Discussion Time: Limiting the strength of XI7 Turbolasers

By Lyraeus, in Star Wars: Armada

Let's look at what XI7 does vs HT:

1 point only redirected.

Which means it hurts ships in the following manner at most, how many does it lose the capacity to transfer:

CR90 -1 shield (4 to get through strongest shields) (4 with brace*)

Neb B: HA! (4 to get through strongest shields) (7 with brace)

Glad: -2 shield (5 to get through strongest shields) (9 with brace)

AFM2: -2 sheilds (6 to get through strongest shields) (11 with brace)

VSD: -2 shield (5 to get through strongest shields) (9 with brace)

ISD: -3 shield (6 to get through strongest shields) (11 with brace)

MC80: -3 shield (6 to get through strongest shields) (11 with brace)

MC30: -3 shield (5 to get through strongest shields) (5 with brace*)

Raider: HA! (3 to get through strongest shields) (5 with brace)

HTT: (Brace w/min damage to get through best shields, Brace w/redirect min to get through shields)

CR90: 3, 5 (No brace)

Neb B: 7, 7 (No redirect)

Glad: 7, 7 (3+2+1 brace)

VSD: 7, 8 (3+3+1)

AFM2: 9, 8 (4+3+1)

ISD: 9, 8 (4+3+1)

MC80: 9, 9 (4+4+1)

MC30: 4, 7 (No brace)

Raider: 5, 5 (no redirect)

Basically, HTT does a better job of nulifying Redirect than XI7 if you don't have accuracy (or in the event of ECM (autoinclude))

With Advanced Projectors, XI7 doesn't change, but HTT does on these ships (Using Redirected shields). (Note this strips the shields, number in parenthesis is vs XI7 w/Brace + Redirect)

CR90: 8 (4)

MC80: 17 (11)

MC30: 13 (5)

ISD: 14 (11)

AFM2: 14 (11)

So XI7 helps more against AP, but HTT is better in general at getting through (at least initially)

My apologies if I made any mistakes I was swapping back and forth.

Edited by Captain ICT

Maybe a strategy that involves a shield tank being constantly repaired with the use of redundant shields, projection experts and maybe redemption?

So the tank would use engineering to move shields to the affected xi7 hullzone (if need be), and a support ship would recharge it.

blergh i dunno. I think staying at range is probably another good way to negate the effectiveness of xi7

People were not doing this already??

Maybe a strategy that involves a shield tank being constantly repaired with the use of redundant shields, projection experts and maybe redemption?

So the tank would use engineering to move shields to the affected xi7 hullzone (if need be), and a support ship would recharge it.

blergh i dunno. I think staying at range is probably another good way to negate the effectiveness of xi7

Is it me, or is intel officer + XI7 turbolasers a completely broken combination? For 13 points any ship you target can choose to either brace, then never again, or not brace. Regardless of its choice, it can then only redirect 1 point of damage. Put this combo on a heavy hitter like an ISD or Ackbarred MC80 and things melt.

For the Rebel player the best x17 mitigation is to stay out of the front arc of VIC or ISDs.

Is it me, or is intel officer + XI7 turbolasers a completely broken combination? For 13 points any ship you target can choose to either brace, then never again, or not brace. Regardless of its choice, it can then only redirect 1 point of damage. Put this combo on a heavy hitter like an ISD or Ackbarred MC80 and things melt.

Let's look at what XI7 does vs HT:

1 point only redirected.

Which means it hurts ships in the following manner at most, how many does it lose the capacity to transfer:

CR90 -1 shield (4 to get through strongest shields) (4 with brace*)

Neb B: HA! (4 to get through strongest shields) (7 with brace)

Glad: -2 shield (5 to get through strongest shields) (9 with brace)

AFM2: -2 sheilds (6 to get through strongest shields) (11 with brace)

VSD: -2 shield (5 to get through strongest shields) (9 with brace)

ISD: -3 shield (6 to get through strongest shields) (11 with brace)

MC80: -3 shield (6 to get through strongest shields) (11 with brace)

MC30: -3 shield (5 to get through strongest shields) (5 with brace*)

Raider: HA! (3 to get through strongest shields) (5 with brace)

HTT: (Brace w/min damage to get through best shields, Brace w/redirect min to get through shields)

CR90: 3, 5 (No brace)

Neb B: 7, 7 (No redirect)

Glad: 7, 7 (3+2+1 brace)

VSD: 7, 8 (3+3+1)

AFM2: 9, 8 (4+3+1)

ISD: 9, 8 (4+3+1)

MC80: 9, 9 (4+4+1)

MC30: 4, 7 (No brace)

Raider: 5, 5 (no redirect)

Basically, HTT does a better job of nulifying Redirect than XI7 if you don't have accuracy (or in the event of ECM (autoinclude))

With Advanced Projectors, XI7 doesn't change, but HTT does on these ships (Using Redirected shields). (Note this strips the shields, number in parenthesis is vs XI7 w/Brace + Redirect)

CR90: 8 (4)

MC80: 17 (11)

MC30: 13 (5)

ISD: 14 (11)

AFM2: 14 (11)

So XI7 helps more against AP, but HTT is better in general at getting through (at least initially)

My apologies if I made any mistakes I was swapping back and forth.

So I will say that with XI7's it is about a double tap. The first ship is to drop one shield zone while the second ship punches the hull. At least that is my use of them.

Let's look at what XI7 does vs HT:

1 point only redirected.

Which means it hurts ships in the following manner at most, how many does it lose the capacity to transfer:

CR90 -1 shield (4 to get through strongest shields) (4 with brace*)

Neb B: HA! (4 to get through strongest shields) (7 with brace)

Glad: -2 shield (5 to get through strongest shields) (9 with brace)

AFM2: -2 sheilds (6 to get through strongest shields) (11 with brace)

VSD: -2 shield (5 to get through strongest shields) (9 with brace)

ISD: -3 shield (6 to get through strongest shields) (11 with brace)

MC80: -3 shield (6 to get through strongest shields) (11 with brace)

MC30: -3 shield (5 to get through strongest shields) (5 with brace*)

Raider: HA! (3 to get through strongest shields) (5 with brace)

HTT: (Brace w/min damage to get through best shields, Brace w/redirect min to get through shields)

CR90: 3, 5 (No brace)

Neb B: 7, 7 (No redirect)

Glad: 7, 7 (3+2+1 brace)

VSD: 7, 8 (3+3+1)

AFM2: 9, 8 (4+3+1)

ISD: 9, 8 (4+3+1)

MC80: 9, 9 (4+4+1)

MC30: 4, 7 (No brace)

Raider: 5, 5 (no redirect)

Basically, HTT does a better job of nulifying Redirect than XI7 if you don't have accuracy (or in the event of ECM (autoinclude))

With Advanced Projectors, XI7 doesn't change, but HTT does on these ships (Using Redirected shields). (Note this strips the shields, number in parenthesis is vs XI7 w/Brace + Redirect)

CR90: 8 (4)

MC80: 17 (11)

MC30: 13 (5)

ISD: 14 (11)

AFM2: 14 (11)

So XI7 helps more against AP, but HTT is better in general at getting through (at least initially)

My apologies if I made any mistakes I was swapping back and forth.

Agreed, ICT. This is my take on HTT vs. Xi7 (for damage greater than 3, at least). Unfortunately, the powers that be generally deem Xi7s to be the greater threat. Which is fine. I'll accept trades for anyone who doesn't want their HTTs, so I don't have to buy another ISD... ;)

On the Intel Officer discussion, it still combos with HTTs, though it raises an interesting quandary: what to spend the intel officer on. If I use intel officer on the brace (so that if you use it, you lose it and can't use anything else), and the brace is spent, that's the best of both worlds, obviously. Spending the Intel Officer on a redirect could be useful if there's only one, but since most ships that have redirects have two of them (CR-90, AFII, GSD are the exceptions), intel officer is probably not going to be effective against either, unless you have an accuracy against the other (and no ECMs on the target). With Xi7s, the choice for intel officer is much easier (the brace!), and since there's only one on every ship but the Neb, there's much less run-around.

For the OP, the most direct solution to Xi7s is to run a Neb/Raider swarm with bombers galore. Absolutely wasted points against those fleets. ;)

Short of that, self-repairs are probably the best bet (though against damage that amounts to more than 3-4 after a brace [or any damage above 3-4 on an MC-30], the best self-healing/moving shields will do is prolong the inevitable). For Rebs, Redemption + a neb or two as pocket healers with projection experts could provide some focused shields in a pinch. I don't know that a Glad on the Imp side is an efficient shield generator without a comparable boost to engineering.

Edited by Rythbryt

Is it me, or is intel officer + XI7 turbolasers a completely broken combination? For 13 points any ship you target can choose to either brace, then never again, or not brace. Regardless of its choice, it can then only redirect 1 point of damage. Put this combo on a heavy hitter like an ISD or Ackbarred MC80 and things melt.

13 points on a shot that may fail.

Well obviously, but that goes for almost everything and doesn't really take away from this combo. Also, there are things to guarantee hits, for example sw7 ions which guarantee at least 4 hits on an ISD-II, and gives it an average of 7 damage per shot at blue range. 7 damage that you can brace against only once, and redirect only 1 damage of.

Well obviously, but that goes for almost everything and doesn't really take away from this combo. Also, there are things to guarantee hits, for example sw7 ions which guarantee at least 4 hits on an ISD-II, and gives it an average of 7 damage per shot at blue range. 7 damage that you can brace against only once, and redirect only 1 damage of.

Yeah, the Intel Officer is mean with both the XI-7s and the Heavy Turbolaser Turrets+SW7 Ion Cannons. It puts your opponent in a situation where he's giving up something he'd rather not no matter what he chooses to do.

Well obviously, but that goes for almost everything and doesn't really take away from this combo. Also, there are things to guarantee hits, for example sw7 ions which guarantee at least 4 hits on an ISD-II, and gives it an average of 7 damage per shot at blue range. 7 damage that you can brace against only once, and redirect only 1 damage of.

Yeah, the Intel Officer is mean with both the XI-7s and the Heavy Turbolaser Turrets+SW7 Ion Cannons. It puts your opponent in a situation where he's giving up something he'd rather not no matter what he chooses to do.