Hi all,
I'll start by saying I'm a bit of noob
I've played a couple of friendly games of wave 1 as Empire against a friend who plays the Rebels.
With wave 2 almost upon us I'm trying to figure out what ships I should get. I'm currently thinking 2 ISD's + 1 Raider (although I don't plan to use the ship in this build).
The build I have in mind is:
ISD II (120)
Overload Pulse (8)
Enhanced Arnament (10)
ISD II (120)
NK-7 Ion Cannons (10)
Enhanced Arnament (10)
Gladiator I (56)
Wulf Yularen (7)
Ordinance Experts (4)
Engine Techs (7)
Expanded Launchers (13)
Demolisher (10)
3x Tie fighter to have some anti fighter protection or at least slow them down.
Total 400 points.
I'm not sure what I'll be up against but I'm sure my friend will get Home one and Ackbar. Which grants the rebels quite a bit of punch.
So the main thing of this build is massive firepower in the hopes of DPSing them down. The Gladiator gives me some more versality and firepower as it is very maneuvarble with Wulf + Engine Techs and can shoot 6 dice at the front after he has moved. And can reroll all the black die. The version without ordinance experts has served me so good in previous games I'm reluctant to get rid of it ![]()
I did put 3 tie fighters in there in case he wants to come in with bombers, so I can at least slow them down.
Looking for any feedback on this, I'm sure I've overlooked quite a bit ![]()
Thanks,
Alagos
Edited by Alagos