FFG issues article legalizing BOTH damage decks

By Danthrax, in X-Wing

Close call!

I was just about to start an art project which included the my 'old' damage decks. I was even going to start a thread after Halloween requesting people to send unwanted decks to me so I could go BIG with something cool. I thought it would be a good thing. Maybe underlay them into a game table or a wall mural. I had big ideas... I thought maybe this could raise money for charity or perhaps be showcased at my LGS -or other local tournaments.

OK so maybe I can do something with unwanted tokens or rules reference cards...who knows? Stand by. :P

My academy pilots treating 1/7th of the crits they receive as a plain regular damage is far far less of a problem than Super Dash players plopping 3 ice cream smeared large debris fields down and autowinning against anyone playing a squad of generics that isn't like, BBBBZ.

Is debris really an auto win for super dash?

No, it isn't, Dash still doesn't want to be blocked, which is quite easy since most people only fly greens with him.

My academy pilots treating 1/7th of the crits they receive as a plain regular damage is far far less of a problem than Super Dash players plopping 3 ice cream smeared large debris fields down and autowinning against anyone playing a squad of generics that isn't like, BBBBZ.

Is debris really an auto win for super dash?

It's a factor.

No, it isn't, Dash still doesn't want to be blocked, which is quite easy since most people only fly greens with him.

Not really. You can account for this quite easily the turn before and boost and/or barrel roll into a spot that can't be blocked. I don't know about you, but Super Dash players in my area br/boost most turns.

Sure they do. So do my Prototype pilots. I don't respect PS7 Super Dash that much.

It is a matter of design. Crits are meant to be harmful and worrisome and avoided. The old deck allows some lists to ignore a full 7th of the crits in the deck. That has the capacity to significantly mitigate lists designed to deal crits while also making the decision to avoid them less of an issue. That is a problem. Full stop.

How exactly? How many lists designed to ignore crits have dominated the tournaments?

1.

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The question isn't how many have already done it, because with only one standard deck you didn't have an alternate deck build to compare against, it's how many now can do it. And that answer is a lot.

With no secondary weapons, no pilot abilities that you care about losing (often you're more interested in the PS and not building around that pilot's specific ability), or you plan to mainly use actions from upgrades not your action bar, you probably want to use the old deck. If a secondary weapon or pilot ability is critical to your list you want the new deck. That affects a lot of existing popular lists.

I understand what you're trying to say about debris fields being similar to damage decks, but there are some massive differences that make that comparison ridiculous IMO:

  1. Debris fields are ignored by one pilot. Not even one ship. One pilot. A 12% reduction in crit effects applies to all generics.
  2. The remaining ~40 points of your Dash list still have to deal with debris fields.
  3. When facing Dash, you get to place 1-2 of those debris fields and significantly impact the importance of those debris.
  4. You can strategize against debris fields.

Choosing debris fields with Dash is like choosing PTL on Soontir. It makes sense. It's part of list building. And it can be countered by opposing tactics via strategy.

You can't strategize against someone taking a 12% reduction in crit effects on generics. Since the new damage deck is more balanced, choosing the old deck for an unbalanced advantage (which I do too with swarm) is like choosing to play with the old Phantom rules if you're flying a Phantom.

Or choosing the 6th Edition Eldar Codex because you don't like the nerfs to the Wave Serpent.

The old deck is not balanced. It's outdated. A better version has been developed.

Can you say that about debris fields? If not, stop making it sound like debris fields are the same.

I havn't kept up with the new combat deck, except for the last 20 minutes of reading this long thread. I wonder if the new ships, sold as individual expansions, also have the core set pilots? They could have decided to sale the new combat deck all buy it self. But may take time to get the new deck ready for sale as an individual item. Maybe a last minute decision.

I bought my 3 boxes of dice right before the new core was released. I wasn't going to buy a second core set, but maybe get fancy tokens and ruler instead. Eh, the cardboard stuff serves us well enough. I should have pleanty of dice for two players using any ship to be released.

I havn't kept up with the new combat deck, except for the last 20 minutes of reading this long thread. I wonder if the new ships, sold as individual expansions, also have the core set pilots? They could have decided to sale the new combat deck all buy it self. But may take time to get the new deck ready for sale as an individual item. Maybe a last minute decision.

I bought my 3 boxes of dice right before the new core was released. I wasn't going to buy a second core set, but maybe get fancy tokens and ruler instead. Eh, the cardboard stuff serves us well enough. I should have pleanty of dice for two players using any ship to be released.

They don't.

I understand what you're trying to say about debris fields being similar to damage decks, but there are some massive differences that make that comparison ridiculous IMO:

  • Debris fields are ignored by one pilot. Not even one ship. One pilot. A 12% reduction in crit effects applies to all generics.
  • The remaining ~40 points of your Dash list still have to deal with debris fields.
  • When facing Dash, you get to place 1-2 of those debris fields and significantly impact the importance of those debris.
  • You can strategize against debris fields.
Choosing debris fields with Dash is like choosing PTL on Soontir. It makes sense. It's part of list building. And it can be countered by opposing tactics via strategy.

You can't strategize against someone taking a 12% reduction in crit effects on generics. Since the new damage deck is more balanced, choosing the old deck for an unbalanced advantage (which I do too with swarm) is like choosing to play with the old Phantom rules if you're flying a Phantom.

Or choosing the 6th Edition Eldar Codex because you don't like the nerfs to the Wave Serpent.

The old deck is not balanced. It's outdated. A better version has been developed.

Can you say that about debris fields? If not, stop making it sound like debris fields are the same.

It's funny, but I actually prefer rocks to debris fields with Dash because it's much better protection from blocking, easier to split the opponents force and still allows him to go wherever he wants (just have to make sure to get off the rock).