The cost of staying competitive? Well, just like any other game, it will of course get "up there". As for equipment, I would think the absolute worst you could do would be to make 100 point squadrons of anything in the game, leaving your purchase list like this, of course keeping in mind you bought everything you could at each time you could throughout the game's history (USD):
Core Sets (4@ $40 ea = $160):
2x Core
2x FA Core
Small ships (71@ $15 ea = $1065):
2x X-Wing
6x TIE Fighter
4x Y-Wing
4x TIE Advanced
6x A-Wing
5x TIE Interceptor
4x B-Wing
6x TIE Bomber
3x E-Wing
8x Z-95
5x HWK
3x TIE Defender
4x TIE Phantom
6x M3A
5x Kihraxz
Medium Ships (12@ $20 = $240):
4x K-Wing
4x TIE Punisher
4x StarViper
Large Ships (20@ $30 = $600):
3x Slave 1
3x YT-1300
4x Lambda Shuttle
2x Imperial Aces
3x Rebel Aces
2x IG-2000
3x YT-2400
Larger Ships (9@ $40 = $360):
3x YV-666
2x Decimator
4x Most Wanted
Epic:
1x Rebel Transport ($60)
1x Tantive-IV ($100)
1x Raider ($100)
For a ship grand total of: $2685 MSRP for 142 total ships.
This is of course not counting cases (add $500), binders for cards (add $100 including sleeves), a set of acrylic tokens ($100), tournament fees (lets say $20/mo or $720 over 3 years) and the big number in the equation: your time. So at the WORST, to stay "competitive" with any list you could ever want to build in all of x-wing's history, playing 2-4 tournaments a month, you would be out about $4000 over 3 years. Its not to say some people haven't spent more, or been smarter about not buying every single thing they possibly could field in 100 point fleets and buying much, much less. I have a grand total of 85 ships, and have spent probably close to $2000 on everything. I feel I've stayed "competitive" as I'd like to be (top 8 in regionals), play at least once a week, and probably 2 tournaments a month.
I do know people that spend far, FAR less and have gone much farther than I have (in terms of placings, and time playing). And congrats to them for spending what they feel is good to stay at the level of competitive they'd like! I still think there are worse games out there... because I won't even start calculating up what I've spent in MTG
I'm looking at my "cube" for that game, knowing full well it cost more than all my x-wing stuff, and I play cube maybe 4 times a year.
As you can see, some of the more popular lists in the meta will run you $150+, not including a core set for the components you require to start. Nothing regarding the new core set would affect casual players, and I'm currently running a semi-competitive league in which I had given the option for both sides to run either the new deck or old deck, and as long as they were the same, I didn't see an issue with it, because, balance. So what is the real issue? Is it pride? Or are people this naive that they think a $40 price forced on them to play competitively is too much? Is it not about the money, but about the way FFG did it? Was it not the right move to bank on the opportunity to fix a balance issue when they were tasked to release product tied to the new movie? Was it not the right move to allow about 3 months after releasing this product before requiring this new deck to be mandatory? Was it not the right move to provide these decks free of charge to all those competing at Worlds that do not have the new core set yet?Is it fair to those that are more active in the competitive format of X-Wing be punished by allowing an unbalanced element like the old deck continue to be used purposefully by your opponents to gain an advantage? And I'm not going to sit here and defend FFG either. This decision made them seem weak and disorganized. Just a few articles before they explained all the reasons why a new damage deck was necessary, just to undermine it soon after as an "alternative" option. Agree or disagree with the decision, it would have been best if they stuck with one from the beginning.Sorry about the rant, but I'm sorely disappointed, and wanted to drop my two cents.I'd like to hear your thoughts as well!