Hi I would be really interested to hear people's thoughts above subject. To flesh the idea out a bit, let me explain. Some of the best movies, books, shows etc are interesting because of the antagonist. What would Sherlock be without Moriarty? Silence of the Lambs without Hannible? Star Wars without Darth Vader? The Dark Knight without Heath Ledger's Joker? Harry Potter without Voldamort?
With all of these examples however the background of the antagonist, who they are and why we see them as badass is mostly achieved out of view of the protagonist heroes. Luke barely sees Vader, and Vader wouldn't be the same without that famous choke scene.
So how can a GM flesh out an antagonist that we intend to play a major part? Whether just an interesting and deep villan, or and long term string pulling nemesis? The players or their characters cannot see his cunning scheming and evil ways and so cannot fully appreciate their antagonist.
Looking forward to hearing the thoughts of GM's and players alike. Maybe to stories about how it has been achieved in the past?
Smee