Dumbfire missiles [theorycrafting]

By Dagonet, in X-Wing

Bored a little at work tonight, so toying around with an idea that struck me reading the Han thread about who shoots first with a bunch of upgrades attached.

Dumbfire missiles

3 dice, range 1 & 2

Attack: At the beginning of the combat phase you may discard this card to attack 1 ship in your firing arc. The defender rolls 1 additional defense die.

How would you cost this?

Would you equip this?

For the record, Proton Rockets are already dumbfire warheads. Which is why they require no lock, can only be used at range one, and are more accurate based on your agility.

I'd just call them Rockets. Cost-wise? 3-4, one of those two- and yes, I would definitely equip it.

It would however be completely useless on anything that had 3 die. If you maintain the 3 die, allow it to come with an ordnance token, stock. That way it can be used effectively on something like an A-Wing.

Then, I want you to imagine slapping that on a K-Wing. Nasty business.

The question is, missile or torpedo slot?

I'd just call them Rockets. Cost-wise? 3-4, one of those two- and yes, I would definitely equip it.

It would however be completely useless on anything that had 3 die. If you maintain the 3 die, allow it to come with an ordnance token, stock. That way it can be used effectively on something like an A-Wing.

Then, I want you to imagine slapping that on a K-Wing. Nasty business.

The question is, missile or torpedo slot?

Missile, I think. Though if it'd be a torpedo you keep it out of reach of Extra Munitions on a couple of ships.

It's not terrible if 3 agility dice would be very strong against it.

I was just tinkering with getting an attack at the first opportunity without it being overpowered.

Which reminds me. Gunner shenanigans.

Dumbfire missiles
3 dice, range 1 & 2
Attack: At the beginning of the combat phase you may discard this card to attack 1 ship in your firing arc. The defender rolls 1 additional defense die. You may not perform any other attacks this round.

I'd just call them Rockets.

Or at least, some other KIND of Rockets.

Concussion Rockets, etc.

I'd be game for some Heavy Rockets that rolled dice equal to the speed of your last manoeuvre. No idea how you'd differentiate them from PRockets though.

I'd just call them Rockets. Cost-wise? 3-4, one of those two- and yes, I would definitely equip it.

It would however be completely useless on anything that had 3 die. If you maintain the 3 die, allow it to come with an ordnance token, stock. That way it can be used effectively on something like an A-Wing.

Then, I want you to imagine slapping that on a K-Wing. Nasty business.

The question is, missile or torpedo slot?

Missile, I think. Though if it'd be a torpedo you keep it out of reach of Extra Munitions on a couple of ships.

(...).

As missiles can be used by:

Rebels: A-Wing, Z95, K-Wing (EM possible), YT1300, YT2400

Imperial: TIE-Adv, TIE AdvProt, TIE-Def, TIE-Bomber (EM possible), TIE-Punisher (EM possible)

Scum: Khiraxz, Scyk with title, Z95, YV666

-------------------

As torps, can be used by:

Rebels: B-Wing (EM possible), X-Wing (T65/70), E-wing, Y-Wing (EM possible), K-Wing (EM possible), VCX100??

Imperial: TIE-Bomber (EM possible), TIE-Punisher (EM possible), CS31 with title, YT49

Scum: Scyk with title, Y-Wing (EM possible), Starviper, CS31 with title, Jumpmaster (EM possible)