A discussion spawned on the swrpg reddit about using Reflect against ship lasers.
In the Star Wars Rebels series, Force Sensitive characters reflect shots from ships with their lightsabers.
One would have to have incredibly high Reflect in the FFG RPGs to even potentially Reflect enough damage to not get KO'd immediately. Yet, mildly trained Force Sensitives (not Jedi) in Canon manage to Reflect shots without taking severe damage/passing out.
Still, the mechanics of the game means one would likely get shot down unless they had high ranks in Reflect.
This is a curious thing, considering the normal workings of Reflect. So Force Sensitives in Canon are able to Reflect fairly easily but seem to get overwhelmed/lose focus/become exhausted from the constant firing and can eventually take a hit. When they are hit once, they are down. I have to imagine the reason they fall down is a combination of the extreme mental exhaustion of Reflection and the pain from their wound. Converting the damage from Reflect into strain will still make the PC pass out just as fast.
After looking over the F&D Talents, The best talent trees to combine for Reflect look to be in the Consular, Guardian and Sentinel careers, so getting each Spec would be expensive and time-consuming.
If one does grab all 3 Specs, the most damage that could be Reflected would be 11, just barely above a single damage that a ship could cause with a successful hit, because of the planetary rules on damage. It really feels like one should completely avoid the coolness of Reflecting shots from ships and avoid all ground to ship combat.
Edited by GroggyGolem