what do people think about the advanced targeting computer?

By TylerTT, in X-Wing

Have you played with it much? What do you think about it?

I missed any real discussion about the card.

My friend thinks they are a "lame way to play" as they almost ensure a hit landing and you can take up to four of the things in 100 point list.

I'm not sure about the card. I think the tie advanced is more than viable now.

It's a potent card alright, definitely fixes the Advanced. But it's not auto-include- there are several other systems upgrades that are also quite effective on the Advanced, such as the nice auto-corrector + cluster missile's combo. Also, it depends on which pilot you use, too. Colzet for example pairs well with fire control systems

Edit: fixed wrong card name

Edited by Herowannabe

It's good. Were it [economical to take] on a 3 Attack die ship, it would be amazeballs. Vader is Mr. ATC because of his sickeningly good action econ (TL+Focus in the same turn). You're going to need good action econ to get your hits through so Predator is a natural friend of ATC so you you can take focus when you're attacking. This is the reason you don't want to put ATC on any of the non-EPT pilots. Accuracy Corrector is the best bet on the non-elite guys. Alozen has perfect synergy with ATC since he gets a free TL at R1 of his target.

Summary, it's good for the elite Tie Adv. pilots that have good action econ (and Marek since you really really want to push that crit through).

[edit]

Edited by Radzap

Auto-include on Darth Vader and Maarek Stele as far as I am concerned but on a lot of the other Advances I prefere Accuracy Correctors.
On Colzet I like Fire Control System.

Personally, I think it's a bit too 'auto hit'. Perhaps having it that you need to spend the lock to get the crit would balance it out a little. As it stands, the fact that as long as the lock is there you can use it every round offers too much in terms of action economy. Acquire your lock the minute you're in range 3 (i.e. when the need for a focus or other actions isn't likely) and then just hold onto it for the rest of the game. And as summed up by Radzap above, on Vader with his already good economy, it just become seven more powerful.

Personally, I think it's a bit too 'auto hit'. Perhaps having it that you need to spend the lock to get the crit would balance it out a little. As it stands, the fact that as long as the lock is there you can use it every round offers too much in terms of action economy. Acquire your lock the minute you're in range 3 (i.e. when the need for a focus or other actions isn't likely) and then just hold onto it for the rest of the game. And as summed up by Radzap above, on Vader with his already good economy, it just become seven more powerful.

I mean, Accuracy Corrector is also an auto hit and it doesn't even require a Target Lock. I don't see the problem with the Targeting Computer when that's already an option.

Edited by WingedSpider

Personally, I think it's a bit too 'auto hit'. Perhaps having it that you need to spend the lock to get the crit would balance it out a little. As it stands, the fact that as long as the lock is there you can use it every round offers too much in terms of action economy. Acquire your lock the minute you're in range 3 (i.e. when the need for a focus or other actions isn't likely) and then just hold onto it for the rest of the game. And as summed up by Radzap above, on Vader with his already good economy, it just become seven more powerful.

I mean, Accuracy Corrector is also an auto hit and it doesn't even require a Target Lock. I don't see the problem with the Targeting Computer when that's already an option.

Oh true. I should add that I also think Accuracy Corrector is another bollocks upgrade, and one I never take. The idea that I can just add specific results if I don't like what luck/fate/statistics have offered me when I roll dice just irks me for some reason.

I think it is a thing of pure good. It is Maarek's favorite thing ever.

ATC is solid but not broken.

You will always be vulnerable in the first exchange when you need to take a TL to switch it on. You won't have any defensive Focus tokens to spend, and three raw green dice against Dash's obscene HLC turret is not a favourable outcome for the Empire.

The TIE Advanced has an average dial so it can't always keep pursuing the same enemy ship it has locked, which often results in switching the TL to a new enemy.

When you are at Range 1 with Focus and ATC active, it's murder time...

It was neccessary to make the Advanced aces (especially Vader) playable. You don't get more hits through than with normal 3 dice, you just are slightly more reliable.

It was neccessary to make the Advanced aces (especially Vader) playable. You don't get more hits through than with normal 3 dice, you just are slightly more reliable.

You don't get more maximum hits, but on average you do hit more than 3 dice, since in effect you get a 3rd dice that always rolls a crit.

It's fine your friends just lame.

It's got a built in disability needing the TL and not being able to spend it.

It makes the named pilot's playable something they definitely were not before.

It's fine your friends just lame.

It's got a built in disability needing the TL and not being able to spend it.

It makes the named pilot's playable something they definitely were not before.

Simply this. There are loads if ways to 'almost ensure a Hit lands'.

ATC is great but not broken. With Predator or LW it makes the Advanced a genuine hitter. With VI or similar it still gives respectable output.

It's not guaranteed to hit but I can see how green dice can make it seem that way. Just my opinion but anyone that doesn't like the randomness of shooting being reduced is probably playing the wrong game.

You really want to make him cry take generics with accuracy corrector.

My mate was quite upset how fast they stripped his yv666 and y-wing's.

You really want to upset him take four with cluster missiles no less than 16 booms and a good chance for more.

My friend thinks they are a "lame way to play" as they almost ensure a hit landing and you can take up to four of the things in 100 point list.

Your friend needs to play Tie Advanceds more, without ATC.

Then he/she will come around.

ATC is a pain in the keister but far from broken. As mentioned above the Tie Advanced only has an OK dial. The ship needed some help both with attack and movement.

The reason it feels broken, IMO, is on those occasions when your opponent rolls 2 hits, adds a crit, then you roll only 2 defense dice. Even if you roll perfectly the crit goes thru (barring an evade token) and that has a tendency to tick you off. I had a game awhile back against 3 Advanced. My opponent had such a great streak of rolling 2 hits that I would have thought the dice were loaded if they weren't mine. Two hits and a crit vs two greens = auto damage. I watched a solid build get beat mostly by dice. It happens.

Lets put it this wat ATC is no TLT.

lol

silly opponent, haven't you seen what advance were like before ATC?

ATC is a great card and something FFG should pursue more aggressively: more guaranteed results for guaranteed cost (player input: requiring an unspent target-lock) rather than more bull dice (stupid cloaking device)

I bet Omega "el presidente" leader will make him livid :D (or make him fall in love with it, as Omega utterly hoses ATC)

Edited by ficklegreendice

It has a hard counter - Expert Handling. However, you do need to have a higher PS than the opponent for it to work on the same turn.

You really want to make him cry take generics with accuracy corrector.

My mate was quite upset how fast they stripped his yv666 and y-wing's.

You really want to upset him take four with cluster missiles no less than 16 booms and a good chance for more.

I have been practicing a bit with 4 Tempests with Accuracy corrector and cluster missiles. When it works it is amazing, but it is really hard to get it right. I wouldn't call it at all overpowered or even auto hit. It is an alpha strike list and the challenge is getting that alpha strike to go off successfully. It isn't easy getting those target locks on the right target in range 1-2 at Pilot skill 2 then getting the missiles off before losing a ship. Also while it is great on low agility ships like a YV-666 or Y-Wing, an agility 3 ship can often shake off 2 hits again and again.

I keep playing the list because it is a little puzzle that I'm trying to crack.

Auto-include on Darth Vader and Maarek Stele as far as I am concerned but on a lot of the other Advances I prefere Accuracy Correctors.

On Colzet I like Fire Control System.

Colzet, i feel is better with accuracy correctors, for consistent damage... at PS 3 and with the Advanced's dial its hard to keep your desired target in arc.

plus 60% of the time you wont be able to use Colzet's ability making the TL every firing turn almost a waste.

not to mention the possibility of having your firing target, and the person with whom you can use his ability on being two different people. thereby wasting his systems slot once again. 99 times out of 100 i run him with AC, the other 1% i run a tempest with AC. either way, no FCS.

It has a hard counter - Expert Handling. However, you do need to have a higher PS than the opponent for it to work on the same turn.

several hard counters, actually

EH

Kagi

Omega Leader

Wes Jenson w/VI

also, the fact that it requires a TL

1.) shoot the fool while he wasted a defensive action on getting a TL and watch him explode

2.) dodge his arc, forcing him to repeat step 1

3.) action denial = no TLs

for OP's friend, it's important to understand that ATC is very powerful because it has to be very powerful for how restrictive it is (and how crappy the base ship is)

Edited by ficklegreendice

another great counter to 1 'free' damage is more than 1 defense dice....

Since the great Adv Fix. Ive run at least 2 in every list i make (normally flown with either Stele or Vader, colzet + 40+point ace.

and what usually happens is i roll 1 hit, add a crit. with vader i activate predator, but with my Red dice it might at well say

"Reroll your blank dice to another blank dice grats on wasting your second action on a focus you bum. way to waste 3 squad points"

which is why ive started running PRockets on my Tie Adv aces (Stele and vader as above) because it allows me to actually do more than just one or two damage (sometimes) a turn.

yes yes, FGD are a thing, but when rolling against my SRD (Sh*tty red dice) your FGD (Fickle Green Dice) you might as well not even bother, save your blanks for a different defense roll.

Most of my damage doesn't come from my Tie Adv's but a THREAT of damage comes from them, so people tend to focus them down before the REAL THREAT which is either HLC Brath or Whisper with RC and FCS.

In summation, ATC is more a Threat of damage than actual damage. with stele it provides a real tangible threat of the possibility of the reality of 3 damage off a single crit (Major Explosion plus direct his) which seems really good!!! until you realize that one free crit added to a single damage isnt hard to evade on a ship that doesnt can't run TLT.

the only thing one more defense dice is a good counter to is your expectations (that it will be even the least bit useful)

for best effectiveness they need to be used at range 1, there for ships that can boost in easy like Juno or Engine Upgrade can deal out great damage (3 dice + a crit)

but IMHO it has to be the best 1 point upgrade in the while game