Ok… so I'm going to be running my first session in the next few weeks!
I plan to start the session in media res and have their ship pulled screaming out of hyperspace in an uncharted system where they'll pick up a faint distress beacon coming from a large debris field that is the remains of a destroyed Republic medical station.
A bit of backstory…. The ship transmitting the distress beacon is a freighter that belonged to a smuggler who wronged one of the local Crime Lords. As punishment he was sent to complete another job (free from any reward) delivering a cargo of stolen imperial blaster rifles to a world currently in the midst of a civil war.
The rifles are actually payment for a group of pirates that work for the Crime Lord. The Crime Lord had the smugglers navigation computer sabotaged to bring the ship to this system then, once in system, the life support (also sabotaged) vented leaving everybody in the ship dead. The pirates could then just waltz in a take their payment from the cargo hold.
I'm looking for a feasible reason for the player's ship to be pulled out of hyperspace, I was thinking that picking up the distress beacon might do it… but now I'm not sure that's enough??
Any suggestions would be very much appreciated.