essentially the same people working on Dark Heresy. And since FFG went out and promised quite a few releases for DH a bit prematurely, they sort of have to get those releases out of the way as soon as possible. They say that the Radicals Handbook is on the way, they also have parts 2 and 3 from the Haarlock trilogy to do, and Ascension to get out of the way as well.

Im guessing that the Warhammer 40.000 Roleplay team will focus their efforts on getting these promised DH releases out first before getting to work on further Rogue Trader books...

The hinted at books are a player's guide like the IH, and a ship book. No ETA or details on them. I have the impression that most of the DH books that are slated to come out are done or near done. The Radical's handbook is listed as on the boat. (Which generally means a month to go from when they change the status.) I'd expect the rest in the next 6 months. Then you'll start seeing the player's handbook type book, the ship book, and maybe an adventure. The GM kit should be out this year.

Perhaps a book on:

* Xeno Races
* Trade and Piracy
* An adventure Trilogy
* Players Guide / Shipbuilding Guide
* The Player P*rn Guide on Vehicles, Weapons and other Über stuff

What I expect:

  1. a ships book
  2. a weapons and character options expansion (gun p0rn)
  3. an extended adventure
  4. a psionics conversion book with the abilities of DH converted over to RT mechanics.

stuff I expenct will be nestled in to other things

  1. Eldar - more types
  2. Ork - more types

Stuff I'd love but don't expect to see

  1. the stable abhumans defined in the original RT (Stouts, Ratlings, Ogryn)
  2. 40kRT vampires (obviously same mode as in the movie LifeForce)
  3. official 'nids book

Ascension is pretty important for those of us who are transferring our DH Characters to RT. I hope they get that out soon. Dak was rank 7 at the end of our DH campaign. I'd like to not have a ceiling to hit before Ascension comes out.

That's just my 2 cents.

Would be awesome to see some official stats for Necrons. Seems only reasonable that Rogue Traders would stumble upon a Tomb World somewhere or a Tomb Ship drifting in the void.

I have already GM:ed a campaign with Necrons in Dark Heresy, but I had to use some fan-made stats for the beloved tin-heads, along with a few tweaks of my own. But it'd be nice to see something official.

Perhaps Rogue Trader could get it's own "Creatures Anathema"? But with more focus on Xenos species rather than heretics and daemons? (the latter two is more suitable for Dark Heresy anyway, and since we already have tons of DH material about them, there really isn't much need to describe them for Rogue Trader as well)

Ogryns are in Disciples of the Dark Gods to a limited degree. Not difficult to develop from whats given in there.

I would assume that little about extra creatures will be reprinted since most are in DH. Except for more grand scale combat or ship combat, there is little need. A second character book is neccessary, as well as a good constructed adventure or system with sample plot hooks.

A Space Combat Map and miniatures?

The license from GW doesn't allow them to release miniture games, and FFG haven't released models for any other RPG line of theirs. I'd suggest just buying some Battlefleet Gothic models.

A Xenos Guide is THE most important book they can crank out. It should have Necrons, Eldar, etc, and how to play them as characters. the same tome could have lots of creatures in it too. You have to have Xenos background to explore the unkown.

I doubt we will see Necron characters.

"Hello there my name is Bob and I serve the old gods of death that want to enslave and destroy the galaxy, if you are not like me I will kill, maim, destroy you"

Don't see many "independent" necrons floating about. That said, a book about the Xenos most foul would be good, but first I think we are going to see the "Rogue Traders Handbook" it will, like the IQH, be the 300 or so pages left out of the core rule book. So expect more spaceships, guns and armour, some career path options and maybe even an eldar pirate or ranger or some such path, but thats my penny.

Maybe a secrets of the expanse and a few other location themed books and of course a monster book cus we all love those.

I think there be a book just like Inquisitors Handbook, just with starship also. I could also think me to be a Book with description of some Xenos and plantets in the Kronus Expanse. and maby a Legend Like the Tyrant Star or something like that

UncleArkie said:

I doubt we will see Necron characters.

Don't see many "independent" necrons floating about.

I would beg to differ here; the necron in Xenology was lone operator (impersonating an inquisitor no less) and seemed to have a developed personality (and not nice one either).

A lone, disguised, necron lord would provide a very difficult opponent for a RT and their crew; especially if some of those tomb worlds turned out to be not quite as dead as they look.

DW

Also remember that that Necrons come in more falvors then the standard infantry one too. Anyone else read Xenos?

That aside, i'm expecting a ships book, as well, with Torpedo rules in it, due to thier glaring absence from the main book. It'd be silly to have a stat to oppose an attack that doesn't exist.

There won't be Necron PCs.

There may be Ork and Eldar PCs, along with some other xenos native to the expanse.

Life force!!!? can't believe anyone but me and my friends remembered that movie,, we all had a crush on mathilda may after seeing that,,,, on top of the one we had on seeing ripley in her panties in aliens 1 :)

Seeing Port Wander turn into a cantina from Mos Eisely would be horrifying, especially after the lovely atmosphere the Expanse currently has. I'll cheerfully wait for Rogue Trader supplements, given that Dark Heresy needs some love too. I shouldn't be too surprised to see FFG throw us a curveball and release a book devoted to something we haven't anticipated. Most likely we'll be seeing books about the various legends and rumours of the Expanse rather than a dry book full of rules. Does Rogue Trader really need a book full of ship battles and endless (humanoid) aliens? Let's be honest - not really. Whatever other faults FFG might have they do have an instinct for knowing what bits of the 40Kverse to expand upon and which to leave well alone. I fully expect this'll follow with Rogue Trader

I see the port more as a mix between Tortuga and Mad Max, it really cannot get shady, dirty, ugly or dangerous enough. I plan on at one point stabbing a player there just to get the point across, this place is not one for the squeamish and Luke would not have lasted very long even with old Ben looking out for him with his fancy powersword.

That's what I see Footfall as. Port Wander, however, is still an Imperial station, so I see it as a lot more civilised.

BaronIveagh said:

Also remember that that Necrons come in more falvors then the standard infantry one too. Anyone else read Xenos?

That aside, i'm expecting a ships book, as well, with Torpedo rules in it, due to thier glaring absence from the main book. It'd be silly to have a stat to oppose an attack that doesn't exist.

I dont remember any Necrons in Xenos. Or are you referring to Xenology?

http://forum.rpg.net/showthread.php?t=480584 has a brilliant idea for using Necrodermis entombed humans to run a Pirates of the Carribean style plot. They're close enough to Necrons to work.

for the future i see a

a ship book

a monster manual like creature anathema

a xenos book with more about eldar, orc, necron (as npc threath only) and the stryxis

probably a 2 or 3 tomes adventure

a trade an piracy book look good to me (alone or split into 2 books, trade with ship book and piracy whit a xenos and threat book of the koronus expense)

a book call rogue trader companion whit rules of colony developement, right and responsability of a chart owner, new equipement, elite advance, new class

new event for warp travel, detailled info about port wander with map of the station

an atlas of the koronus expense whit detailled info of each planet witp population, size, lenght of the days, duration of the years, gravity, atmospheric condition, local threat, ressources, treasure, complete system info (# of planet , of moon, presence of space event (storm, beast, asteroid belt, ...)

Didn't they develop a lot more stuff on ships and ship combat that ended up getting cut for space? So a ship book could be largely written already and not be too far off, I hope.