Anti palp Scum ace build

By Volod1701, in X-Wing Squad Lists

Looking for opinions on this build. Considering the meta, and what I have been seeing lately on tables, I am focused on countering Palp + aces and TLTs.

Here is my take from a Scum perspective (slowly becoming my favorite faction)

34 pts : Talonbane (VI, EU)

48 pts : Boba Fett (VI, EU, inertial, recon specialist, and slave 1 title ... for flavor)

18 pts: N'dru Suhlak (VI)

99 pts

All 3 ships will move after Soontir/vader. Each will be shooting first and rolling a decent amount of dice. The combination of out flying soontir, and laying 2-3 attacks on him should, hopefully, do the trick. Vader is vulnerable to combined fire, and god help him if Talonbane gets range 1.

Against TLT ... it is hard to say as all three ships will be getting into that range 1 donut to deny shots. Still not an easy fight, but with some luck and concentrated fire it should have a chance.

Any thoughts on this list? Am I sacrificing too much for PS with triple VI? Maybe crackshot would be more effective on Talonbane as ps 9 and 99 pts should allow him to shoot before Soontir 9 times out of 10 ... and the crackshot should help punch through Soontir's awesome defense.

You shoot first, but if you are boosting into positions then you are shooting with unmodified dice. Also this is 100 points.

Maybe crackshot would be more effective on Talonbane as ps 9 and 99 pts should allow him to shoot before Soontir 9 times out of 10 ... and the crackshot should help punch through Soontir's awesome defense.

Soontir wants Talonbane to shoot before him! If you're shooting first you're also moving first and a good Soontir pilot will make sure he's well out of you're firing arc by the time the combat starts. If you're going for an initiative bid to out maneuver Soontir you need to drop below 99pts as most Soontir/Vader/Palpatine builds run at 98pts.

Boba Fett (Scum) (39)

Veteran Instincts (1)

Outlaw Tech (2)

"Hot Shot" Blaster (3)

Ion Projector (2)


N'Dru Suhlak (17)

Veteran Instincts (1)


Talonbane Cobra (28)

Veteran Instincts (1)

Dead Man's Switch (2)

Engine Upgrade (4)


Total: 100




Slightly amended.

Talonbane, being up close and personal, now has a way of dissuading people thinking about attacking him.


Boba can shoot out his armpits now and because he wants the enemy close, he now has a way of keeping them closer with the outlaw tech giving him a way to focus after k-turning.

You might drop the Hot Shot Blaster to Glitterstim and give N'dru a Lone Wolf.

Reinforcing the points both previous posters made, your list is 100, and even a 99pt list will still not outbid any good fel lists. Also if your plan is to boost to get shots on fel, you're going to be shooting unmodified, which won't get the job done vs fel with stealth auto thrusters and palpatine. Honestly if you want to keep your list close to how it is I would put a tactician on fett. It works front or rear arc, and if you can put a 2nd stress on fel and then get him in arc next turn, unmodified or not you're probably ending him. Also stressing vader means he's stuck with bad greens in the advance or not getting the 2 actions that is the biggest upside to vader.

Boba Fett (Scum) (39)
Veteran Instincts (1)
Outlaw Tech (2)
"Hot Shot" Blaster (3)
Ion Projector (2)
N'Dru Suhlak (17)
Veteran Instincts (1)
Talonbane Cobra (28)
Veteran Instincts (1)
Dead Man's Switch (2)
Engine Upgrade (4)
Total: 100
Slightly amended.
Talonbane, being up close and personal, now has a way of dissuading people thinking about attacking him.
Boba can shoot out his armpits now and because he wants the enemy close, he now has a way of keeping them closer with the outlaw tech giving him a way to focus after k-turning.
You might drop the Hot Shot Blaster to Glitterstim and give N'dru a Lone Wolf.

This is an interesting take on things. N'dru and lonewolf naturally go together so I agree there.

Hot shot blaster is a decent fit for Boba too, but I have not used outlaw tech before. Recon always seemed to be a good fit since it can provide some solid offense/defense with Fett's rerolls. I suppose if you are Kturning all the time though then it will pay off quite well.

I had always overlooked dead man's switch too. I am sure I have seen it before, but is it really effective?

man, T-bane with engine just makes me think of how much better soontir is than him :P

he's just not a good ace in the typical sense; he'll never be an arc-dodging master with a bite to match. As a crackshot caddie, though, he's pretty **** terrifying

Now Boba's got better odds due to large base status and a flexible ability, and you can take it a step further by providing him with Tactician to really screw with the poor enemy aces

Edited by ficklegreendice

Reinforcing the points both previous posters made, your list is 100, and even a 99pt list will still not outbid any good fel lists. Also if your plan is to boost to get shots on fel, you're going to be shooting unmodified, which won't get the job done vs fel with stealth auto thrusters and palpatine. Honestly if you want to keep your list close to how it is I would put a tactician on fett. It works front or rear arc, and if you can put a 2nd stress on fel and then get him in arc next turn, unmodified or not you're probably ending him. Also stressing vader means he's stuck with bad greens in the advance or not getting the 2 actions that is the biggest upside to vader.

I made a typo. Talon with VI and EU is 33 pts, not 34, my mistake.

I didn't realize tactician worked on both of Fett's arcs. I kind of like that idea as it gives Fett a bonus at range 1 (from pilot ability) and range 2 (tactician).

So with these changes...

33 pts Talon: (crack shot, EU)

47 pts Boba Fett (VI, inertial, EU, tactician, slave 1)

18 pts N'dru (VI)

98 pts

I could either not spend the remaining pts for decent chance of initiative, give N'dru lone wolf, give Fett hot shot, or something else I guess. Either Fett will stress out Soontir, or if I can manage to get talon in there a 5 dice attack with crackshot has a decent chance of hitting unmodified (not sure what the actual % chance to hit would be though as Soontir would still have palp and 4 greens + focus/evade ... no autothruster at least).

Actually, that brings up a ruling question too. When do you get to use crackshot? Do you need to do it right away after rolling attack dice, or can you wait and see what your opponent's defense roll and modifications to that roll are?

Actually, that brings up a ruling question too. When do you get to use crackshot? Do you need to do it right away after rolling attack dice, or can you wait and see what your opponent's defense roll and modifications to that roll are?

As per the FAQ:

Crack Shot Crack Shot must be used at the start of the “Compare Results” step.

After the defender has modified the dice.

Which means you can use it to bluff the opponent into burning tokens.

Actually, that brings up a ruling question too. When do you get to use crackshot? Do you need to do it right away after rolling attack dice, or can you wait and see what your opponent's defense roll and modifications to that roll are?

As per the FAQ:

Crack Shot Crack Shot must be used at the start of the “Compare Results” step.

After the defender has modified the dice.

Which means you can use it to bluff the opponent into burning tokens.

That is what I was hoping it would be. Thanks!

man, T-bane with engine just makes me think of how much better soontir is than him :P

he's just not a good ace in the typical sense; he'll never be an arc-dodging master with a bite to match. As a crackshot caddie, though, he's pretty **** terrifying

Now Boba's got better odds due to large base status and a flexible ability, and you can take it a step further by providing him with Tactician to really screw with the poor enemy aces

As far as aces go, Soontir will probably always be the gold standard.

Talon has a great potential though, and that range 1 shot is just fun. I remember 5 dice attacks on phantoms and those could be devastating.

Fett with tactician seems to be the way to go against aces.

Fett with tactician seems to be the way to go against aces.

Fett @ PS10 and with tactician is a pretty good counter to Soontir. I don't fly Boba much, but I do fly Fel a lot, and I would say the most difficult Boba build I have faced is:

Scum Fett w/Vet. Instincts, tactician, engine upgrade & glitterstim = 48

1v1, that build is really tough for Soontir to win (although not impossible depending on relative health levels when it gets to endgame). To really push things into your favour, I would suggest taking a low PS blocker. Nothing beats Soontir more effectively than blocking.

Blacksun Enforcer w/ Autothrusters = 27

Blacksun Ace w/ crackshot = 24

51 + 48 using above Boba build = 99

Blacksun Enforcer has the advantage of also being useful against twin laser turrets (because engine, 3 green and autothrusters); although the PS 1 is a bit of a liability in that matchup.

7 x Binayre Pirates with Feedback Array.

Against TLT, hit points is the best way to counter it. Against Palpatine & Co., blocking and Feedback completely negates Soontir/Vaders action efficiency and Palpatine's ability respectively.

I like to run Talonbane either with Push The limit or Predator if he has Engine Upgrade, he really screems for the dice modification! It is awesome ship, but the problem is that it is such a offensive ship that you need something equally or more threatening to be around the table to hide him there or he will be gone in seconds. It is hard ship to fly, but if used wisely it will be game changer, but it is hard ship to fly right. But don't take him in to the battle first..but that is something you surely know already! :)

Edited by Zazaa

If you're giving Fett EU, then you also want to give him K4 instead of RecSpec. Green maneuver, TL, boost into R1.