Hello folks! Controversially, I found Harbinger a bit annoying, so I had to make my own changes to stop it from dominating the game, because I play with all the expansions.
I did away with the Omens as they're too punishing, and took the cards out that rely on the Omens, they just cripple the game, no thanks.
So.... with the essence of the Harbinger cards arriving by surprise, I added some adventure cards with an encounter number of 0 - meaning it overrides all other cards and comes first:
Stranger: Harbinger. Replace all cards drawn, including this one, with cards from the Harbinger deck.
The counts were as follows;
Adventure: 40
Highland: 10
Dungeon: 10
Woodland: 8
City: 6
And so far its going very well!
The deck is reasonably well represented in the game but doesn't overpower it.
Opinions about this?