Yeah, wait for wave 8 and then we will see. There is a mod, an astro, and the tracer round all set to improve ordinance.
2015 Worlds Results
That's not only a very specific list you mentioned but it's also very expensive points wise and not very efficient especially considering the jump master is also a decent turret on its own right.
I'm expecting more of a free errata to how ordinance work in order to make ordinance viable not multiple purchasable upgrade slots to make a single atk work correctly
Edited by Gungo2 dice PWT != decent turret
That is sh*tty turret
Else I'd be complaining about it
Unless you're talking about title, in which case good luck with that on a generic
As for price, it'll be fine if it hits sub-40. After all, it's fully modded better-than-hlc with large ship rolL and a fully modded, 360 pea shooter to fall back on
Edited by ficklegreendice2 dice PWT != decent turret
That is sh*tty turret
Else I'd be complaining about it
Unless you're talking about title, in which case good luck with that on a generic
As for price, it'll be fine if it hits sub-40. After all, it's fully modded better-than-hlc with large ship rolL and a fully modded, 360 pea shooter to fall back on
Nailing a TIE with the pea shooter is hilarious. Just ask anyone who plays Miranda.
To be fair, Miranda has a twin laser pea shooter (which is quite good
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Though, I wouldn't mind trying out a titleless Dengar with Tactician.
I heard that the only ships not represented at Worlds were M3-A Interceptor and the Tie Bomber.
I for sure thought there was a Serissu there.
I can confirm that one of our group did in fact fly Serissu at Worlds.
No one who saw wave 7 had any grounds to think ord was "fixed"
All we got was extra munis and redline (and plasma torps but they're coming again with the jump master)
While I've been loving bombs in the new seemingly miniswarm meta (at least locally), theres nothing consistent enough to use ordnance
Well, except for homing scimitars. They're like HLC scyks that don't syck and can take seismics
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As for the future, the jumpmaster is the ultimate test. Deadeye + r4 + recon +munis tackles EVERY issue with ord
Low PS targetlock? Nope; deadeye!
Lack of mods? Nope! R4 triggers off deadeye to give TL and recspec leaves a focus. Full mods, baby!
If jumpy (or that guidance w.e mod) doesn't do it, nothing will
You think 2 shots is going to cut it? I'm not trying to be facetious here, it will be 2 massive Torpedo shots, but it's still 2 shots. What torps are you thinking? With double dice modification, I'm looking to get the most out of my shots and going Ion Torpedoes, I think. They'll do as much damage as Protons since you've got a Focus to spare anyway, but won't have the crit effect. You do get the control and splash Ion which is going to jack with people's plans something fierce. You're pushing into the high 30's for the build you discuss, but I think it might still work as it transitions into a blocker with a weak, but heavily modified, primary turret.
Agreed. Remember what 4 Y-wing lists used to be called when 4-ship rebels was all the rage? 3 Y-wing lists. Because one of them always died the first round of fire.That is not entirely true. While the B-Wing has trouble keeping up with the Y-Wings, its sheer cost efficiency makes it a good option to overpower TLT spam. B-Wings can pretty reliably remove 1 Y-Wing on the first round, the quad TLTs have to roll well to do that. On later turns the B-Wings will push crits through and after the first TLT is gone the firepower coming at them decreases rapidly.People got scared off of flying B-wings because dual-ace lists were supposed to have higher representation and they just walk all over mass-B.poor Bs are getting pushed out... but with the new MOV fix, 4BZ could be good again.
It drops its worst con: Not being about to keep up. Now you only ahve to do 1/2 health to the turret, instead of all of it.
I tell you now good sirs: PLAY B WINGS AGAIN
The thing to remember, with the amount of ships available and the sheer diversity we are seeing, just because the B didn't show up in the top 16 of a 300 player tournament, doesn't mean it isn't good. I mean, the Blue, Gold, HWK, and 2 Z squad won Nova open. Hell, Farlander seems like a good choice to fight the stress hog.
Bs are just as good as before.There is nothing wrong with them, they're still one of the most efficient ships.
TLT ys are now just better anywhere but in R1 of the front arc, which is a tiny area compared to 360* everywhere else.
The meta will always shift to 'better' .
B-wings agility, both dial and stat kills them against TLTs. With their dial they can't threaten the donut hole of the TLT with regularity. All the Y-wings have to do is look at a B-wing and its 2 damage. You simply aren't dodging a TLT unless his dice completely blank. At minimum you are at least taking a hit.
If the Y-wing player has any sense he'll spread out and keep the fight at range. The Y-wing have a pretty large firepower advantage at range 3. You don't just sit there and joust a mass of B-wings unless you are running the title. Which you shouldn't unless you got the stressbot.
Except that the B-Wing player will not offer you to encircle him like that. 4BZ or 4B with FCS is a pretty good counter to 4YTLT. That is certainly not the reason for the B's disappearance. 4 B's are very likely to kill a Y-Wing first turn. Vice versa its the same but after the first turn you are not at R3 anymore and Y's cant kill a B per turn anymore while the other way round its very possible. If the B-Eing player is not totally fooled by maneuvering he will win that most of the time.
No one who saw wave 7 had any grounds to think ord was "fixed"
All we got was extra munis and redline (and plasma torps but they're coming again with the jump master)
While I've been loving bombs in the new seemingly miniswarm meta (at least locally), theres nothing consistent enough to use ordnance
Well, except for homing scimitars. They're like HLC scyks that don't syck and can take seismics
![]()
As for the future, the jumpmaster is the ultimate test. Deadeye + r4 + recon +munis tackles EVERY issue with ord
Low PS targetlock? Nope; deadeye!
Lack of mods? Nope! R4 triggers off deadeye to give TL and recspec leaves a focus. Full mods, baby!
If jumpy (or that guidance w.e mod) doesn't do it, nothing will
You think 2 shots is going to cut it? I'm not trying to be facetious here, it will be 2 massive Torpedo shots, but it's still 2 shots. What torps are you thinking? With double dice modification, I'm looking to get the most out of my shots and going Ion Torpedoes, I think. They'll do as much damage as Protons since you've got a Focus to spare anyway, but won't have the crit effect. You do get the control and splash Ion which is going to jack with people's plans something fierce. You're pushing into the high 30's for the build you discuss, but I think it might still work as it transitions into a blocker with a weak, but heavily modified, primary turret.
Plasmas for me, or one Plasma and one proton across two jump masters. Plasmas are absolutely brutal little torps, provided you can get those rolls modified
as for whether or not 2-shots will be enough, I normally never spend more points on ordnance anyway apart from redline and it's all we have acess to anyway
Your base cost is a fair chunk higher than a lot of ordnance platforms for this ship, though.
for good reason
it's the best ordnance platform thus far and by far, and might even be better given unspoiled upgrades
and, hopefully, it'll remain a decent ship despite the 2-dice PWT once ordnance is spent
I know... I just feel after worlds and showing not a single list in the top 32 used a single missle or torpedo and only 1 bomb.
You would think ffg would go back to the drawing board and fix the action economy issue that is really the biggest issue with ordinance. This still needs to be addressed in some form by the devs because it's still fairly bad right now.
Hey hey hey, there were two bombs. On the same ship.
Lets wait for the tracer things befor we sign off fixability of ordnance entirely. Those make alpha strikers really interesting and scary.
Lets wait for the tracer things befor we sign off fixability of ordnance entirely. Those make alpha strikers really interesting and scary.
Still need to hit though, so it could backfire pretty fast.
Although a Z swarm led by Blount with tracer and deadeye could be interesting.... hmmmm... maybe Biggs to protect... hmmmm!... to the drawing board!
No need for deadeye, it has the same header as Prockets. Blount is an option, but I think really anyone can carry it.
Look at that list. When you have several opportunities to hit with Tracers, they become a lot more reliable. The remaining ships then shoot with 4 fully modified dice that do not care about evade tokens.
A few corrections.
9th places name is Kári Kristinsson
Nathan got a tie not 2 mod wins.
I'm still waiting on 3 more squads for this year's Top 32, but in the meantime post #4 is now updated with some comparisons between different Worlds.
Worlds 2015 takeaways
- Y-wings account for 25% of all points spent this year in the Top 32.
- The meta is dominated by Twin Laser Turret and Autothrusters.
- Generic ship usage without wave 7 / Raider upgrades (TLT, Palpatine, Crackshot) has plummeted. Even the best jousters like Z-95's, TIE Fighters, and B-wings are getting pushed out of the meta, most likely by TLT.
- Overall turret usage is about the same as last year, but Fat Han has been replaced in the Top 32 by TLT instead.
Top 32 Meta Breakdown
Ships with TLT by points: 28.81%
Ships with Autothrusters by points: 27.25%
Edited by MajorJuggler
Meta Comparisons for Worlds 2013 - 2015* (still missing squads #18, 21, 25 for 2015 Top 32)Faction breakdown2013 2014 2015Rebels 56.25% 62.50% 37.93%Imperials 43.75% 37.50% 27.59%Scum 34.48%Turret Usage by Points2013 2014 2015Overall 22.75% 30.02% 29.58%Rebel 40.44% 48.03% 39.79%Imperial 7.53%Scum 44.85%Number of Pilot Cards in Top 322013 2014 2015Available Pilot Cards 62 86 152Used Pilot Cards 19 24 25% Used 30.6% 27.9% 16.4%Players 16 32 29** still missing 3 in Top 32 for Worlds 2015Named vs Generic usage by points2013 2014 2015Named Pilots 33.31% 53.19% 55.89%Generic Pilots 66.69% 46.81% 44.11%"Vanilla" generics* 66.69% 46.81% 11.62%* generics without wave 7 or Imperial Raider upgrade cardsImperial Ships by points2013 (Top 16) | 2014 (Top 32) | 2015 (Top 32)TIE Fighter 33.75% 24.57% 8.95%TIE Advanced 0.00% 0.00% 4.75%TIE Interceptor 0.00% 1.95% 5.76%Firespray 4.79% 0.00% 0.00%TIE Bomber 4.79% 0.00% 0.00%Lambda Shuttle 0.00% 1.48% 3.29%TIE Defender 0.00% 0.00%TIE Phantom 9.36% 2.81%VT-49 2.05%TIE Punisher 0.00%TIE/FO 0.00%Rebel Ships by points2013 (Top 16) | 2014 (Top 32) | 2015 (Top 32)T-65 X-wing 23.43% 5.15% 0.00%Rebel Y-wing 5.16% 1.57% 10.54%A-wing 0.00% 0.00% 0.52%YT-1300 20.03% 25.07% 0.00%B-wing 8.06% 11.34% 3.92%Rebel HWK-290 0.00% 3.46% 0.00%E-wing 2.89% 9.60%Rebel Z-95 13.16% 1.66%YT-2400 4.02%K-wing 5.10%T-70 2.60%Scum Ships by points2013 (Top 16) | 2014 (Top 32) | 2015 (Top 32)Scum Y-wing 14.60%Scum HWK-290 0.94%Scum Z-95 0.00%Scum Firespray 0.00%M3-A 0.00%Starviper 0.00%IG88 18.90%YV-666 0.00%Kihraxz 0.00%Pilot Skill by Points2013 2014 2015Average* 3.79 5.50 5.58Avg of Max** 6.25 8.00 6.93* (all ships)** (highest in squad)- ------ ----- PS breakdown ----- ------ -1 23.80% 7.92% 2.18%2 25.69% 21.83% 29.79%3 9.70% 10.08% 4.09%4 7.49% 7.92% 8.98%5 9.19% 8.77% 0.00%6 3.65% 2.51% 8.67%7 0.00% 0.00% 4.02%8 7.81% 9.08% 22.88%9 12.66% 20.89% 9.85%10 0.00% 3.83% 8.32%11 0.00% 7.16% 1.21%
I'm still waiting on 3 more squads for this year's Top 32, but in the meantime post #4 is now updated with some comparisons between different Worlds.
Worlds 2015 takeaways
- Y-wings account for 25% of all points spent this year in the Top 32.
- The meta is dominated by Twin Laser Turret and Autothrusters.
- Generic ship usage without wave 7 / Raider upgrades (TLT, Palpatine, Crackshot) has plummeted. Even the best jousters like Z-95's, TIE Fighters, and B-wings are getting pushed out of the meta, most likely by TLT.
- Overall turret usage is about the same as last year, but Fat Han has been replaced in the Top 32 by TLT instead
Quick question: in this analysis, are you counting all TLTs as turrets? (Since the ones with BTL-A4 aren't turrets any more).
I would like to point out that the upcoming Inquisitor can both take Autothrusters and deny Autothrusters on his targets. That's a powerful combination in an Interceptor/TLT dominated meta.
Quick question: in this analysis, are you counting all TLTs as turrets? (Since the ones with BTL-A4 aren't turrets any more).
BTL-A4 Y-wings do not get counted as a turret.
Edited by MajorJugglerGotta say I take offense to the notion that Han can be uttered in the same category as TLTs
Sure, they're both technically turrets, but SWTs have the decency of allowing you to dodge them. PWTs can burn in gaming sins hell
The presentation of the data seems to imply a lateral move when it is, instead, sweet sweet progress
Edited by ficklegreendiceI would like to point out that the upcoming Inquisitor can both take Autothrusters and deny Autothrusters on his targets. That's a powerful combination in an Interceptor/TLT dominated meta.
I'm pretty sure he is going to make a pretty good 3rd Ace option AND he's cheaper: 29pts for VI, 30 for LW, 31 for PTL if dial is worthy. That's a pretty nasty little bugger sniping at you.
While diversity is much more apparent then last year. I think there should be concern that turrets are still dominating so much that it makes a specific anti turret upgrade card if autothrusters the most popular upgrade. I'm not sure if that's really progress or just a well placed bandaid. I'm ok with the idea of upgrades making certain generics viable. Cards like palpatine crackshot are fine but I think autothrusters just sorts masks a bigger issue. This is also the main reason I feel the t-70 and tie fo should not seperate ships but title upgrades which they really should have been. This would of made most xwings relevant again and made tie/ln more interesting.
30 for jukeInquisitor
Fixed that for ya.