MC30c goes *pop*

By DUR, in Star Wars: Armada

And that might be the way for a lot of people, too...

... But on the off chance you run Two, its not a bad second choice :)

Foresight is clearly great, but admonition, 8 points to loose a defence token, just to remove one die? Is that good? I suppose, that 1 or 2 points of damage could be enough to let you live for another turn.......

Especially when that might be an Evade token you've already Spent this Turn to get rid of One Die already...

Admonition is amazing.

Is that your GSD with only 1 Hit/Crit? Goodbye.

Sure you lose a token but that damage being prevented!

Oh no that ISD with XI7's and SW-7's is going to kill me! NOPE!

They even gave us an officer to get back tokens ^_~

Foresight is great with Mon Motha, but without Mon Motha Admonition works well. Losing the defense token is one of those "costs" that is highly dependent upon context. Admonition is at maximum 8 extra hp. Not bad for 8 points. Of course that is idealized, but its one of those things you need to think really carefully about. On the turn you're closing in (say still at long range), you can flip an evade to cancel one die, then discard that same evade for another die. Do you NEED to do that this turn? Maybe not. But next turn you're planning on being at short range. Admonition only works once per attack, and your evade may not be useful next turn. Why not burn it now? Also, once your shields are super low the redirects become worthless. Why not trade them in for another hp or 2?

Admonition is at maximum 8 extra hp. Not bad for 8 points.

*16

If we're talking ideal situations anyway, may as well assume we're canceling the single crit that procced ACM. :)

It is a harder counter to screed than mothma, and will be useful pretty much gaurenteed every game.

Ironically on the subject of one shots, dodanna led shrimp have arguably the best chance of one shotting shrimps. Can take xi7, and apt. Which has a reasonable chance of dropping shields or doing extra damage, on top of dealing an additional damage card

I really like Rieekan with the MC-80 and Shrimp combo. I know everyone goes bongo for Ackbar, but not dying until you have completed the turn is HUGE. Admonition really shines with it, especially with Walex on board.

It is a harder counter to screed than mothma, and will be useful pretty much gaurenteed every game.

Ironically on the subject of one shots, dodanna led shrimp have arguably the best chance of one shotting shrimps. Can take xi7, and apt. Which has a reasonable chance of dropping shields or doing extra damage, on top of dealing an additional damage card

I agree. I imagine the encounter between those two ships to hinge on who does the most damage quickest since (1) they have extremely high damage ceilings, especially with Ordnance Experts + [ordnance upgrade], (2) beyond cancelling dice from evade (which will rarely happen at close range), they don't have a way to reduce that extremely high damage ceiling, and (3) if they're moving at high speed towards each other to engage, then odds are they're also moving away from each other at high speed on the next turn, so make your shots count! (As an aside, it also seems like this is the sort of combat situation that could be extremely frustrating for one of the players, since at speed 4, whichever ship activates first in close-range is probably the only one getting off those black dice, as speed 4 ought to get that ship out of close range.) Given the fast-paced nature of the combat, and the need to get as much direct damage on your target as possible, as quickly as possible, this seems like a situation where APTs would seem to be more advantageous than ACMs, assuming both ships are fully healthy at the start of the engagement.

A scout offers a chance at average damage of 4.5 (0.75 x2 (red/Blue) + 1.0 x3 (black)) at close range. With Ordnance Experts, you could push that to as much as 7.75 if you land two hit-crits on blacks, and a double-hit on one of the reds, then average damage on the other two dice. If you have Xi7s, only one of that can be redirected (6.75 left). If your target shield arc is at full strength (3), that's 3.75 damage to the hull: in other words, a toss-up whether you kill it or not (if you rolled a hit on that other red dice, it dies; if you rolled a blank/accuracy on the red (or a blank on the other black), it lives). If it does survive, ACMs give you +1 damage to each adjacent hull zone, but if those zones are fully shielded (minus the one that took damage from the redirect), that's not a guaranteed kill. One extra damage card from APTs would guarantee the kill.

Assuming purely average rolls (4.5 damage) + Xi7s, you would be looking at 1 damage being redirected, and 3.5 damage to the shields (meaning it's a toss-up whether you do one hull damage or two). In either event, the MC-30 isn't dying from that shot. If you have a shot from another arc lined up, great; otherwise, your target is limping off. If it's going to limp off, would it be better for it to limp off with -2 shields (again, if fully healthy to begin with, you're not looking at any fully-stripped hull zones, as long as the redirected damage wasn't placed on the rear of your target), or with +1 damage to the hull, face-up? If you're running with Dodonna, it seems like the odds are pretty good that the face-up you get from the APT will have a better chance to cripple your target, even as it limps away.

In a broader fleet context, there still might be reasons to take the ACMs (i.e., you have another shrimp or a pack of bombers trailing behind, so wiping two shields sets your target up nicely for the inevitable KO). But even in those contexts, if you have Dodonna available to select your crit effect of choice, the crit from APTs could be just as devastating.

Edited by Rythbryt

The way I see it playing out, is your fishing for projector misalignment or structural damage. Given a 5 damage roll, which isn't out of the ordinary for a shrimp, a projector misalignment kills the shrimp, as 6 total damage dealt, 1-2 redirected depending on title, makes enough left over for the kill. Structural damage puts two to hull, then depending on if there's foresight means you get the kill or leave it one away from death, so just a simple ram or good follow up shot I to its empty arc. If neither are there capacity failure or shield failure are the next best options, one is essentially ACM with an extra damage, the other one ruins a hull zone on the ship

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

oh man, TLRCs are super swanky

but I've only used em on CR-90s :P

it's kind of disgusting how they turn from potent fodder to utterly terrifying glass cannons

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

If you try the Frigate you might just grow to lime it ^_~ just flip the tail over.

I love everything about the AssFrig except the horrible ship (not model, I don't blame FFG for making it, only for choosing the MK2 over MK1). Honestly, I will just get a MK1 and sub it at some point, but I can't play the Space Guppy.

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

If you try the Frigate you might just grow to lime it ^_~ just flip the tail over.

I love everything about the AssFrig except the horrible ship (not model, I don't blame FFG for making it, only for choosing the MK2 over MK1). Honestly, I will just get a MK1 and sub it at some point, but I can't play the Space Guppy.

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

If you try the Frigate you might just grow to lime it ^_~ just flip the tail over.

I love everything about the AssFrig except the horrible ship (not model, I don't blame FFG for making it, only for choosing the MK2 over MK1). Honestly, I will just get a MK1 and sub it at some point, but I can't play the Space Guppy.

It really grows in you. . .

That is called Stockholm syndrome

Basically, I already have 2 of them pre-ordered and I'm going to try to figure out what to do with them. I buy my models based on what's purdy and try to build around that (weee!)

I still REALLY hate AFmkII's to the point where I refuse to buy the model as a useless protest to FFG.

The thought did occur of having a 6 torpedo frigate/dodonna skew list for t3h lulz... (gotta get me the TRC's for my nebs somehow!)

If you try the Frigate you might just grow to lime it ^_~ just flip the tail over.

I love everything about the AssFrig except the horrible ship (not model, I don't blame FFG for making it, only for choosing the MK2 over MK1). Honestly, I will just get a MK1 and sub it at some point, but I can't play the Space Guppy.

It really grows in you. . .

That is called Stockholm syndrome

I don't have one yet, but my philosophy is to buff MC30s from other ships as much as possible. Mon Motha, projection experts, etc. Build them to last, but don't expect them to last. I like the two titles, or one upgrade max on it.

I'm honestly surprised Mon Mothma wasn't mentioned earlier than this post.

Take Foresight, run the rest of your fleet as corvettes, and super evade everything while firing your favorite upgrades, like overload pulse and advanced proton torpedoes. Even going second if you park your MC30s in range to activate after their big ships do, pepper them with proton torps and then blast out of range. At least that's my thought I want to try when I get mine.

I don't have one yet, but my philosophy is to buff MC30s from other ships as much as possible. Mon Motha, projection experts, etc. Build them to last, but don't expect them to last. I like the two titles, or one upgrade max on it.

I'm honestly surprised Mon Mothma wasn't mentioned earlier than this post.

Take Foresight, run the rest of your fleet as corvettes, and super evade everything while firing your favorite upgrades, like overload pulse and advanced proton torpedoes. Even going second if you park your MC30s in range to activate after their big ships do, pepper them with proton torps and then blast out of range. At least that's my thought I want to try when I get mine.

I don't have one yet, but my philosophy is to buff MC30s from other ships as much as possible. Mon Motha, projection experts, etc. Build them to last, but don't expect them to last. I like the two titles, or one upgrade max on it.

I'm honestly surprised Mon Mothma wasn't mentioned earlier than this post.

Take Foresight, run the rest of your fleet as corvettes, and super evade everything while firing your favorite upgrades, like overload pulse and advanced proton torpedoes. Even going second if you park your MC30s in range to activate after their big ships do, pepper them with proton torps and then blast out of range. At least that's my thought I want to try when I get mine.

While you're right that MM is great with the shrimp, I think the beauty of its design is that it can be amazing with every Rebel admiral (with the possible exception of Garm), depending how you pimp it out. MM pairs well with Foreskin and dem evades; Dodonna with APT; Rieekan with the torpedo version; Ackbar with... well, everything.

^ Not to say Garm's not good with it, just that he doesn't have any particular synergy with it.

I don't have one yet, but my philosophy is to buff MC30s from other ships as much as possible. Mon Motha, projection experts, etc. Build them to last, but don't expect them to last. I like the two titles, or one upgrade max on it.

I'm honestly surprised Mon Mothma wasn't mentioned earlier than this post.

Take Foresight, run the rest of your fleet as corvettes, and super evade everything while firing your favorite upgrades, like overload pulse and advanced proton torpedoes. Even going second if you park your MC30s in range to activate after their big ships do, pepper them with proton torps and then blast out of range. At least that's my thought I want to try when I get mine.

CR90 Corvette B (39pts)

CR90 Corvette B (39pts)

MC30c Torpedo Frigate (114pts) [Advanced Projectors (6pts), Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), XI7 Turbolasers (6pts), •Mon Mothma (30pts)]

MC30c Torpedo Frigate (86pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), XI7 Turbolasers (6pts), •Foresight (8pts)]

MC30c Torpedo Frigate (84pts) [Advanced Projectors (6pts), Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), XI7 Turbolasers (6pts)]

+ Squadrons (32pts) +

YT-2400 (16pts)

YT-2400 (16pts)

+ Objectives +

Assault Objective [Opening Salvo]

Defense Objective [Fleet Ambush]

Navigation Objective [superior Positions]

^ Not to say Garm's not good with it, just that he doesn't have any particular synergy with it.

the drastic shift from speed 3 to 4 and vice-versa means the nav token says otherwise ^_^

it's literally the reason he's so **** amazing with Nebs (only it's speed 2 to 3 and vice-versa)

Edited by ficklegreendice

My thought was with two evades as a strength of the ship, why not play it up with an Admiral? And from there what other ships share that aspect that can be played up as well?

Before, Mon-Mothma was a friend to corvette lists and could help assault frigates and Nebulon-Bs retain the usefulness of their single evade tokens. But a CR-90 and MC30 fleet could completely shine with Mon Mothma's abilities as both ships have double evades. The only way I think a list could be better is if someone comes along to affect maneuverability for that kind of high-speed fleet.

Just like Ackbar helps all Assault Frigates, MC80s, and MC30 lists because it accentuates their already more powerful broadsides.

^ Not to say Garm's not good with it, just that he doesn't have any particular synergy with it.

the drastic shift from speed 3 to 4 and vice-versa means the nav token says otherwise ^_^

it's literally the reason he's so **** amazing with Nebs (only it's speed 2 to 3 and vice-versa)

he doesn't have any particular synergy with it.

Edited by Ardaedhel

I would've like to see 3 title cards with the MC-30 like both the Neb and CR-90 received.

Not sure how they decide how many named ships to include but a trio of torpedo frigates would be a rockin good time and another special ability even better.

^ Not to say Garm's not good with it, just that he doesn't have any particular synergy with it.

I was going to say... I love Garm, even in the face of Ackbar.