So, my main question is, how to do create your builds? Anyone want to go through a step by step logic of how you put them together?
In this game, it seems like you really have to know what you're going to do with a part of your list. Where it will be in the game, what its hunting for. Which ships move in which order. etc.
Am I wrong on this?
I've always considered that having too complicated plans is a serious drawback. Anyone who's read any strat articles will know this. In theory, its completely obvious that intricate plans are a bad idea.
However, I'm being beat a lot by builds that are very obviously detailed in crafting. This HAS to go before this. This HAS to to shoot the same thing. Ex:
Overload Pulse Raider 2, Avenger ISD followup.
3AF + 1Corv. The first guppy in the congo line HAS to move first (at risk of bumping and also blocking each others shots). You can't get boxed or blocked in the front, creating a 3 layer bump. You gotta hope your opponent doesn't rush the front of your line.
Mc80 defiance squadron title pushing Bs up 4 to Yavaris to Adar Tallon... who sits there and hopes someone walks that direction.
What the heck? There are SOOO many assumptions of plan working here.
Whats your experience (i care not for your untable-tested theory) about how much planning your list has?
Have you been able to execute the plan for the most part? As I'm seeing that less games involve shambling the plans.
How much can you brute force your way through a Battle Plan A?