- I have been through the rules and noted the wide variety and diversity of skills available and the interesting things they allow characters to do such as scrimshaw or even cooking
- I have noted that it can be hard to find careers that allow advancement in some of these and that is a real shame
- That as a GM and having worked with them it can be difficult to be "OK" with elite advances as that means the careers become relevant only for how they allow your stats to increase.
Does anyone have a good idea of how to allow customization of careers either trade one skill for another or a good idea for a baseline on what makes for acceptable elite advances.