I only recently realized while looking through my cards that Zeta Ace is packing an EPT. He (she?) just seemed like another one of those mid-PS pilots that had a nifty ability, but no EPT. But no! Big Z is bucking the trend. The question then becomes which EPT to use. I don't think Z really needs a synergistic EPT with its ability. At 1 point more than an Omega Squadron Pilot, I think what you get is a pretty good deal for that point. That being said, I'm going to look for one anyway. I'm trying to figure out any EPTs that can make particularly good use of that 2-straight Barrel Roll, and so am looking for ideas and non-intuitive interactions with this card.
As for my own experience, I tried PTL out recently. I don't think it is necessarily a bad selection on any TIE/fo, but I'm not really enamored with it because it limits what is a pretty sweet dial. There's a shred of synergy with the 2-barrel roll because you can pull a 2-turn and a barrel roll and turn around while controlling range from whatever you need to control range on.
Overall, Zeta Ace is pretty cheap, with limited firepower, so you don't really want to dump a lot of points into it, and because of cost and limited capability, it's probably better to expand its already considerable abilities as a knife-fighter instead of trying to broaden its abilties.
Good candidates with a few random thoughts:
1.) Predator: Of course, it's always good. It lets you get easy double-modified attacks and keeps the dial open, and keeps your offense going as you Barrel Roll as well. It has an interesting minor synergy as it also boost's Zeta Ace's advantages against low PS pilots, of which it is an already effective arc dodger. I could see a 21 point Zeta-Predator rounding out a list as a mild TLT counter. With that speed and the long Barrel Roll, you should be able to get into that donut hole. This ship should punch above its weight against low PS beef lists
2.) Lone Wolf: See 1.), but ZA's ability lets you control range from your own ships a little better than normal. 20 cool points. Pretty solid as a 3rd ship in a list if your other two ships like staying at range.
3.) Adrenaline Rush: I think this is a solid EPT on any TIE/FO because of the sweet red moves. There's something cool about S-turning, then 2-rolling in a knife fight. This little dude can go anywhere.
4.) Intimidation: Zeta Ace is a really good blocker, and with a touch of extra durability over a TIE/ln, Intimidation probably works as well here as anywhere, for whatever that is worth.
5.) Wingman/Decoy: These support EPTs with range requirements don't see a ton of use, but if you want them in a list, Zeta Ace might be a decent place to put them, as it can control range pretty well, and is still a little tougher and more capable than a Black Squadron Pilot, which would be the alternative carrier.
Any other thoughts people have? I know this is a lot of discussion for such a minor ship, but for some reason it has intrigued me.
