Boba Fett 13
Elite Trandoshan 10
Elite hired guns 6
Trandoshan 7
Hired guns 4
Decent activations, can burn enemy command deck and decent damage.
I have not played this list but would like to get your thoughts?
Boba Fett 13
Elite Trandoshan 10
Elite hired guns 6
Trandoshan 7
Hired guns 4
Decent activations, can burn enemy command deck and decent damage.
I have not played this list but would like to get your thoughts?
Boba Fett 13
Elite Trandoshan 10
Elite hired guns 6
Trandoshan 7
Hired guns 4
Decent activations, can burn enemy command deck and decent damage.
I have not played this list but would like to get your thoughts?
Played a list quite like this for a while. Took practice, but I got the hang of running a low activation list. Biggest problem is Stuns. Really locks you down when you're short on figures. My lost was this:
Boba Fett
Elite Trandoshans
Elite Trandoshans
Temporary Alliance
R2-D2
Gideon Argus
Focused Boba can be a beast, and those Trandos can lay on the hurt.
I recommend utilizing the pass rule quite a bit. Also, put every mobility card you own in your command deck. Will help balance your speed weaknesses compared to the Empire.
Haven't had a chance to play with them but the general consensus is that Elite Hired guns aren't great. Better to add an Elite Nexu since they're also 6 points.
Alright, so the way to counter stun is with model count? How about this?
Fett 13
Temp alliance 1
Elite Sab 7
Elite sab 7
Hired gun 4
Hired gun 4
Hired gun 4
Boba Fett 13
Elite Trandoshan 10
Elite hired guns 6
Trandoshan 7
Hired guns 4
Decent activations, can burn enemy command deck and decent damage.
I have not played this list but would like to get your thoughts?
Played a list quite like this for a while. Took practice, but I got the hang of running a low activation list. Biggest problem is Stuns. Really locks you down when you're short on figures. My lost was this:
Boba Fett
Elite Trandoshans
Elite Trandoshans
Temporary Alliance
R2-D2
Gideon Argus
Focused Boba can be a beast, and those Trandos can lay on the hurt.
I recommend utilizing the pass rule quite a bit. Also, put every mobility card you own in your command deck. Will help balance your speed weaknesses compared to the Empire.
Engine25 I like your list better. Do you have an http://ia-armies.com/link? To show the command cards, thanks.
I actually don't but I'll do my best to remember the staples:
Take initiative
Rally
Jump Jets
Urgency
Fleet Footed
Dirty Trick
Terminal Network
Single Purpose
Element of Surprise
Mandalorian Tactics
Focus
Fill the rest with your own ideas ![]()
Engine25 I like your list better. Do you have an http://ia-armies.com/link? To show the command cards, thanks.Boba Fett 13
Elite Trandoshan 10
Elite hired guns 6
Trandoshan 7
Hired guns 4
Decent activations, can burn enemy command deck and decent damage.
I have not played this list but would like to get your thoughts?
Played a list quite like this for a while. Took practice, but I got the hang of running a low activation list. Biggest problem is Stuns. Really locks you down when you're short on figures. My lost was this:
Boba Fett
Elite Trandoshans
Elite Trandoshans
Temporary Alliance
R2-D2
Gideon Argus
Focused Boba can be a beast, and those Trandos can lay on the hurt.
I recommend utilizing the pass rule quite a bit. Also, put every mobility card you own in your command deck. Will help balance your speed weaknesses compared to the Empire.
Forgot to quote you, see previous^
Alright, so the way to counter stun is with model count? How about this?
Fett 13
Temp alliance 1
Elite Sab 7
Elite sab 7
Hired gun 4
Hired gun 4
Hired gun 4
This list seems cool. I only own 2 hired guns so can't try it. If anyone runs it let me know how it fairs? Only down side is that you can't focus the Sab's which really makes them a force to be reckoned with.